summaryrefslogtreecommitdiff
path: root/tests/shaders/glsl-fs-pointcoord.c
blob: 00b34557a0d4920d987a05d1994759290d605fe1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
/*
 * Copyright © 2009 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

/** @file glsl-fs-pointcoord.c
 *
 * Tests that gl_PointCoord produces the expected output in a fragment shader
 * with point sprites enabled.
 */

#if defined(_WIN32)
#include <windows.h>
#endif

#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <sys/stat.h>

#include "piglit-util-gl-common.h"

PIGLIT_GL_TEST_MAIN(
    256 /*window_width*/,
    256 /*window_height*/,
    GLUT_DOUBLE | GLUT_RGB)

static GLint prog;
static GLint point_size;

enum piglit_result
piglit_display(void)
{
	GLboolean pass = GL_TRUE;
	const float red[4] =    {1, 0, 0, 0};
	const float green[4] =  {0, 1, 0, 0};
	const float yellow[4] = {1, 1, 0, 0};
	const float black[4] =  {0, 0, 0, 0};

	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);

	glClearColor(0.5, 0.5, 0.5, 0.5);
	glClear(GL_COLOR_BUFFER_BIT);

	glPointSize(point_size);
	glBegin(GL_POINTS);
	glVertex2f(point_size / 2.0, point_size / 2.0);
	glEnd();

	pass = pass && piglit_probe_pixel_rgb(0, 0, green);
	pass = pass && piglit_probe_pixel_rgb(point_size - 1, 0, yellow);
	pass = pass && piglit_probe_pixel_rgb(0, point_size - 1, black);
	pass = pass && piglit_probe_pixel_rgb(point_size - 1, point_size - 1, red);

	glutSwapBuffers();

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}

void piglit_init(int argc, char**argv)
{
	GLint vs, fs;
	GLint point_size_limits[2];

	if (piglit_get_gl_version() < 20) {
		printf("Requires OpenGL 2.0\n");
		piglit_report_result(PIGLIT_SKIP);
		exit(1);
	}
	piglit_require_extension("GL_ARB_point_sprite");

	glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, point_size_limits);
	point_size = point_size_limits[1];

	if (point_size > piglit_width)
		point_size = piglit_width;
	if (point_size > piglit_height)
		point_size = piglit_height;

	vs = piglit_compile_shader(GL_VERTEX_SHADER,
				   "shaders/glsl-fs-pointcoord.vert");
	fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
				   "shaders/glsl-fs-pointcoord.frag");

	prog = piglit_link_simple_program(vs, fs);

	glEnable(GL_POINT_SPRITE);

	glUseProgram(prog);
}