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|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* Shader runner for OpenGL ES 2.0.
*
* \author Shuang He <shuang.he@intel.com>
*/
#define _GNU_SOURCE
#include <ctype.h>
#include <string.h>
#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
250 /*window_width*/,
250 /*window_height*/,
GLUT_RGB | GLUT_DEPTH)
static float gles_version = 0.0;
static float essl_version = 0.0;
const char *path = NULL;
const char *test_start = NULL;
GLuint vertex_shaders[256];
unsigned num_vertex_shaders = 0;
GLuint fragment_shaders[256];
unsigned num_fragment_shaders = 0;
/**
* List of strings loaded from files
*
* Some test script sections, such as "[vertex shader file]", can supply shader
* source code from multiple disk files. This array stores those strings.
*/
char *shader_strings[256];
GLsizei shader_string_sizes[256];
unsigned num_shader_strings = 0;
GLuint prog;
enum states {
none = 0,
requirements,
vertex_shader,
vertex_shader_file,
fragment_shader,
fragment_shader_file,
test,
};
enum comparison {
equal = 0,
not_equal,
less,
greater_equal,
greater,
less_equal
};
void
compile_glsl(GLenum target, bool release_text)
{
GLuint shader = glCreateShader(target);
GLint ok;
unsigned i;
glShaderSource(shader, num_shader_strings,
(const GLchar **) shader_strings, shader_string_sizes);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
glGetShaderInfoLog(shader, size, NULL, info);
fprintf(stderr, "Failed to compile %s: %s\n",
target == GL_FRAGMENT_SHADER ? "FS" : "VS",
info);
free(info);
piglit_report_result(PIGLIT_FAIL);
}
if (release_text) {
for (i = 0; i < num_shader_strings; i++)
free(shader_strings[i]);
}
switch (target) {
case GL_VERTEX_SHADER:
vertex_shaders[num_vertex_shaders] = shader;
num_vertex_shaders++;
break;
case GL_FRAGMENT_SHADER:
fragment_shaders[num_fragment_shaders] = shader;
num_fragment_shaders++;
break;
}
}
/**
* Copy a string until either whitespace or the end of the string
*/
const char *
strcpy_to_space(char *dst, const char *src)
{
while (!isspace(*src) && (*src != '\0'))
*(dst++) = *(src++);
*dst = '\0';
return src;
}
/**
* Skip over whitespace upto the end of line
*/
const char *
eat_whitespace(const char *src)
{
while (isspace(*src) && (*src != '\n'))
src++;
return src;
}
/**
* Skip over non-whitespace upto the end of line
*/
const char *
eat_text(const char *src)
{
while (!isspace(*src) && (*src != '\0'))
src++;
return src;
}
/**
* Compare two values given a specified comparison operator
*/
bool
compare(float ref, float value, enum comparison cmp)
{
switch (cmp) {
case equal: return value == ref;
case not_equal: return value != ref;
case less: return value < ref;
case greater_equal: return value >= ref;
case greater: return value > ref;
case less_equal: return value <= ref;
}
assert(!"Should not get here.");
}
/**
* Get the string representation of a comparison operator
*/
const char *
comparison_string(enum comparison cmp)
{
switch (cmp) {
case equal: return "==";
case not_equal: return "!=";
case less: return "<";
case greater_equal: return ">=";
case greater: return ">";
case less_equal: return "<=";
}
assert(!"Should not get here.");
}
void
load_shader_file(const char *line)
{
GLsizei *const size = &shader_string_sizes[num_shader_strings];
char buf[256];
char *text;
strcpy_to_space(buf, line);
text = piglit_load_text_file(buf, (unsigned *) size);
if ((text == NULL) && (path != NULL)) {
const size_t len = strlen(path);
memcpy(buf, path, len);
buf[len] = '/';
strcpy_to_space(&buf[len + 1], line);
text = piglit_load_text_file(buf, (unsigned *) size);
}
if (text == NULL) {
strcpy_to_space(buf, line);
printf("could not load file \"%s\"\n", buf);
piglit_report_result(PIGLIT_FAIL);
}
shader_strings[num_shader_strings] = text;
num_shader_strings++;
}
/**
* Parse a binary comparison operator and return the matching token
*/
const char *
process_comparison(const char *src, enum comparison *cmp)
{
char buf[32];
switch (src[0]) {
case '=':
if (src[1] == '=') {
*cmp = equal;
return src + 2;
}
break;
case '<':
if (src[1] == '=') {
*cmp = less_equal;
return src + 2;
} else {
*cmp = less;
return src + 1;
}
case '>':
if (src[1] == '=') {
*cmp = greater_equal;
return src + 2;
} else {
*cmp = greater;
return src + 1;
}
case '!':
if (src[1] == '=') {
*cmp = not_equal;
return src + 2;
}
break;
}
strncpy(buf, src, sizeof(buf));
buf[sizeof(buf) - 1] = '\0';
printf("invalid comparison in test script:\n%s\n", buf);
piglit_report_result(PIGLIT_FAIL);
/* Won't get here. */
return NULL;
}
/**
* Parse and check a line from the requirement section of the test
*/
void
process_requirement(const char *line)
{
char buffer[4096];
/* There are three types of requirements that a test can currently
* have:
*
* * Require that some GL extension be supported
* * Require some particular versions of GL
* * Require some particular versions of GLSL
*
* The tests for GL and GLSL versions can be equal, not equal,
* less, less-or-equal, greater, or greater-or-equal. Extension tests
* can also require that a particular extension not be supported by
* prepending ! to the extension name.
*/
if (strncmp("GL_OES", line, 7) == 0) {
strcpy_to_space(buffer, line + 7);
piglit_require_extension(buffer);
} else if (strncmp("!GL_OES", line, 8) == 0) {
strcpy_to_space(buffer, line + 8);
piglit_require_not_extension(buffer);
} else if (strncmp("ESSL", line, 4) == 0) {
enum comparison cmp;
float version;
line = eat_whitespace(line + 4);
line = process_comparison(line, &cmp);
version = strtod(line, NULL);
if (!compare(version, essl_version, cmp)) {
printf("Test requires GLSL ES version %s %.1f. "
"Actual version is %.1f.\n",
comparison_string(cmp),
version,
essl_version);
piglit_report_result(PIGLIT_SKIP);
}
} else if (strncmp("GLES", line, 4) == 0) {
enum comparison cmp;
float version;
line = eat_whitespace(line + 4);
line = process_comparison(line, &cmp);
version = strtod(line, NULL);
if (!compare(version, gles_version, cmp)) {
printf("Test requires GL ES version %s %.1f. "
"Actual version is %.1f.\n",
comparison_string(cmp),
version,
gles_version);
piglit_report_result(PIGLIT_SKIP);
}
}
}
void
leave_state(enum states state, const char *line)
{
switch (state) {
case none:
break;
case requirements:
break;
case vertex_shader:
shader_string_sizes[0] = line - shader_strings[0];
num_shader_strings = 1;
compile_glsl(GL_VERTEX_SHADER, false);
break;
case vertex_shader_file:
compile_glsl(GL_VERTEX_SHADER, true);
break;
case fragment_shader:
shader_string_sizes[0] = line - shader_strings[0];
num_shader_strings = 1;
compile_glsl(GL_FRAGMENT_SHADER, false);
break;
case fragment_shader_file:
compile_glsl(GL_FRAGMENT_SHADER, true);
break;
case test:
break;
default:
assert(!"Not yet supported.");
}
}
void
link_and_use_shaders(void)
{
unsigned i;
GLenum err;
GLint ok;
if ((num_vertex_shaders == 0)
&& (num_fragment_shaders == 0))
return;
prog = glCreateProgram();
glBindAttribLocation(prog, PIGLIT_ATTRIB_POS, "piglit_Position");
glBindAttribLocation(prog, PIGLIT_ATTRIB_TEX, "piglit_TexCoord");
for (i = 0; i < num_vertex_shaders; i++) {
glAttachShader(prog, vertex_shaders[i]);
}
for (i = 0; i < num_fragment_shaders; i++) {
glAttachShader(prog, fragment_shaders[i]);
}
glLinkProgram(prog);
for (i = 0; i < num_vertex_shaders; i++) {
glDeleteShader(vertex_shaders[i]);
}
for (i = 0; i < num_fragment_shaders; i++) {
glDeleteShader(fragment_shaders[i]);
}
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
glGetProgramInfoLog(prog, size, NULL, info);
fprintf(stderr, "Failed to link:\n%s\n",
info);
free(info);
piglit_report_result(PIGLIT_FAIL);
}
glUseProgram(prog);
err = glGetError();
if (err) {
GLchar *info;
GLint size;
printf("GL error after linking program: 0x%04x\n", err);
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
glGetProgramInfoLog(prog, size, NULL, info);
fprintf(stderr, "Info log: %s\n", info);
piglit_report_result(PIGLIT_FAIL);
}
}
void
process_test_script(const char *script_name)
{
unsigned text_size;
char *text = piglit_load_text_file(script_name, &text_size);
enum states state = none;
const char *line = text;
if (line == NULL) {
printf("could not read file \"%s\"\n", script_name);
piglit_report_result(PIGLIT_FAIL);
}
