diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/spec/CMakeLists.txt | 1 | ||||
-rw-r--r-- | tests/spec/arb_texture_cube_map_array/CMakeLists.gl.txt | 12 | ||||
-rw-r--r-- | tests/spec/arb_texture_cube_map_array/CMakeLists.txt | 1 | ||||
-rw-r--r-- | tests/spec/arb_texture_cube_map_array/cubemap.c | 355 |
4 files changed, 369 insertions, 0 deletions
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt index cd374d1b6..d4eea6f18 100644 --- a/tests/spec/CMakeLists.txt +++ b/tests/spec/CMakeLists.txt @@ -18,6 +18,7 @@ add_subdirectory (arb_uniform_buffer_object) add_subdirectory (ati_draw_buffers) add_subdirectory (arb_texture_buffer_object) add_subdirectory (arb_texture_compression) +add_subdirectory (arb_texture_cube_map_array) add_subdirectory (arb_texture_float) add_subdirectory (arb_texture_storage) add_subdirectory (arb_timer_query) diff --git a/tests/spec/arb_texture_cube_map_array/CMakeLists.gl.txt b/tests/spec/arb_texture_cube_map_array/CMakeLists.gl.txt new file mode 100644 index 000000000..c8f90f871 --- /dev/null +++ b/tests/spec/arb_texture_cube_map_array/CMakeLists.gl.txt @@ -0,0 +1,12 @@ +include_directories( + ${GLEXT_INCLUDE_DIR} + ${OPENGL_INCLUDE_PATH} +) + +link_libraries ( + piglitutil_${piglit_target_api} + ${OPENGL_gl_LIBRARY} + ${OPENGL_glu_LIBRARY} +) + +piglit_add_executable (arb_texture_cube_map_array-cubemap cubemap.c) diff --git a/tests/spec/arb_texture_cube_map_array/CMakeLists.txt b/tests/spec/arb_texture_cube_map_array/CMakeLists.txt new file mode 100644 index 000000000..144a306f4 --- /dev/null +++ b/tests/spec/arb_texture_cube_map_array/CMakeLists.txt @@ -0,0 +1 @@ +piglit_include_target_api() diff --git a/tests/spec/arb_texture_cube_map_array/cubemap.c b/tests/spec/arb_texture_cube_map_array/cubemap.c new file mode 100644 index 000000000..29a817f6c --- /dev/null +++ b/tests/spec/arb_texture_cube_map_array/cubemap.c @@ -0,0 +1,355 @@ +/* + * Copyright © 2012 Red Hat + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Dave Airlie + * + */ + +/* + * arb_texture_cube_map_array-cubemap + * + * This constructs a two layer mipmapped cube array, and tests + * that sampling from each level of both layers produces the correct + * results. + */ + +#include "piglit-util-gl-common.h" + +#define PAD 5 + +#define NUM_LAYERS 2 + +PIGLIT_GL_TEST_MAIN( + (64 * 6 + PAD * 9) * 2 /*window_width*/, + 400*NUM_LAYERS /*window_height*/, + GLUT_DOUBLE | GLUT_RGB) + +int max_size; + +static const char *prog = "arb_texture_cube_map_array-cubemap"; + +static const GLfloat colors[][3] = { + {1.0, 1.0, 1.0}, + {1.0, 1.0, 0.0}, + {1.0, 0.0, 0.0}, + {1.0, 0.0, 1.0}, + {0.0, 0.0, 1.0}, + {0.0, 1.0, 1.0}, + {0.0, 1.0, 0.0}, +}; + +/* we need a larger size than the common code so just copy them in */ +GLfloat a_cube_face_texcoords[6][4][4]; + +void setup_texcoords(void) +{ + int i, j; + for (i = 0; i < 6; i++) { + for (j = 0; j < 4; j++) { + memcpy(a_cube_face_texcoords[i][j], cube_face_texcoords[i][j], 3 * sizeof(GLfloat)); + } + } +} + +static const char *frag_shader = + "#extension GL_ARB_texture_cube_map_array : enable\n" + "uniform samplerCubeArray tex; \n" + "void main()\n" + "{\n" + " gl_FragColor = texture(tex, gl_TexCoord[0]);\n" + "}\n"; + +static GLuint frag_shader_cube_array; +static GLuint program_cube_array; + +#if defined(_MSC_VER) +/** + * Find the first bit set in i and return the index set of that bit. + */ +static int +ffs(int i) +{ + int bit; + + if (i == 0) { + return 0; + } + + for (bit = 1; !