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[require]
GLSL >= 1.20

[vertex shader file]
glsl-mvp.vert

[fragment shader]
#version 120
void main()
{
    const vec3 v = exp(vec3(0.0, -2.0, 4.0));
    gl_FragColor = vec4(v.x, v.y, v.z - 54.0, 1.0);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 1.0 0.1353352832366127 0.598150033144236