1 2 3 4 5 6 7 8 9 10 11 12 13 14
uniform int index1; /* 3 */ uniform int index2; /* 2 */ void main() { vec4 temp[4]; temp[3]= vec4(0.0, 1.0, 0.0, 0.0); temp[index2] = temp[index1]; gl_FrontColor = temp[2]; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }