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authorFrancisco Jerez <currojerez@riseup.net>2013-10-07 16:34:15 -0700
committerEric Anholt <eric@anholt.net>2014-03-30 19:38:24 -0700
commitaa67e00a5eb587bc32f1d91572923b1ff4a6a2f0 (patch)
treebce78d1d8ffc869fd4b8785cc254cdc9a0f5b3aa /tests/spec/arb_shader_atomic_counters
parent0f1a1016301d9c81127efe8faf65a4fb3ee7d31d (diff)
arb_shader_atomic_counters: Test that atomic built-ins execute the expected operations on memory.
v2: Drop v3.1 check that's guaranteed by the test config, drop #define L, and report from init() since we don't draw to the screen. (changes by anholt, acked by Francisco). Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'tests/spec/arb_shader_atomic_counters')
-rw-r--r--tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_shader_atomic_counters/semantics.c381
2 files changed, 382 insertions, 0 deletions
diff --git a/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt b/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt
index 5c9009275..8eb3692fb 100644
--- a/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt
+++ b/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt
@@ -19,5 +19,6 @@ add_executable (arb_shader_atomic_counters-function-argument function-argument.c
add_executable (arb_shader_atomic_counters-max-counters max-counters.c common.c)
add_executable (arb_shader_atomic_counters-minmax minmax.c common.c)
add_executable (arb_shader_atomic_counters-multiple-defs multiple-defs.c common.c)
+add_executable (arb_shader_atomic_counters-semantics semantics.c common.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_shader_atomic_counters/semantics.c b/tests/spec/arb_shader_atomic_counters/semantics.c
new file mode 100644
index 000000000..210e77c4b
--- /dev/null
+++ b/tests/spec/arb_shader_atomic_counters/semantics.c
@@ -0,0 +1,381 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file semantics.c
+ *
+ * Tests that the atomic built-in functions have the expected effects
+ * on memory and return the expected results.
+ */
+
+#include "common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 31;
+
+ config.window_width = 1;
+ config.window_height = 1;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static bool
+run_test_vertex(void)
+{
+ const char *fs_source = "#version 140\n"
+ "flat in ivec4 vcolor;\n"
+ "out ivec4 fcolor;\n"
+ "void main() {\n"
+ " fcolor = vcolor;\n"
+ "}\n";
+ const char *vs_source = "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "layout(binding = 0, offset = 0) uniform atomic_uint x;\n"
+ "in vec4 piglit_vertex;\n"
+ "flat out ivec4 vcolor;\n"
+ "\n"
+ "void main() {\n"
+ " vcolor.x = int(atomicCounterDecrement(x));\n"
+ " vcolor.y = int(atomicCounterIncrement(x));\n"
+ " vcolor.z = int(atomicCounterIncrement(x));\n"
+ " vcolor.w = int(atomicCounter(x));\n"
+ " gl_Position = piglit_vertex;\n"
+ "}\n";
+ const uint32_t start_buffer[] = { 0xffffffff };
+ const uint32_t expected_buffer[] = { 0x0 };
+ const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe,
+ 0xffffffff, 0x0 };
+ GLuint prog = glCreateProgram();
+ bool ret =
+ atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
+ atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
+ atomic_counters_draw_point(prog, 1, start_buffer) &&
+ piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
+ atomic_counters_probe_buffer(0, 1, expected_buffer);
+
+ glDeleteProgram(prog);
+ return ret;
+}
+
+static bool
+run_test_fragment(void)
+{
+ const char *fs_source = "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "out ivec4 fcolor;\n"
+ "layout(binding = 0, offset = 0) uniform atomic_uint x;\n"
+ "\n"
+ "void main() {\n"
+ " fcolor.x = int(atomicCounterDecrement(x));\n"
+ " fcolor.y = int(atomicCounterIncrement(x));\n"
+ " fcolor.z = int(atomicCounterIncrement(x));\n"
+ " fcolor.w = int(atomicCounter(x));\n"
+ "}\n";
+ const char *vs_source = "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "in vec4 piglit_vertex;\n"
+ "\n"
+ "void main() {\n"
+ " gl_Position = piglit_vertex;\n"
+ "}\n";
+ const uint32_t start_buffer[] = { 0xffffffff };
+ const uint32_t expected_buffer[] = { 0x0 };
+ const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe,
+ 0xffffffff, 0x0 };
+ GLuint prog = glCreateProgram();
+ bool ret =
+ atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
+ atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
+ atomic_counters_draw_point(prog, 1, start_buffer) &&
+ piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
+ atomic_counters_probe_buffer(0, 1, expected_buffer);
+
+ glDeleteProgram(prog);
