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/*
* Copyright 2011 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file glsl-link-bug38015.c
*
* Reproduces i965 crash from FDO bug 38015.
*
* \author Vinson Lee <vlee@vmware.com>
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
static const char fs_text[] =
"#extension GL_ARB_shader_texture_lod : enable\n"
"uniform sampler2D S0;"
"void main(void) {"
" vec2 coord = vec2(0.0, 0.0);"
" vec2 ddx = vec2(0.0, 0.0);"
" vec2 ddy = vec2(0.0, 0.0);"
" gl_FragColor = texture2DGradARB(S0, coord, ddx, ddy);"
"}";
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
void piglit_init(int argc, char **argv)
{
GLint frag;
GLint prog;
const char *fs_text_ptr = fs_text;
piglit_require_gl_version(20);
/* Intentionally omit check for GL_ARB_shader_texture_lod. */
frag = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(frag, 1, (const GLchar **) &fs_text_ptr, NULL);
glCompileShader(frag);
prog = glCreateProgram();
glAttachShader(prog, frag);
glLinkProgram(prog);
piglit_report_result(PIGLIT_PASS);
}
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