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include_directories(
${GLEXT_INCLUDE_DIR}
${OPENGL_INCLUDE_PATH}
)
set(UTIL_SOURCES
${UTIL_SOURCES}
piglit-dispatch.c
piglit-dispatch-init.c
piglit-shader.c
piglit-shader-gl.c
piglit-transform-feedback.c
piglit-util-gl.c
piglit-vbo.cpp
sized-internalformats.c
minmax-test.c
)
IF(BUILD_GLX_TESTS)
# XXX: This is currently duplicated wherever tests
# include "piglit-glx-util.h". Is it possible to refactor it?
include_directories(
${GLPROTO_INCLUDE_DIRS}
)
add_definitions ( -DUSE_GLX )
piglit_add_library (piglitglxutil
piglit-shader.c
piglit-shader-gl.c
piglit-transform-feedback.c
piglit-util-gl-common.c
piglit-util-enum.c
piglit-util-gl.c
piglit-glx-framework.c
piglit-glx-util.c
piglit-dispatch.c
piglit-dispatch-init.c
)
set (UTIL_SOURCES
${UTIL_SOURCES}
piglit-glx-util.c
)
ENDIF(BUILD_GLX_TESTS)
piglit_add_library (piglitutil
${UTIL_SOURCES}
)
if(UNIX)
target_link_libraries(piglitutil m)
endif(UNIX)
# vim: ft=cmake:
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