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author | Kaleb Keithley <kaleb@freedesktop.org> | 2003-11-14 16:48:57 +0000 |
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committer | Kaleb Keithley <kaleb@freedesktop.org> | 2003-11-14 16:48:57 +0000 |
commit | 9508a382f8a9f241dab097d921b6d290c1c3a776 (patch) | |
tree | fa456480bae7040c3f971a70b390f2d091c680b5 /hw/xfree86/int10/INT10.HOWTO | |
parent | ded6147bfb5d75ff1e67c858040a628b61bc17d1 (diff) |
Initial revision
Diffstat (limited to 'hw/xfree86/int10/INT10.HOWTO')
-rw-r--r-- | hw/xfree86/int10/INT10.HOWTO | 344 |
1 files changed, 344 insertions, 0 deletions
diff --git a/hw/xfree86/int10/INT10.HOWTO b/hw/xfree86/int10/INT10.HOWTO new file mode 100644 index 000000000..bba0c774f --- /dev/null +++ b/hw/xfree86/int10/INT10.HOWTO @@ -0,0 +1,344 @@ + + INT10 X86 Real Mode executor + ============================= + + PRELIMINARY + +INT10 is a XFree86 module for soft-booting and executing real mode +int10 BIOS calls. The BIOS call code is largely untested, yet. + +1. Usage +======== + +To use the int10 module in a driver the header file +xfree86/os-support/int10/xf86int10.h must be included. + + a. Initialization + ----------------- + +The int10-executer gets initialized by calling: + + xf86Int10InfoPtr xf86InitInt10(int entityIndex); + +The function will soft-boot any non-primary device and return a +pointer to a xf86Int10InfoRec on success. If anything fails or if +int10 execution is disabled by an option in the device section NULL +will be returned. The driver should store this pointer for later +calls to other int10 module functions. + + b. Memory allocation + -------------------- + +To allocate memory in the real mode execution environment + + void * xf86Int10AllocPages(xf86Int10InfoPtr pInt,int num, int *off); + +can be called. It allocates num consecutive pagesize chunks. It +returns the address of the allocated area. off is set to its offset in +the real mode memory space. + + void xf86Int10FreePages(xf86Int10InfoPtr pInt, void *pbase, int num); + +Is used to free num pages beginning at pbase. + + c. Doing int10 BIOS calls + ------------------------- + +The BIOS call is executed by calling: + + void xf86ExecX86int10(xf86Int10InfoPtr pInt); + +The number of the interrupt (normally 10) and the initial values of +the ax, bx, cx, dx, si, di and es x86-CPU registers can be set in the +xf86Int10InfoRec passed to the function. On return this structure +contains the exit values of the registers listed above and the CPU +flag register. + + d. De-initializing + ----------------- + +If no further int10 calls are required for a certain chipset +the driver should call: + + void xf86FreeInt10(xf86Int10InfoPtr pInt); + +to free the memory allocated for real mode int10 calls. + + +2. Porting issues +================= + +The int10 real mode executor is designed to run on top of various x86 +CPU emulators as well as in vm86 mode of a real x86 CPU. If used with +a CPU emulator the emulator and CPU specific interfaces can be held +separate thus requiring minimal efforts to port the int10 module to +new platforms. Currently an interface to the x86emu real mode +emulator is provided. Since details of setting up and running the +vm86 mode is platform dependent both the platform dependent +environment and the emulation layer have to be ported. Several helper +functions are provided for that. + +A CPU emulator should meet certain requirements to be usable +for the INT10 executor: + +1. It must trap calls to intXX instructions and pass execution to an + external function which is allowed to modify CPU registers + including the instruction pointer (IP) before returning to the + emulator for continuing execution. When the external function is + called the IP must point to the instruction past the intXX call. + +2. The emulator should use externally provided functions to handle + PIO. + +3. The emulator should be able to use externally provided functions + to access memory from the real mode memory environment. Note, that + the vm86 mode usually requires one hunk of consecutive memory + starting at address 0 in the process virtual memory space. Thus if + this mode is to be used, the OS environment has to be able to provide + that, ie. it must be able to remap the processes virtual memory space + onto itself. If the emulator is able to handle memory access thru + externally provided functions the real mode process memory can be + located anywhere in the processes virtual memory. It does not even + have to be consecutive. + +4. The executor should terminate on encountering a 'hlt' instruction. + + +Functions to implement: + +To simplify development the code has been split into a general setup +part and an emulator specific one. A generic setup code is provided in +generic.c. It should be usable with any emulator satisfying the +conditions mentioned above. Therefore the following section on int10 +setup may be skipped