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# This tests unrolling of a loop with two exit point where the trip count
# of one of the exits is known and the other unknown (loop_count uniform).
#
# Here we test all possible outcomes for the loop and also add some
# unreachable code to make sure it is not accessible after unrolling.
[require]
GLSL >= 1.10

[vertex shader]
uniform int loop_count;

void main()
{
  gl_Position = gl_Vertex;

  vec4 colour = vec4(1.0, 1.0, 1.0, 1.0);
  vec4 colour2 = vec4(0.0, 0.0, 0.0, 1.0);
  for (int i = 0; i < loop_count; i++) {

     if (i > 1) {
        colour = vec4(1.0, 0.0, 0.0, 1.0);
     }

     if (i > 1) {
        break;
     }

     colour = vec4(0.0, 1.0, 0.0, 1.0);

     /* This should be unreachable */
     if (i >= 2) {
        colour2 = vec4(0.0, 1.0, 0.0, 1.0);
     }
  }

  gl_FrontColor = colour + colour2;
}

[fragment shader]
void main()
{
  gl_FragColor = gl_Color;
}

[test]
clear color 0.5 0.5 0.5 0.5

uniform int loop_count 4
draw rect -1 -1 2 2
probe all rgba 1.0 0.0 0.0 1.0

uniform int loop_count 3
draw rect -1 -1 2 2
probe all rgba 1.0 0.0 0.0 1.0

uniform int loop_count 2
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0

uniform int loop_count 1
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0

uniform int loop_count 0
draw rect -1 -1 2 2
probe all rgba 1.0 1.0 1.0 1.0