while (line[0] != '\0') {
if (line[0] == '[') {
leave_state(state, line);
if (strncmp(line, "[require]", 9) == 0) {
state = requirements;
} else if (strncmp(line, "[vertex shader]", 15) == 0) {
state = vertex_shader;
shader_strings[0] = NULL;
} else if (strncmp(line, "[vertex shader file]", 20) == 0) {
state = vertex_shader_file;
shader_strings[0] = NULL;
num_shader_strings = 0;
} else if (strncmp(line, "[fragment shader]", 17) == 0) {
state = fragment_shader;
shader_strings[0] = NULL;
} else if (strncmp(line, "[fragment shader file]", 22) == 0) {
state = fragment_shader_file;
shader_strings[0] = NULL;
num_shader_strings = 0;
} else if (strncmp(line, "[test]", 6) == 0) {
test_start = strchrnul(line, '\n');
if (test_start[0] != '\0')
test_start++;
return;
}
} else {
switch (state) {
case none:
break;
case requirements:
process_requirement(line);
break;
case vertex_shader:
case fragment_shader:
if (shader_strings[0] == NULL)
shader_strings[0] = (char *) line;
break;
case vertex_shader_file:
case fragment_shader_file:
line = eat_whitespace(line);
if ((line[0] != '\n') && (line[0] != '#'))
load_shader_file(line);
break;
case test:
break;
}
}
line = strchrnul(line, '\n');
if (line[0] != '\0')
line++;
}
leave_state(state, line);
}
void
get_floats(const char *line, float *f, unsigned count)
{
unsigned i;
for (i = 0; i < count; i++)
f[i] = strtod(line, (char **) &line);
}
void
set_uniform(const char *line)
{
char name[512];
float f[16];
GLuint prog;
GLint loc;
const char *type;
glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *) &prog);
type = eat_whitespace(line);
line = eat_text(type);
line = strcpy_to_space(name, eat_whitespace(line));
loc = glGetUniformLocation(prog, name);
if (loc < 0) {
printf("cannot get location of uniform \"%s\"\n",
name);
piglit_report_result(PIGLIT_FAIL);
}
if (strncmp("float", type, 5) == 0) {
get_floats(line, f, 1);
glUniform1fv(loc, 1, f);
return;
} else if (strncmp("int", type, 3) == 0) {
int val = atoi(line);
glUniform1i(loc, val);
return;
} else if (strncmp("vec", type, 3) == 0) {
switch (type[3]) {
case '2':
get_floats(line, f, 2);
glUniform2fv(loc, 1, f);
return;
case '3':
get_floats(line, f, 3);
glUniform3fv(loc, 1, f);
return;
case '4':
get_floats(line, f, 4);
glUniform4fv(loc, 1, f);
return;
}
}
strcpy_to_space(name, type);
printf("unknown uniform type \"%s\"", name);
piglit_report_result(PIGLIT_FAIL);
return;
}
static GLboolean
string_match(const char *string, const char *line)
{
return (strncmp(string, line, strlen(string)) == 0);
}
enum piglit_result
piglit_display(void)
{
const char *line;
bool pass = true;
GLbitfield clear_bits = 0;
if (test_start == NULL)
return PIGLIT_PASS;
line = test_start;
while (line[0] != '\0') {
float c[32];
int x, y, w, h, tex, level;
line = eat_whitespace(line);
if (string_match("clear color", line)) {
get_floats(line + 11, c, 4);
glClearColor(c[0], c[1], c[2], c[3]);
clear_bits |= GL_COLOR_BUFFER_BIT;
} else if (string_match("clear", line)) {
glClear(clear_bits);
} else if (string_match("draw rect", line)) {
get_floats(line + 9, c, 4);
piglit_draw_rect(c[0], c[1], c[2], c[3]);
} else if (string_match("back rect", line)) {
get_floats(line + 9, c, 4);
piglit_draw_rect_back(c[0], c[1], c[2], c[3]);
} else if (string_match("probe rgba", line)) {
get_floats(line + 10, c, 6);
if (!piglit_probe_pixel_rgba((int) c[0], (int) c[1],
& c[2])) {
pass = false;
}
} else if (sscanf(line,
"relative probe rgba ( %f , %f ) "
"( %f , %f , %f , %f )",
c + 0, c + 1,
c + 2, c + 3, c + 4, c + 5) == 6) {
x = c[0] * piglit_width;
y = c[1] * piglit_width;
if (x >= piglit_width)
x = piglit_width - 1;
if (y >= piglit_height)
y = piglit_height - 1;
if (!piglit_probe_pixel_rgba(x, y, &c[2])) {
pass = false;
}
} else if (string_match("probe rgb", line)) {
get_floats(line + 9, c, 5);
if (!piglit_probe_pixel_rgb((int) c[0], (int) c[1],
& c[2])) {
pass = false;
}
} else if (sscanf(line,
"relative probe rgb ( %f , %f ) "
"( %f , %f , %f )",
c + 0, c + 1,
c + 2, c + 3, c + 4) == 5) {
x = c[0] * piglit_width;
y = c[1] * piglit_width;
if (x >= piglit_width)
x = piglit_width - 1;
if (y >= piglit_height)
y = piglit_height - 1;
if (!piglit_probe_pixel_rgb(x, y, &c[2])) {
pass = false;
}
} else if (string_match("probe all rgba", line)) {
get_floats(line + 14, c, 4);
pass = pass &&
piglit_probe_rect_rgba(0, 0, piglit_width,
piglit_height, c);
} else if (string_match("probe all rgb", line)) {
get_floats(line + 13, c, 3);
pass = pass &&
piglit_probe_rect_rgb(0, 0, piglit_width,
piglit_height, c);
} else if (sscanf(line,
"texture rgbw %d ( %d , %d )",
&tex, &w, &h) == 3) {
glActiveTexture(GL_TEXTURE0 + tex);
piglit_rgbw_texture(GL_RGBA, w, h, GL_FALSE, GL_FALSE, 0);
glEnable(GL_TEXTURE_2D);
} else if (sscanf(line,
"texture checkerboard %d %d ( %d , %d ) "
"( %f , %f , %f , %f ) "
"( %f , %f , %f , %f )",
&tex, &level, &w, &h,
c + 0, c + 1, c + 2, c + 3,
c + 4, c + 5, c + 6, c + 7) == 12) {
glActiveTexture(GL_TEXTURE0 + tex);
piglit_checkerboard_texture(0, level,
w, h,
w / 2, h / 2,
c + 0, c + 4);
glEnable(GL_TEXTURE_2D);
} else if (string_match("uniform", line)) {
set_uniform(line + 7);
} else if ((line[0] != '\n') && (line[0] != '\0')
&& (line[0] != '#')) {
printf("unknown command \"%s\"", line);
piglit_report_result(PIGLIT_FAIL);
}
line = strchrnul(line, '\n');
if (line[0] != '\0')
line++;
}
if (piglit_automatic) {
/* Free our resources, useful for valgrinding. */
glDeleteProgram(prog);
glUseProgram(0);
}
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
const char *essl_version_string;
/* OpenGL ES version string is in the form of :
* OpenGL<space>ES<space><version number><space><vendor-specific information>
*/
gles_version = strtod((char *) glGetString(GL_VERSION)+10, NULL);
essl_version_string = (char *)
glGetString(GL_SHADING_LANGUAGE_VERSION);
/* OpenGL ES SHADING_LANGUAGE_VERSION string is in the form of :
* OpenGL<space>ES<space><GLSL><space>ES<space><version number><space>
* <vendor-specific information>
*/
essl_version = (essl_version_string == NULL)
? 0.0 : strtod(essl_version_string+18, NULL);
if (argc > 2)
path = argv[2];
process_test_script(argv[1]);
link_and_use_shaders();
}
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