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path: root/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs.shader_test
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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
	color.xzy.z = 1.0;
	gl_FrontColor = color;
	gl_Position = gl_Vertex;
}

[fragment shader]
void main()
{
	gl_FragColor = gl_Color;
}

[test]
draw rect -1 -1 2 2
probe rgb 1 1 0.0 1.0 0.0