blob: 35ddeb9c5f247b8fb83e05e9fafeb74e0cf42a42 (
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[require]
GLSL >= 1.10
[vertex shader passthrough]
[fragment shader]
uniform float u;
uniform float u2;
void main()
{
float a = u;
float b = u2;
a = min(a, 0.35);
b = min(b, 0.35);
float c = min(a, b);
gl_FragColor = vec4(0.0, c, 0.0, 1.0);
}
[test]
clear color 0.2 0.2 0.2 0.2
clear
uniform float u 0.75
uniform float u2 0.75
draw rect -1 -1 2 2
probe all rgba 0.0 0.35 0.0 1.0
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