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|
/*
* Copyright © 2006 Nokia Corporation
* Copyright © 2006-2007 Daniel Stone
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Author: Daniel Stone <daniel@fooishbar.org>
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <X11/X.h>
#include <X11/keysym.h>
#include <X11/Xproto.h>
#include "misc.h"
#include "resource.h"
#include "inputstr.h"
#include "scrnintstr.h"
#include "cursorstr.h"
#include "dixstruct.h"
#include "globals.h"
#include "dixevents.h"
#include "mipointer.h"
#ifdef XKB
#include <X11/extensions/XKBproto.h>
#include <xkbsrv.h>
#endif
#ifdef PANORAMIX
#include "panoramiX.h"
#include "panoramiXsrv.h"
#endif
#include <X11/extensions/XI.h>
#include <X11/extensions/XIproto.h>
#include "exglobals.h"
#include "exevents.h"
#include "exglobals.h"
#include "extnsionst.h"
#include "listdev.h" /* for sizing up DeviceClassesChangedEvent */
/* Number of motion history events to store. */
#define MOTION_HISTORY_SIZE 256
/* InputEventList is the container list for all input events generated by the
* DDX. The DDX is expected to call GetEventList() and then pass the list into
* Get{Pointer|Keyboard}Events.
*/
EventListPtr InputEventList = NULL;
int InputEventListLen = 0;
int
GetEventList(EventListPtr* list)
{
*list = InputEventList;
return InputEventListLen;
}
/**
* Pick some arbitrary size for Xi motion history.
*/
int
GetMotionHistorySize(void)
{
return MOTION_HISTORY_SIZE;
}
static void
set_key_down(DeviceIntPtr pDev, int key_code)
{
pDev->key->postdown[key_code >> 3] |= (1 << (key_code & 7));
}
static void
set_key_up(DeviceIntPtr pDev, int key_code)
{
pDev->key->postdown[key_code >> 3] &= ~(1 << (key_code & 7));
}
static Bool
key_is_down(DeviceIntPtr pDev, int key_code)
{
return !!(pDev->key->postdown[key_code >> 3] & (1 << (key_code & 7)));
}
static Bool
key_autorepeats(DeviceIntPtr pDev, int key_code)
{
return !!(pDev->kbdfeed->ctrl.autoRepeats[key_code >> 3] &
(1 << (key_code & 7)));
}
void
CreateClassesChangedEvent(EventList* event,
DeviceIntPtr master,
DeviceIntPtr slave)
{
deviceClassesChangedEvent *dcce;
int len = sizeof(xEvent);
CARD32 ms = GetTimeInMillis();
int namelen = 0; /* dummy */
/* XXX: ok, this is a bit weird. We need to alloc enough size for the
* event so it can be filled in in POE lateron. Reason being that if
* we realloc the event in POE we can get SIGABRT when we try to free
* or realloc the original pointer.
* We can only do it here as we don't have the EventList in the event
* processing any more.
*/
SizeDeviceInfo(slave, &namelen, &len);
if (event->evlen < len)
{
event->event = realloc(event->event, len);
if (!event->event)
FatalError("[dix] Cannot allocate memory for "
"DeviceClassesChangedEvent.\n");
event->evlen = len;
}
dcce = (deviceClassesChangedEvent*)event->event;
dcce->type = GenericEvent;
dcce->extension = IReqCode;
dcce->evtype = XI_DeviceClassesChangedNotify;
dcce->time = ms;
dcce->new_slave = slave->id;
dcce->length = (len - sizeof(xEvent))/4;
}
/**
* Rescale the coord between the two axis ranges.
*/
static int
rescaleValuatorAxis(int coord, AxisInfoPtr from, AxisInfoPtr to,
int defmax)
{
int fmin = 0, tmin = 0, fmax = defmax, tmax = defmax;
if(from && from->min_value < from->max_value) {
fmin = from->min_value;
fmax = from->max_value;
}
if(to && to->min_value < to->max_value) {
tmin = to->min_value;
tmax = to->max_value;
}
if(fmin == tmin && fmax == tmax)
return coord;
if(fmax == fmin) /* avoid division by 0 */
return 0;
return roundf(((float)(coord - fmin)) * (tmax - tmin) /
(fmax - fmin)) + tmin;
}
/**
* Update all coordinates when changing to a different SD
* to ensure that relative reporting will work as expected
* without loss of precision.