(i & 1); bit++) { + i = i >> 1; + } + + return bit; +} +#endif + +static void +set_image(int level, int size, int *color) +{ + GLfloat *color1; + GLfloat *color2; + GLfloat *tex; + int x, y; + int face; + // int color = 0; + int face_size; + face_size = size * size * 3; + tex = malloc(NUM_LAYERS * 6 * face_size * sizeof(GLfloat)); + + for (face = 0; face < NUM_LAYERS * 6; face++) { + if (face % 6 == 0) + *color = face / 6; + color1 = colors[*color]; + color2 = colors[(*color + 1) % ARRAY_SIZE(colors)]; + /* Set the texture for this face to one corner being color2 and the + * rest color1. If the texture is 1x1, then it's all color1. + */ + for (y = 0; y < size; y++) { + for (x = 0; x < size; x++) { + GLfloat *chosen_color; + + if (y >= (size / 2) || x >= (size / 2)) + chosen_color = color1; + else + chosen_color = color2; + + tex[(face * face_size) + (y * size + x) * 3 + 0] = chosen_color[0]; + tex[(face * face_size) + (y * size + x) * 3 + 1] = chosen_color[1]; + tex[(face * face_size) + (y * size + x) * 3 + 2] = chosen_color[2]; + } + } + *color = (*color + 1) % ARRAY_SIZE(colors); + } + glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, level, GL_RGB, size, size, 6 * NUM_LAYERS, 0, GL_RGB, GL_FLOAT, tex); + + free(tex); +} + +/** + * Tests that the mipmap drawn at (x,y)-(x+size,y+size) has the majority color, + * with color+1 in bottom left. + */ +static bool +test_results(int x, int y, int size, int level, int face, bool mipmapped, + int color, int layer) +{ + GLfloat *color1 = colors[color]; + GLfloat *color2 = colors[(color + 1) % ARRAY_SIZE(colors)]; + bool pass = true; + int x1 = x + size / 4, x2 = x + size * 3 / 4; + int y1 = y + size / 4, y2 = y + size * 3 / 4; + + if (size == 1) { + pass = pass && piglit_probe_pixel_rgb(x1, y1, color1); + } else { + pass = pass && piglit_probe_pixel_rgb(x1, y1, color2); + pass = pass && piglit_probe_pixel_rgb(x2, y1, color1); + pass = pass && piglit_probe_pixel_rgb(x2, y2, color1); + pass = pass && piglit_probe_pixel_rgb(x1, y2, color1); + } + + if (!pass) { + int base_size = size * (1 << level); + printf("Cube map failed at size %dx%d, level %d (%dx%d), face %s%s\n", + base_size, base_size, level, size, size, + cube_face_names[face], + mipmapped ? ", mipmapped" : ""); + } + + return pass; +} + +static bool +draw_at_size(int size, int x_offset, int y_offset, + bool mipmapped) +{ + GLfloat row_y = PAD + y_offset; + int dim, face; + int color = 0, level = 0; + GLuint texname; + bool pass = true; + GLint loc; + + glUseProgram(program_cube_array); + loc = glGetUniformLocation(program_cube_array, "tex"); + glUniform1i(loc, 0); /* texture unit p */ + + /* Create the texture. */ + glGenTextures(1, &texname); + glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, texname); + + /* For each face drawing, we want to only see that face's contents at + * that mipmap level. + */ + if (mipmapped) { + glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, + GL_TEXTURE_MIN_FILTER, + GL_NEAREST_MIPMAP_NEAREST); + } else { + glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, + GL_TEXTURE_MIN_FILTER, + GL_NEAREST); + } + glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, + GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, + GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, + GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + /* Fill in faces on each level */ + for (dim = size; dim > 0; dim /= 2) { + set_image(level, dim, &color); + if (!mipmapped) + break; + + level++; + } + + color = 0; + level = 0; + for (dim = size; dim > 0; dim /= 2) { + GLfloat row_x = PAD + x_offset; + + for (face = 0; face < 6 * NUM_LAYERS; face++) { + GLint realface = face % 6; + GLint layer = face / 6; + GLfloat base_x = row_x + realface * (max_size + PAD); + GLfloat base_y = row_y + (400 * layer); + + if (realface == 0) + color = layer; + glBegin(GL_QUADS); + + a_cube_face_texcoords[realface][0][3] = layer; + a_cube_face_texcoords[realface][1][3] = layer; + a_cube_face_texcoords[realface][2][3] = layer; + a_cube_face_texcoords[realface][3][3] = layer; + + glTexCoord4fv(a_cube_face_texcoords[realface][0]); + glVertex2f(base_x, base_y); + + glTexCoord4fv(a_cube_face_texcoords[realface][1]); + glVertex2f(base_x + dim, base_y); + + glTexCoord4fv(a_cube_face_texcoords[realface][2]); + glVertex2f(base_x + dim, base_y + dim); + + glTexCoord4fv(a_cube_face_texcoords[realface][3]); + glVertex2f(base_x, base_y + dim); + + glEnd(); + + if (dim > 2) { + pass = test_results(base_x, base_y, + dim, level, realface, + mipmapped, + color, layer) && pass; + } + + color = (color + 1) % ARRAY_SIZE(colors); + } + + if (!mipmapped) + break; + + row_y += dim + PAD; + level++; + } + + glDeleteTextures(1, &texname); + + glUseProgram(0); + + return pass; +} + +enum piglit_result +piglit_display(void) +{ + int dim; + bool pass = true; + int i = 0, y_offset = 0; + int row_dim = 0; + + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); + + /* Clear background to gray */ + glClearColor(0.5, 0.5, 0.5, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + + /* First, do each size from MAX_SIZExMAX_SIZE to 1x1 as a + * single texture level. + */ + y_offset = 0; + for (dim = max_size; dim > 0; dim /= 2) { + pass = draw_at_size(dim, 0, y_offset, false) && pass; + y_offset += dim + PAD; + } + + /* Next, do each size with mipmaps from MAX_SIZExMAX_SIZE + * to 1x1. + */ + y_offset = 0; + for (dim = max_size; dim > 0; dim /= 2) { + int x_offset = (i % 2 == 1) ? 0 : piglit_width / 2; + + row_dim = (row_dim < dim) ? dim : row_dim; + + pass &= draw_at_size(dim, x_offset, y_offset, true); + if (i % 2 == 0) { + y_offset += row_dim * 2 + (ffs(dim) + 3) * PAD; + row_dim = 0; + } + i++; + } + + glutSwapBuffers(); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +void +piglit_init(int argc, char **argv) +{ + int i; + + piglit_require_extension("GL_ARB_texture_cube_map_array"); + + max_size = 64; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "npot") == 0) { + piglit_require_extension("GL_ARB_texture_non_power_of_two"); + max_size = 50; + break; + } + } + + frag_shader_cube_array = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader); + piglit_check_gl_error(GL_NO_ERROR); + program_cube_array = piglit_link_simple_program(0, frag_shader_cube_array); + piglit_check_gl_error(GL_NO_ERROR); + + setup_texcoords(); +} |