when porting int10 to new emulator. + +If the vm86() is to be used no memory access functions can be used. +Therefore the layout of the real mode memory image has to meet certain +requirements. Therefore when porting to other platforms a new setup +code may have to be designed, too. The following section will give +guidelines how this may be done. A sample implementation using SysV +IPC to map the appropriate real mode memory image to address 0 in +virtual address space just prior to execution may be found in +xfree86/os-support/linux/int10/linux.c. + +On non-PC like platforms emulation of certain PC features such as +initialization of BIOS int vectors, sys_BIOS constants or PCI config +method 1 can be turned on by defining _PC. + +I. Setup Code +------------- + +This sets up the real mode memory image, calls the emulator to POST +the chipset if required and maintains memory allocations in real mode +address space. + +1. xf86Int10InfoPtr xf86InitInt10(int entityIndex); + +This function should first find the screen assigned to the entity +carrying entitiyIndex and then call + + Bool int10skip(ScrnInfoPtr pScrn) + +to find out if the user has requested not to initialize int10. If so +xf86InitInt10() should return NULL. Otherwise an xf86Int10InfoRec +should be allocated. This structure contains the following fields: + + a. int entityIndex - index of the entity whose BIOS is to be + executed. + b. int scrnIndex - index of the screen assigned the entity. + c. pointer cpuRegs - pointer to a emulator/vm86-mode private + structure. May hold cpu register values + for the emulator. + d. CARD16 BIOSseg - Video BIOS segment address. + e. pointer private - pointer to a os specific data structure. + f. struct _int10Mem* - pointer to a structure to hold the memory + access functions for use by an emulator. + g. int num - number of the int to be called. + h. int ax..es,flags - CPU register values to pass to int-call. + +The Init function should initialize a-f. To initialize the emulator +specific execute environment the function + + Bool xf86Int10ExecSetup(xf86Int10InfoPtr pInt) + +should be called. If this function returns FALSE any already allocated +memory should be freed and xf86Int10Init(0 should exit returning NULL. + +If the platform has a PC like system BIOS it may be copied to or +mapped into memory locations SYS_BIOS to SYS_SIZE-1 of the real mode +memory environment of this process. Otherwise the helper function: + +int setup_system_bios(CARD32 base_addr); + +may be called to set up a rudimentary system BIOS sufficient to be +used to boot video BIOSes. base_addr specifies the virtual address +corresponding to SYS_BIOS in the real mode environment. If a PC-like +int vector and BIOS data area is available it should be copied to 0 to +LOW_PAGE_SIZE of the entities real mode environment. In this case the +video interrupt related entries should be reset for all non-primary +cards by calling: + +void reset_int_vect(xf86Int10InfoPtr pInt); To initialize the + +correct video BIOS entry points the BIOS must be warm-booted. If no +PC-like int vector is available one can be set up by calling + +void setup_int_vect(xf86Int10InfoPtr pInt); + +In this case the video BIOS has to be warm-booted always. If the +video BIOS for this entity has been installed during boot it may be +mapped (or copied) directly to the correct address in the real mode +memory environment. Otherwise + +int mapPciRom(xf86Int10InfoPtr pInt, unsigned char * address); + +should be called to copy the BIOS image from PCI ROM. 'address' +specifies the address this image should be copied to. Sufficient space +to hold an entire BIOS image should be allocated prior to calling +mapPciRom(). This function will return the size of the BIOS image in +bytes if it was able to successfully copy the image and 0 +otherwise. To create a well defined point to exit the softbooter + +void set_return_trap(xf86Int10Ptr pInt); + +may be called. It sets up a 'hlt' instruction in the emulator memory +just above the BIOS variable area. Before entering real mode execution +this address will be pushed onto the return stack. If the BIOS needs +to be warm-booted this should be done before leaving xf86InitInt10() +by setting num in the xf86Int10InfoRec to 0xe6 and calling + +void xf86ExecX86int10(xf86Int10IfoPtr pInt); + +The implementation of this function will be discussed below. This +function should be wrapped by calls to void LockLegacyVGA(screen, +legacyVGAPtr vga); and void UnlockLegacyVGA(screen, legacyVGAPtr vga); +The struct vga is used to hold the state of the legacy VGA access +registers if a legacy VGA device exists. xf86InitInt10() should +return a pointer to the xf86Int10InfoRec allocated. + +2. Bool MapCurrentInt10(xf86Int10InfoPtr pInt); + +In case a platform specific mapping has to be performed to map the +memory allocated for the real mode memory environment into a specific +location prior to executing the x86 