*
* pDev->last.valuators will be in absolute device coordinates after this
* function.
*/
static void
updateSlaveDeviceCoords(DeviceIntPtr master, DeviceIntPtr pDev)
{
ScreenPtr scr = miPointerGetScreen(pDev);
int i;
DeviceIntPtr lastSlave;
/* master->last.valuators[0]/[1] is in screen coords and the actual
* position of the pointer */
pDev->last.valuators[0] = master->last.valuators[0];
pDev->last.valuators[1] = master->last.valuators[1];
if (!pDev->valuator)
return;
/* scale back to device coordinates */
if(pDev->valuator->numAxes > 0)
pDev->last.valuators[0] = rescaleValuatorAxis(pDev->last.valuators[0], NULL, pDev->valuator->axes + 0, scr->width);
if(pDev->valuator->numAxes > 1)
pDev->last.valuators[1] = rescaleValuatorAxis(pDev->last.valuators[1], NULL, pDev->valuator->axes + 1, scr->height);
/* calculate the other axis as well based on info from the old
* slave-device. If the old slave had less axes than this one,
* last.valuators is reset to 0.
*/
if ((lastSlave = master->u.lastSlave) && lastSlave->valuator) {
for (i = 2; i < pDev->valuator->numAxes; i++) {
if (i >= lastSlave->valuator->numAxes)
pDev->last.valuators[i] = 0;
else
pDev->last.valuators[i] =
rescaleValuatorAxis(pDev->last.valuators[i],
lastSlave->valuator->axes + i,
pDev->valuator->axes + i, 0);
}
}
}
/**
* Allocate the motion history buffer.
*/
void
AllocateMotionHistory(DeviceIntPtr pDev)
{
int size;
if (pDev->valuator->motion)
xfree(pDev->valuator->motion);
if (pDev->valuator->numMotionEvents < 1)
return;
/* An MD must have a motion history size large enough to keep all
* potential valuators, plus the respective range of the valuators.
* 3 * INT32 for (min_val, max_val, curr_val))
*/
if (pDev->isMaster)
size = sizeof(INT32) * 3 * MAX_VALUATORS;
else
size = sizeof(INT32) * pDev->valuator->numAxes;
size += sizeof(Time);
pDev->valuator->motion = xcalloc(pDev->valuator->numMotionEvents, size);
pDev->valuator->first_motion = 0;
pDev->valuator->last_motion = 0;
if (!pDev->valuator->motion)
ErrorF("[dix] %s: Failed to alloc motion history (%d bytes).\n",
pDev->name, size * pDev->valuator->numMotionEvents);
}
/**
* Dump the motion history between start and stop into the supplied buffer.
* Only records the event for a given screen in theory, but in practice, we
* sort of ignore this.
*
* If core is set, we only generate x/y, in INT16, scaled to screen coords.
*/
int
GetMotionHistory(DeviceIntPtr pDev, xTimecoord **buff, unsigned long start,
unsigned long stop, ScreenPtr pScreen, BOOL core)
{
char *ibuff = NULL, *obuff;
int i = 0, ret = 0;
int j, coord;
Time current;
/* The size of a single motion event. */
int size;
int dflt;
AxisInfo from, *to; /* for scaling */
INT32 *ocbuf, *icbuf; /* pointer to coordinates for copying */
INT16 *corebuf;
AxisInfo core_axis = {0};
if (!pDev->valuator || !pDev->valuator->numMotionEvents)
return 0;
if (core && !pScreen)
return 0;
if (pDev->isMaster)
size = (sizeof(INT32) * 3 * MAX_VALUATORS) + sizeof(Time);
else
size = (sizeof(INT32) * pDev->valuator->numAxes) + sizeof(Time);
*buff = xalloc(size * pDev->valuator->numMotionEvents);
if (!(*buff))
return 0;
obuff = (char *)*buff;
for (i = pDev->valuator->first_motion;
i != pDev->valuator->last_motion;
i = (i + 1) % pDev->valuator->numMotionEvents) {
/* We index the input buffer by which element we're accessing, which
* is not monotonic, and the output buffer by how many events we've
* written so far. */
ibuff = (char *) pDev->valuator->motion + (i * size);
memcpy(¤t, ibuff, sizeof(Time));
if (current > stop) {
return ret;
}
else if (current >= start) {
if (core)
{
memcpy(obuff, ibuff, sizeof(Time)); /* copy timestamp */
icbuf = (INT32*)(ibuff + sizeof(Time));
corebuf = (INT16*)(obuff + sizeof(Time));
/* fetch x coordinate + range */
memcpy(&from.min_value, icbuf++, sizeof(INT32));
memcpy(&from.max_value, icbuf++, sizeof(INT32));
