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authorEric Anholt <eric@anholt.net>2014-03-14 17:31:18 -0700
committerEric Anholt <eric@anholt.net>2014-04-23 10:32:23 -0700
commitfab0a4a4c9dad2275bb398d09632f4274b5e16f2 (patch)
tree0c32caee6cefb480f03c53e8c8aa189500a880be /glamor/glamor_core.c
parent11ff12d4e74c0b514cb62cc47df9770c91e5002a (diff)
glamor: Replace glamor_get/put_context() with just glamor_make_current().
Now that we have the DIX global state for the current context, we don't need to track nesting to try to reduce MakeCurrent overhead. v2: Fix a mistaken replacement of a put_context with make_current in glamor_fill_spans_gl() (caught by keithp). Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1) Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
Diffstat (limited to 'glamor/glamor_core.c')
-rw-r--r--glamor/glamor_core.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/glamor/glamor_core.c b/glamor/glamor_core.c
index 5b341d3aa..b34943761 100644
--- a/glamor/glamor_core.c
+++ b/glamor/glamor_core.c
@@ -241,7 +241,7 @@ glamor_init_finish_access_shaders(ScreenPtr screen)
char *source;
glamor_priv = glamor_get_screen_private(screen);
- glamor_get_context(glamor_priv);
+ glamor_make_current(glamor_priv);
glamor_priv->finish_access_prog[0] = glCreateProgram();
glamor_priv->finish_access_prog[1] = glCreateProgram();
@@ -300,7 +300,6 @@ glamor_init_finish_access_shaders(ScreenPtr screen)
glUniform1i(glamor_priv->finish_access_revert[1], 0);
glUniform1i(sampler_uniform_location, 0);
glUniform1i(glamor_priv->finish_access_swap_rb[1], 0);
- glamor_put_context(glamor_priv);
}
void
@@ -309,10 +308,9 @@ glamor_fini_finish_access_shaders(ScreenPtr screen)
glamor_screen_private *glamor_priv;
glamor_priv = glamor_get_screen_private(screen);
- glamor_get_context(glamor_priv);
+ glamor_make_current(glamor_priv);
glDeleteProgram(glamor_priv->finish_access_prog[0]);
glDeleteProgram(glamor_priv->finish_access_prog[1]);
- glamor_put_context(glamor_priv);
}
void
@@ -341,11 +339,10 @@ glamor_finish_access(DrawablePtr drawable)
if (pixmap_priv->base.fbo->pbo != 0 && pixmap_priv->base.fbo->pbo_valid) {
assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);
- glamor_get_context(glamor_priv);
+ glamor_make_current(glamor_priv);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glDeleteBuffers(1, &pixmap_priv->base.fbo->pbo);
- glamor_put_context(glamor_priv);
pixmap_priv->base.fbo->pbo_valid = FALSE;
pixmap_priv->base.fbo->pbo = 0;