diff options
author | Eric Anholt <eric@anholt.net> | 2016-02-01 13:58:07 -0800 |
---|---|---|
committer | Adam Jackson <ajax@redhat.com> | 2016-03-10 11:12:42 -0500 |
commit | c7574c63c618d3a017105c380542eb04341b04a2 (patch) | |
tree | af5fde1f07d5867da572ce2c84754da76c616ca6 /glamor/glamor_core.c | |
parent | 1bed5ef2b80c77c1bb9b62971367bea864fd8f66 (diff) |
glamor: Propagate that is_upload is always true.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'glamor/glamor_core.c')
-rw-r--r-- | glamor/glamor_core.c | 18 |
1 files changed, 4 insertions, 14 deletions
diff --git a/glamor/glamor_core.c b/glamor/glamor_core.c index b9948b569..a8768f4e8 100644 --- a/glamor/glamor_core.c +++ b/glamor/glamor_core.c @@ -164,8 +164,6 @@ glamor_init_finish_access_shaders(ScreenPtr screen) "uniform int swap_rb;\n" "#define REVERT_NONE 0\n" "#define REVERT_NORMAL 1\n" - "#define SWAP_NONE_DOWNLOADING 0\n" - "#define SWAP_DOWNLOADING 1\n" "#define SWAP_UPLOADING 2\n" "#define SWAP_NONE_UPLOADING 3\n"; @@ -175,18 +173,14 @@ glamor_init_finish_access_shaders(ScreenPtr screen) " vec4 color = texture2D(sampler, source_texture);\n" " if (revert == REVERT_NONE) \n" " { \n" - " if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n" + " if ((swap_rb != SWAP_NONE_UPLOADING)) \n" " gl_FragColor = color.bgra;\n" " else \n" " gl_FragColor = color.rgba;\n" " } \n" " else \n" " { \n" - " if (swap_rb == SWAP_DOWNLOADING) \n" - " gl_FragColor = color.argb;\n" - " else if (swap_rb == SWAP_NONE_DOWNLOADING)\n" - " gl_FragColor = color.abgr;\n" - " else if (swap_rb == SWAP_UPLOADING)\n" + " if (swap_rb == SWAP_UPLOADING)\n" " gl_FragColor = color.gbar;\n" " else if (swap_rb == SWAP_NONE_UPLOADING)\n" " gl_FragColor = color.abgr;\n" @@ -199,18 +193,14 @@ glamor_init_finish_access_shaders(ScreenPtr screen) " vec4 color = texture2D(sampler, source_texture);\n" " if (revert == REVERT_NONE) \n" " { \n" - " if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n" + " if (swap_rb != SWAP_NONE_UPLOADING) \n" " gl_FragColor = vec4(color.bgr, 1);\n" " else \n" " gl_FragColor = vec4(color.rgb, 1);\n" " } \n" " else \n" " { \n" - " if (swap_rb == SWAP_DOWNLOADING) \n" - " gl_FragColor = vec4(1, color.rgb);\n" - " else if (swap_rb == SWAP_NONE_DOWNLOADING)\n" - " gl_FragColor = vec4(1, color.bgr);\n" - " else if (swap_rb == SWAP_UPLOADING)\n" + " if (swap_rb == SWAP_UPLOADING)\n" " gl_FragColor = vec4(color.gba, 1);\n" " else if (swap_rb == SWAP_NONE_UPLOADING)\n" " gl_FragColor = vec4(color.abg, 1);\n" |