memcpy(&coord, icbuf++, sizeof(INT32));
/* scale to screen coords */
to = &core_axis;
to->max_value = pScreen->width;
coord = rescaleValuatorAxis(coord, &from, to, pScreen->width);
memcpy(corebuf, &coord, sizeof(INT16));
corebuf++;
/* fetch y coordinate + range */
memcpy(&from.min_value, icbuf++, sizeof(INT32));
memcpy(&from.max_value, icbuf++, sizeof(INT32));
memcpy(&coord, icbuf++, sizeof(INT32));
to->max_value = pScreen->height;
coord = rescaleValuatorAxis(coord, &from, to, pScreen->height);
memcpy(corebuf, &coord, sizeof(INT16));
} else if (pDev->isMaster)
{
memcpy(obuff, ibuff, sizeof(Time)); /* copy timestamp */
ocbuf = (INT32*)(obuff + sizeof(Time));
icbuf = (INT32*)(ibuff + sizeof(Time));
for (j = 0; j < MAX_VALUATORS; j++)
{
if (j >= pDev->valuator->numAxes)
break;
/* fetch min/max/coordinate */
memcpy(&from.min_value, icbuf++, sizeof(INT32));
memcpy(&from.max_value, icbuf++, sizeof(INT32));
memcpy(&coord, icbuf++, sizeof(INT32));
to = (j < pDev->valuator->numAxes) ? &pDev->valuator->axes[j] : NULL;
/* x/y scaled to screen if no range is present */
if (j == 0 && (from.max_value < from.min_value))
from.max_value = pScreen->width;
else if (j == 1 && (from.max_value < from.min_value))
from.max_value = pScreen->height;
if (j == 0 && (to->max_value < to->min_value))
dflt = pScreen->width;
else if (j == 1 && (to->max_value < to->min_value))
dflt = pScreen->height;
else
dflt = 0;
/* scale from stored range into current range */
coord = rescaleValuatorAxis(coord, &from, to, 0);
memcpy(ocbuf, &coord, sizeof(INT32));
ocbuf++;
}
} else
memcpy(obuff, ibuff, size);
/* don't advance by size here. size may be different to the
* actually written size if the MD has less valuators than MAX */
if (core)
obuff += sizeof(INT32) + sizeof(Time);
else
obuff += (sizeof(INT32) * pDev->valuator->numAxes) + sizeof(Time);
ret++;
}
}
return ret;
}
/**
* Update the motion history for a specific device, with the list of
* valuators.
*
* Layout of the history buffer:
* for SDs: [time] [val0] [val1] ... [valn]
* for MDs: [time] [min_val0] [max_val0] [val0] [min_val1] ... [valn]
*
* For events that have some valuators unset (first_valuator > 0):
* min_val == max_val == val == 0.
*/
static void
updateMotionHistory(DeviceIntPtr pDev, CARD32 ms, int first_valuator,
int num_valuators, int *valuators)
{
char *buff = (char *) pDev->valuator->motion;
ValuatorClassPtr v;
int i;
if (!pDev->valuator->numMotionEvents)
return;
v = pDev->valuator;
if (pDev->isMaster)
{
buff += ((sizeof(INT32) * 3 * MAX_VALUATORS) + sizeof(CARD32)) *
v->last_motion;
memcpy(buff, &ms, sizeof(Time));
buff += sizeof(Time);
memset(buff, 0, sizeof(INT32) * 3 * MAX_VALUATORS);
buff += 3 * sizeof(INT32) * first_valuator;
for (i = first_valuator; i < first_valuator + num_valuators; i++)
{
if (i >= v->numAxes)
break;
memcpy(buff, &v->axes[i].min_value, sizeof(INT32));
buff += sizeof(INT32);
memcpy(buff, &v->axes[i].max_value, sizeof(INT32));
buff += sizeof(INT32);
memcpy(buff, &valuators[i - first_valuator], sizeof(INT32));
buff += sizeof(INT32);
}
} else
{
buff += ((sizeof(INT32) * pDev->valuator->numAxes) + sizeof(CARD32)) *
pDev->valuator->last_motion;
memcpy(buff, &ms, sizeof(Time));
buff += sizeof(Time);
memset(buff, 0, sizeof(INT32) * pDev->valuator->numAxes);
buff += sizeof(INT32) * first_valuator;
memcpy(buff, valuators, sizeof(INT32) * num_valuators);
}
pDev->valuator->last_motion = (pDev->valuator->last_motion + 1) %
pDev->valuator->numMotionEvents;
/* If we're wrapping around, just keep the circular buffer going. */
if (pDev->valuator->first_motion == pDev->valuator->last_motion)
pDev->valuator->first_motion = (pDev->valuator->first_motion + 1) %
pDev->valuator->numMotionEvents;
return;
}
/**
* Returns the maximum number of events GetKeyboardEvents,
* GetKeyboardValuatorEvents, and GetPointerEvents will ever return.