real mode code a function + + Bool MapCurrentInt10(xf86Int10InfoPtr pInt); + +has to be provided. It will be called by a helper function whenever +the active entity changes. If the vm86 mode is used it is most likely +that the 1MB real mode memory space located somewhere in the processes +virtual memory will have to be remapped to address 0 of the virtual +memory space. + +3. void xf86FreeInt10(xf86Int10InfoPtr pInt); + +To free all memory allocated for video BIOS calls of a specific entity +the function + + void xf86FreeInt10(xf86Int10InfoPtr pInt); + +should be provided. If the entity to be freed was mapped by +MapCurrentInt10() this mapping needs to be undone also. + +4. + void * xf86Int10AllocPages(xf86Int10InfoPtr pInt,int num, int *off) + void xf86Int10FreePages(xf86Int10InfoPtr pInt, void *pbase, int num) + +xf86Int10AllocPages() should allocate 'num' consecutive page-size +chunks of memory. In real mode memory space this range needs to occupy +consecutive addresses, too. The function must return the address of +this memory. The offset in real mode memory needs to be returned in +'off'. If no block of 'num' pages are available the function should +return NULL. + +xf86Int10FreePages() will free the 'num' pages starting at 'pbase'. +'num' is equal to the number of pages allocated by a single +xf86Int10AllocatePages() call. 'pbase' is the address of the range +previously returned by xf86Int10AllocatePages(). + +II. Emulator specific functions +------------------------------- + +1. Bool xf86Int10ExecSetup(xf86Int10InfoPtr pInt); + +This function will be called from xf86InitInt10(). It may be used to +set up the static emulator specific part of the real mode +environment. On success it should return TRUE. + +2. xf86ExecX86int10(xf86Int10InfoPtr pInt); + +This function gets called to execute an int call. It may call the +helper function: + + void setup_int(xf86Int10InfoPrt pInt); + +to copy the register values to the emulator specific locations and to +set up the non-static real mode execution environment. On return from +setup_int() 'Int10Current' holds a pointer to the current +xf86Int10InfoRec. + +It should start execution by calling + + Bool int_handler(xf86Int10InfoPtr pInt); + +and if this function returns TRUE it should call whatever necessary to +continue execution until a 'hlt' instruction is encountered. To copy +the resulting register values back to the xf86Int10InfoRec structure + + void finish_int(xf86Int10InfoPtr pInt); + +should be called. + +Helper functions are provided to aid the implementation of a vm86 +call: + + Bool vm86_GP_fault(xf86Int10InfoPtr pInt); + +This function handles instructions which cause a vm86 call to +trap. PIO access is handled by the in/out calls as defined in +compiler.h. Optionally the PIO instructions can be logged by defining +PRINT_PORT in xf86int10.h. This is meant for debugging purposes. + +Unknown instructions and 'hlt' cause vm86_GP_fault() to return +FALSE. Otherwise TRUE is returned. + +Note: This function is currently based on the Linux vm86 call. It +might have to be modified or even rewritten for other OS. So your +milage may vary. + +Functions to dump memory, code, xf86 CPU register values and stack are +also provided. Take a look at helper.c To view a memory range the +function + + void dprint(unsigned long start, unsigned long size) + +is provided. The use should be self explanatory. + +Register and memory access functions are provided in helper_mem.c. +The PIO register access functions can trap access to PCI config space +access register (config method 1) if _PC is not defined. + +A header file 'defines.h' is required to define OS/emulator specific +ways to access memory and xf86 CPU registers: Defines need to be +provided for memory byte/work/long read/write access +(MEM_RB(name,addr),MEM_RW(name,addr),MEM_RL(name,addr), +MEM_WB(name,addr,val),MEM_WL(name,addr,val),MEM_WL(name,addr,val)) of +the real mode memory environment. 'name' will contain a pointer to the +current xf86Int10InfoRec. Currently defines are available for +vm86-mode under Linux and x86emu. They may be activated by defining +_X86EMU or _VM86_LINUX respectively. + +Note: Emulators usually are not able to pass this pointer when calling +memory access functions. In this case a global variable should be +defined which can hold this pointer. This variable can be set in +MapCurrentInt10(). It also must be set in xf86InitInt10() if this +function calls the memory access functions either directly or by +calling xf86ExecX86int10(pInt). Defines to access the emulator +specific xf86 CPU register locations are also required: +X86_EAX,...,X86_EFLAGS for access of the full 32 bit registers, +X86_AX...X86_FLAGS for access of the 16 bit registers and +XF86_AL,XF86_BL,XF86_CL,XF86_DL to access the lower byte of the +AX,BX,CX and DX register. + + +$XFree86: xc/programs/Xserver/hw/xfree86/int10/INT10.HOWTO,v 1.3 2001/04/30 14:34:57 tsi Exp $ |