blob: 10bfedd92887cac3a6125a285e6799e9dd2a7df0 (
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[require]
GLSL >= 1.10
/* varying gl_TexCoord can be declared to different
sizes between vertex and fragment shaders.
See GLSL Spec v1.10, Section 7.6.
*/
[vertex shader]
varying vec4 gl_TexCoord[2];
void main()
{
gl_TexCoord[0] = vec4(0.0, 1.0, 0.0, 1.0);
gl_TexCoord[1] = vec4(1.0, 0.0, 0.0, 1.0);
gl_Position = ftransform();
}
[fragment shader]
varying vec4 gl_TexCoord[1];
void main()
{
gl_FragColor = gl_TexCoord[0];
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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