*
* Should be used in DIX as:
* xEvent *events = xcalloc(sizeof(xEvent), GetMaximumEventsNum());
*
* This MUST be absolutely constant, from init until exit.
*/
int
GetMaximumEventsNum(void) {
/* One base event -- device, plus valuator events.
* Multiply by two if we're doing non-XKB key repeats. */
int ret = 1 + MAX_VALUATOR_EVENTS;
#ifdef XKB
if (noXkbExtension)
#endif
ret *= 2;
/* One possible DeviceClassesChangedEvent */
ret++;
return ret;
}
/**
* Clip an axis to its bounds, which are declared in the call to
* InitValuatorAxisClassStruct.
*/
static void
clipAxis(DeviceIntPtr pDev, int axisNum, int *val)
{
AxisInfoPtr axis = pDev->valuator->axes + axisNum;
/* InitValuatoraAxisStruct ensures that (min < max). */
/* If a value range is defined, clip. If not, do nothing */
if (axis->max_value <= axis->min_value)
return;
if (*val < axis->min_value)
*val = axis->min_value;
if (*val > axis->max_value)
*val = axis->max_value;
}
/**
* Clip every axis in the list of valuators to its bounds.
*/
static void
clipValuators(DeviceIntPtr pDev, int first_valuator, int num_valuators,
int *valuators)
{
AxisInfoPtr axes = pDev->valuator->axes + first_valuator;
int i;
for (i = 0; i < num_valuators; i++, axes++)
clipAxis(pDev, i + first_valuator, &(valuators[i]));
}
/**
* Fills events with valuator events for pDev, as given by the other
* parameters.
*/
static EventList *
getValuatorEvents(EventList *events, DeviceIntPtr pDev,
int first_valuator, int num_valuators, int *valuators) {
deviceValuator *xv;
int i;
for (i = 0; i < num_valuators; i += 6, events++) {
xv = (deviceValuator*)events->event;
xv->type = DeviceValuator;
xv->first_valuator = first_valuator + i;
xv->num_valuators = ((num_valuators - i) > 6) ? 6 : (num_valuators - i);
xv->deviceid = pDev->id;
switch (num_valuators - i) {
case 6:
xv->valuator5 = valuators[i + 5];
case 5:
xv->valuator4 = valuators[i + 4];
case 4:
xv->valuator3 = valuators[i + 3];
case 3:
xv->valuator2 = valuators[i + 2];
case 2:
xv->valuator1 = valuators[i + 1];
case 1:
xv->valuator0 = valuators[i + 0];
}
if (i + 6 < num_valuators)
xv->deviceid |= MORE_EVENTS;
}
return events;
}
/**
* Create the DCCE event (does not update the master's device state yet, this
* is done in the event processing).
* Pull in the coordinates from the MD if necessary.
*
* @param events Pointer to a pre-allocated event list.
* @param dev The slave device that generated an event.
* @param num_events The current number of events, returns the number of
* events if a DCCE was generated.
* @return The updated @events pointer.
*/
static EventListPtr
updateFromMaster(EventListPtr events, DeviceIntPtr dev, int *num_events)
{
DeviceIntPtr master = dev->u.master;
if (master && master->u.lastSlave != dev)
{
CreateClassesChangedEvent(events, master, dev);
updateSlaveDeviceCoords(master, dev);
master->u.lastSlave = dev;
master->last.numValuators = dev->last.numValuators;
(*num_events)++;
events++;
}
return events;
}
/**
* Move the device's pointer to the position given in the valuators.
