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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file createshaderprogram-attached-shaders.c
* Call glCreateShaderProgramEXT, verify that there are 0 attached shaders
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "piglit-util.h"
int piglit_width = 100, piglit_height = 100;
int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
static const char vs_text[] =
"void main() { gl_Position = gl_Vertex; }";
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
GLboolean pass = GL_TRUE;
GLint count;
GLuint prog;
GLenum err;
if (!GLEW_VERSION_2_0) {
printf("Requires OpenGL 2.0\n");
piglit_report_result(PIGLIT_SKIP);
}
piglit_require_extension("GL_EXT_separate_shader_objects");
prog = glCreateShaderProgramEXT(GL_VERTEX_SHADER, vs_text);
err = glGetError();
if (err != 0) {
printf("Unexpected OpenGL error state 0x%04x for "
"glCreateShaderProgramEXT\n", err);
pass = GL_FALSE;
}
count = -1;
glGetProgramiv(prog, GL_ATTACHED_SHADERS, &count);
if (count != 0) {
printf("Expected attached shader count of 0, got %d.\n", count);
pass = GL_FALSE;
}
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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