*
* @param dev The device which's pointer is to be moved.
* @param x Returns the x position of the pointer after the move.
* @param y Returns the y position of the pointer after the move.
* @param first The first valuator in @valuators
* @param num Total number of valuators in @valuators.
* @param valuators Valuator data for each axis between @first and
* @first+@num.
*/
static void
moveAbsolute(DeviceIntPtr dev, int *x, int *y,
int first, int num, int *valuators)
{
int i;
if (num >= 1 && first == 0)
*x = *(valuators + 0);
else
*x = dev->last.valuators[0];
if (first <= 1 && num >= (2 - first))
*y = *(valuators + 1 - first);
else
*y = dev->last.valuators[1];
clipAxis(dev, 0, x);
clipAxis(dev, 1, y);
i = (first > 2) ? 0 : 2;
for (; i < num; i++)
{
dev->last.valuators[i + first] = valuators[i];
clipAxis(dev, i, &dev->last.valuators[i + first]);
}
}
/**
* Move the device's pointer by the values given in @valuators.
*
* @param dev The device which's pointer is to be moved.
* @param x Returns the x position of the pointer after the move.
* @param y Returns the y position of the pointer after the move.
* @param first The first valuator in @valuators
* @param num Total number of valuators in @valuators.
* @param valuators Valuator data for each axis between @first and
* @first+@num.
*/
static void
moveRelative(DeviceIntPtr dev, int *x, int *y,
int first, int num, int *valuators)
{
int i;
*x = dev->last.valuators[0];
*y = dev->last.valuators[1];
if (num >= 1 && first == 0)
*x += *(valuators +0);
if (first <= 1 && num >= (2 - first))
*y += *(valuators + 1 - first);
/* if attached, clip both x and y to the defined limits (usually
* co-ord space limit). If it is attached, we need x/y to go over the
* limits to be able to change screens. */
if(dev->u.master) {
clipAxis(dev, 0, x);
clipAxis(dev, 1, y);
}
/* calc other axes, clip, drop back into valuators */
i = (first > 2) ? 0 : 2;
for (; i < num; i++)
{
dev->last.valuators[i + first] += valuators[i];
clipAxis(dev, i, &dev->last.valuators[i + first]);
valuators[i] = dev->last.valuators[i + first];
}
}
/**
* Accelerate the data in valuators based on the device's acceleration scheme.
*
* @param dev The device which's pointer is to be moved.
* @param first The first valuator in @valuators
* @param num Total number of valuators in @valuators.
* @param valuators Valuator data for each axis between @first and
* @first+@num.
* @param ms Current time.
*/
static void
accelPointer(DeviceIntPtr dev, int first, int num, int *valuators, CARD32 ms)
{
if (dev->valuator->accelScheme.AccelSchemeProc)
dev->valuator->accelScheme.AccelSchemeProc(dev, first, num, valuators, ms);
}
/**
* If we have HW cursors, this actually moves the visible sprite. If not, we
* just do all the screen crossing, etc.
*
* We scale from device to screen coordinates here, call
* miPointerSetPosition() and then scale back into device coordinates (if
* needed). miPSP will change x/y if the screen was crossed.
*
* @param dev The device to be moved.
* @param x Pointer to current x-axis value, may be modified.
* @param y Pointer to current y-axis value, may be modified.
* @param scr Screen the device's sprite is currently on.
* @param screenx Screen x coordinate the sprite is on after the update.
* @param screeny Screen y coordinate the sprite is on after the update.
*/
static void
positionSprite(DeviceIntPtr dev, int *x, int *y,
ScreenPtr scr, int *screenx, int *screeny)
{
/* scale x&y to screen */
*screenx = rescaleValuatorAxis(*x, dev->valuator->axes + 0, NULL, scr->width);
*screeny = rescaleValuatorAxis(*y, dev->valuator->axes + 1, NULL, scr->height);
dev->last.valuators[0] = *screenx;
dev->last.valuators[1] = *screeny;
/* This takes care of crossing screens for us, as well as clipping
* to the current screen. */
miPointerSetPosition(dev, &dev->last.valuators[0], &dev->last.valuators[1]);
if (dev->u.master) {
dev->u.master->last.valuators[0] = dev->last.valuators[0];
dev->u.master->last.valuators[1] = dev->last.valuators[1];
}
/* Crossed screen? Scale back to device coordiantes */
if(*screenx != dev->last.valuators[0])
{
scr = miPointerGetScreen(dev);
*x = rescaleValuatorAxis(dev->last.valuators[0], NULL,
dev->valuator->axes + 0, scr->width);
*screenx = dev->last.valuators[0];
}
if(*screeny != dev->last.valuators[1])
{
scr = miPointerGetScreen(dev);
*screeny = dev->last.valuators[1];
*y = rescaleValuatorAxis(dev->last.valuators[1], NULL,
dev->valuator->axes + 1, scr->height);
}
}
/**
* Update the motion history for the device and (if appropriate) for its
* master device.
* @param dev Slave device to update.
* @param first First valuator to append to history.
* @param num Total number of valuators to append to history.
* @param ms Current time
*/
static void
updateHistory(DeviceIntPtr dev, int first, int num, CARD32 ms)
{
updateMotionHistory(dev, ms, first, num, &dev->last.valuators[first]);
if (dev->u.master)
updateMotionHistory(dev->u.master, ms, first, num,
&dev->last.valuators[first]);
}
/**
* Calculate how many DeviceValuator events are needed given a number of
* valuators.
* @param num_valuators Number of valuators to attach to event.
* @return the number of DeviceValuator events needed.
*/
static int
countValuatorEvents(int num_valuators)
{
if (num_valuators) {
if (((num_valuators - 1) / 6) + 1 > MAX_VALUATOR_EVENTS)
num_valuators = MAX_VALUATOR_EVENTS * 6;
return ((num_valuators - 1)/ 6) + 1;
} else
return 0;
}
/**
* Convenience wrapper around GetKeyboardValuatorEvents, that takes no
* valuators.
*/
int
GetKeyboardEvents(EventList *events, DeviceIntPtr pDev, int type, int key_code) {
return GetKeyboardValuatorEvents(events, pDev, type, key_code, 0, 0, NULL);
}
/**
* Returns a set of keyboard events for KeyPress/KeyRelease, optionally
* also with valuator events. Handles Xi and XKB.
*
* DOES NOT GENERATE CORE EVENTS! Core events are created when processing the
* event (ProcessOtherEvent).
*
* events is not NULL-terminated; the return value is the number of events.
* The DDX is responsible for allocating the event structure in the first
* place via GetMaximumEventsNum(), and for freeing it.
*
* This function does not change the core keymap to that of the device;
* that is done by SwitchCoreKeyboard, which is called from
* mieqProcessInputEvents. If replacing that function, take care to call
* SetCoreKeyboard before processInputProc, so keymaps are altered to suit.
*
* Note that this function recurses! If called for non-XKB, a repeating
* key press will trigger a matching KeyRelease, as well as the
* KeyPresses.
*/
int
GetKeyboardValuatorEvents(EventList *events, DeviceIntPtr pDev, int type,
int key_code, int first_valuator,
int num_valuators, int *valuators) {
int numEvents = 0;
CARD32 ms = 0;
KeySym *map;
KeySym sym;
deviceKeyButtonPointer *kbp = NULL;
if (!events ||!pDev->key || !pDev->focus || !pDev->kbdfeed ||
(type != KeyPress && type != KeyRelease) ||
(key_code < 8 || key_code > 255))
return 0;
numEvents = 1;
map = pDev->key->curKeySyms.map;
sym = map[(key_code - pDev->key->curKeySyms.minKeyCode)
* pDev->key->curKeySyms.mapWidth];
events = updateFromMaster(events, pDev, &numEvents);
numEvents += countValuatorEvents(num_valuators);
#ifdef XKB
if (noXkbExtension)
#endif
{
switch (sym) {
case XK_Num_Lock:
case XK_Caps_Lock:
case XK_Scroll_Lock:
case XK_Shift_Lock:
if (type == KeyRelease)
return 0;
else if (type == KeyPress && key_is_down(pDev, key_code))
type = KeyRelease;
}
}
/* Handle core repeating, via press/release/press/release.
* FIXME: In theory, if you're repeating with two keyboards in non-XKB,
* you could get unbalanced events here. */
if (type == KeyPress && key_is_down(pDev, key_code)) {
/* If autorepeating is disabled either globally or just for that key,
* or we have a modifier, don't generate a repeat event. */
if (!pDev->kbdfeed->ctrl.autoRepeat ||
!key_autorepeats(pDev, key_code) ||
pDev->key->modifierMap[key_code])
return 0;
#ifdef XKB
if (noXkbExtension)
#endif
{
numEvents += GetKeyboardValuatorEvents(events, pDev,
KeyRelease, key_code,
first_valuator, num_valuators,
valuators);
events += numEvents;
}
}
ms = GetTimeInMillis();
kbp = (deviceKeyButtonPointer *) events->event;
kbp->time = ms;
kbp->deviceid = pDev->id;
kbp->detail = key_code;
if (type == KeyPress) {
kbp->type = DeviceKeyPress;
set_key_down(pDev, key_code);
}
else if (type == KeyRelease) {
kbp->type = DeviceKeyRelease;
set_key_up(pDev, key_code);
}
events++;
if (num_valuators) {
kbp->deviceid |= MORE_EVENTS;
clipValuators(pDev, first_valuator, num_valuators, valuators);
events = getValuatorEvents(events, pDev, first_valuator,
num_valuators, valuators);
}
return numEvents;
}
/**
* Initialize an event list and fill with 32 byte sized events.
* This event list is to be passed into GetPointerEvents() and
* GetKeyboardEvents().
*
* @param num_events Number of elements in list.
*/
EventListPtr
InitEventList(int num_events)
{
EventListPtr events;
int i;
events = (EventListPtr)xcalloc(num_events, sizeof(EventList));
if (!events)
return NULL;
for (i = 0; i < num_events; i++)
{
events[i].evlen = sizeof(xEvent);
events[i].event = xcalloc(1, sizeof(xEvent));
if (!events[i].event)
{
/* rollback */
while(i--)
xfree(events[i].event);
xfree(events);
events = NULL;
break;
}
}
return events;
}
/**
* Allocs min_size memory for each event in the list.
*/
void
SetMinimumEventSize(EventListPtr list, int num_events, int min_size)
{
if (!list)
return;
while(num_events--)
{
if (list[num_events].evlen < min_size)
{
list[num_events].evlen = min_size;
list[num_events].event = realloc(list[num_events].event, min_size);
if (!list[num_events].event)
{
FatalError("[dix] Failed to set event list's "
"min_size to %d.\n", min_size);
}
}
}
}
/**
* Free an event list.
*
* @param list The list to be freed.
* @param num_events Number of elements in list.
*/
void
FreeEventList(EventListPtr list, int num_events)
{
if (!list)
return;
while(num_events--)
xfree(list[num_events].event);
xfree(list);
}
/**
* Generate a series of xEvents (filled into the EventList) representing
* pointer motion, or button presses. Xi and XKB-aware.
*
* DOES NOT GENERATE CORE EVENTS! Core events are created when processing the
* event (ProcessOtherEvent).
*
* events is not NULL-terminated; the return value is the number of events.
* The DDX is responsible for allocating the event structure in the first
* place via InitEventList() and GetMaximumEventsNum(), and for freeing it.
*
* In the generated events rootX/Y will be in absolute screen coords and
* the valuator information in the absolute or relative device coords.
*
* last.valuators[x] of the device is always in absolute device coords.
* last.valuators[x] of the master device is in absolute screen coords.
*
* master->last.valuators[x] for x > 2 is undefined.
*/
int
GetPointerEvents(EventList *events, DeviceIntPtr pDev, int type, int buttons,
int flags, int first_valuator, int num_valuators,
int *valuators) {
int num_events = 1;
CARD32 ms;
deviceKeyButtonPointer *kbp = NULL;
int x, y, /* switches between device and screen coords */
cx, cy; /* only screen coordinates */
ScreenPtr scr = miPointerGetScreen(pDev);
ms = GetTimeInMillis(); /* before pointer update to help precision */
if (!scr || !pDev->valuator || first_valuator < 0 ||
((num_valuators + first_valuator) > pDev->valuator->numAxes) ||
(type != MotionNotify && type != ButtonPress && type != ButtonRelease) ||
(type != MotionNotify && !pDev->button) ||
(type == MotionNotify && num_valuators <= 0))
return 0;
num_events += countValuatorEvents(num_valuators);
events = updateFromMaster(events, pDev, &num_events);
if (flags & POINTER_ABSOLUTE)
moveAbsolute(pDev, &x, &y, first_valuator, num_valuators, valuators);
else {
if (flags & POINTER_ACCELERATE)
accelPointer(pDev, first_valuator, num_valuators, valuators, ms);
moveRelative(pDev, &x, &y, first_valuator, num_valuators, valuators);
}
positionSprite(pDev, &x, &y, scr, &cx, &cy);
updateHistory(pDev, first_valuator, num_valuators, ms);
/* dropy x/y (device coordinates) back into valuators for next event */
pDev->last.valuators[0] = x;
pDev->last.valuators[1] = y;
/* Update the valuators with the true value sent to the client*/
if (num_valuators >= 1 && first_valuator == 0)
valuators[0] = x;
if (first_valuator <= 1 && num_valuators >= (2 - first_valuator))
valuators[1 - first_valuator] = y;
kbp = (deviceKeyButtonPointer *) events->event;
kbp->time = ms;
kbp->deviceid = pDev->id;
if (type == MotionNotify) {
kbp->type = DeviceMotionNotify;
}
else {
if (type == ButtonPress)
kbp->type = DeviceButtonPress;
else if (type == ButtonRelease)
kbp->type = DeviceButtonRelease;
kbp->detail = buttons;
}
kbp->root_x = cx; /* root_x/y always in screen coords */
kbp->root_y = cy;
events++;
if (num_valuators) {
kbp->deviceid |= MORE_EVENTS;
if (flags & POINTER_ABSOLUTE)
clipValuators(pDev, first_valuator, num_valuators, valuators);
events = getValuatorEvents(events, pDev, first_valuator,
num_valuators, valuators);
}
return num_events;
}
/**
* Post ProximityIn/ProximityOut events, accompanied by valuators.
*
* events is not NULL-terminated; the return value is the number of events.
* The DDX is responsible for allocating the event structure in the first
* place via GetMaximumEventsNum(), and for freeing it.
*/
int
GetProximityEvents(EventList *events, DeviceIntPtr pDev, int type,
int first_valuator, int num_valuators, int *valuators)
{
int num_events = 1;
deviceKeyButtonPointer *kbp;
/* Sanity checks. */
if (type != ProximityIn && type != ProximityOut)
return 0;
if (!pDev->valuator)
return 0;
/* Do we need to send a DeviceValuator event? */
if ((pDev->valuator->mode & 1) == Relative)
num_valuators = 0;
if (num_valuators) {
if ((((num_valuators - 1) / 6) + 1) > MAX_VALUATOR_EVENTS)
num_valuators = MAX_VALUATOR_EVENTS * 6;
num_events += ((num_valuators - 1) / 6) + 1;
}
/* You fail. */
if (first_valuator < 0 ||
(num_valuators + first_valuator) > pDev->valuator->numAxes)
return 0;
events = updateFromMaster(events, pDev, &num_events);
kbp = (deviceKeyButtonPointer *) events->event;
kbp->type = type;
kbp->deviceid = pDev->id;
kbp->detail = 0;
kbp->time = GetTimeInMillis();
if (num_valuators) {
kbp->deviceid |= MORE_EVENTS;
events++;
clipValuators(pDev, first_valuator, num_valuators, valuators);
events = getValuatorEvents(events, pDev, first_valuator,
num_valuators, valuators);
}
return num_events;
}
/**
* Synthesize a single motion event for the core pointer.
*
* Used in cursor functions, e.g. when cursor confinement changes, and we need
* to shift the pointer to get it inside the new bounds.
*/
void
PostSyntheticMotion(DeviceIntPtr pDev,
int x,
int y,
int screen,
unsigned long time)
{
xEvent xE;
#ifdef PANORAMIX
/* Translate back to the sprite screen since processInputProc
will translate from sprite screen to screen 0 upon reentry
to the DIX layer. */
if (!noPanoramiXExtension) {
x += panoramiXdataPtr[0].x - panoramiXdataPtr[screen].x;
y += panoramiXdataPtr[0].y - panoramiXdataPtr[screen].y;
}
#endif
memset(&xE, 0, sizeof(xEvent));
xE.u.u.type = MotionNotify;
xE.u.keyButtonPointer.rootX = x;
xE.u.keyButtonPointer.rootY = y;
xE.u.keyButtonPointer.time = time;
(*pDev->public.processInputProc)(&xE, pDev, 1);
}
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