+ return ret;
+}
+
+static bool
+run_test_geometry(void)
+{
+ const char *fs_source = "#version 140\n"
+ "flat in ivec4 gcolor;\n"
+ "out ivec4 fcolor;\n"
+ "void main() {\n"
+ " fcolor = gcolor;\n"
+ "}\n";
+ const char *gs_source = "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "layout(points) in;\n"
+ "layout(points, max_vertices=1) out;\n"
+ "\n"
+ "flat out ivec4 gcolor;\n"
+ "\n"
+ "layout(binding = 0, offset = 0) uniform atomic_uint x;\n"
+ "\n"
+ "void main() {\n"
+ " gl_Position = gl_in[0].gl_Position;\n"
+ " gcolor.x = int(atomicCounterDecrement(x));\n"
+ " gcolor.y = int(atomicCounterIncrement(x));\n"
+ " gcolor.z = int(atomicCounterIncrement(x));\n"
+ " gcolor.w = int(atomicCounter(x));\n"
+ " EmitVertex();\n"
+ "}\n";
+ const char *vs_source = "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "in vec4 piglit_vertex;\n"
+ "\n"
+ "void main() {\n"
+ " gl_Position = piglit_vertex;\n"
+ "}\n";
+ const uint32_t start_buffer[] = { 0xffffffff };
+ const uint32_t expected_buffer[] = { 0x0 };
+ const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe,
+ 0xffffffff, 0x0 };
+ GLuint prog = glCreateProgram();
+ bool ret =
+ atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
+ atomic_counters_compile(prog, GL_GEOMETRY_SHADER, gs_source) &&
+ atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
+ atomic_counters_draw_point(prog, 1, start_buffer) &&
+ piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
+ atomic_counters_probe_buffer(0, 1, expected_buffer);
+
+ glDeleteProgram(prog);
+ return ret;
+}
+
+static bool
+run_test_tess_control(void)
+{
+ const char *fs_source = "#version 140\n"
+ "flat in ivec4 tecolor;\n"
+ "out ivec4 fg;\n"
+ "void main() {\n"
+ " fg = tecolor;\n"
+ "}\n";
+ const char *tes_source = "#version 140\n"
+ "#extension GL_ARB_tessellation_shader : enable\n"
+ "\n"
+ "layout(triangles, point_mode) in;\n"
+ "\n"
+ "patch in ivec4 tccolor;\n"
+ "flat out ivec4 tecolor;\n"
+ "\n"
+ "void main() {\n"
+ " gl_Position = gl_in[0].gl_Position * gl_TessCoord.x +\n"
+ " gl_in[1].gl_Position * gl_TessCoord.y +\n"
+ " gl_in[2].gl_Position * gl_TessCoord.z;\n"
+ " \n"
+ " tecolor = tccolor;\n"
+ "}\n";
+ const char *tcs_source = "#version 140\n"
+ "#extension GL_ARB_tessellation_shader : enable\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "layout(vertices=3) out;\n"
+ "\n"
+ "patch out ivec4 tccolor;\n"
+ "\n"
+ "layout(binding = 0, offset = 0) uniform atomic_uint x;\n"
+ "\n"
+ "void main() {\n"
+ " if (gl_InvocationID == 0) {\n"
+ " gl_TessLevelInner[0] = 1;\n"
+ " \n"
+ " gl_TessLevelOuter[0] = 1;\n"
+ " gl_TessLevelOuter[1] = 1;\n"
+ " gl_TessLevelOuter[2] = 1;\n"
+ " \n"
+ " tccolor.x = int(atomicCounterDecrement(x));\n"
+ " tccolor.y = int(atomicCounterIncrement(x));\n"
+ " tccolor.z = int(atomicCounterIncrement(x));\n"
+ " tccolor.w = int(atomicCounter(x));\n"
+ " }\n"
+ " \n"
+ " gl_out[gl_InvocationID].gl_Position =\n"
+ " gl_in[gl_InvocationID].gl_Position;\n"
+ "}\n";
+ const char *vs_source = "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "in vec4 piglit_vertex;\n"
+ "\n"
+ "void main() {\n"
+ " gl_Position = piglit_vertex;\n"
+ "}\n";
+ const uint32_t start_buffer[] = { 0xffffffff };
+ const uint32_t expected_buffer[] = { 0x0 };
+ const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe,
+ 0xffffffff, 0x0 };
+ GLuint prog = glCreateProgram();
+ bool ret =
+ atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
+ atomic_counters_compile(prog, GL_TESS_EVALUATION_SHADER,
+ tes_source) &&
+ atomic_counters_compile(prog, GL_TESS_CONTROL_SHADER,
+ tcs_source) &&
+ atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
+ atomic_counters_draw_patch(prog, 1, start_buffer) &&
+ piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
+ atomic_counters_probe_buffer(0, 1, expected_buffer);
+
+ glDeleteProgram(prog);
+ return ret;
+}
+
+static bool
+run_test_tess_evaluation(void)
+{
+ const char *fs_source = "#version 140\n"
+ "flat in ivec4 tecolor;\n"
+ "out ivec4 fg;\n"
+ "void main() {\n"
+ " fg = tecolor;\n"
+ "}\n";
+ const char *tes_source = "#version 140\n"
+ "#extension GL_ARB_tessellation_shader : enable\n"
+ "\n"
+ "layout(triangles, point_mode) in;\n"
+ "\n"
+ "layout(binding = 0, offset = 0) uniform atomic_uint x;\n"
+ "\n"
+ "flat out ivec4 tecolor;\n"
+ "\n"
+ "void main() {\n"
+ " gl_Position = gl_in[0].gl_Position * gl_TessCoord.x +\n"
+ " gl_in[1].gl_Position * gl_TessCoord.y +\n"
+ " gl_in[2].gl_Position * gl_TessCoord.z;\n"
+ " \n"
+ " if (gl_TessCoord.z == 1.0) {\n"
+ " tecolor.x = int(atomicCounterDecrement(x));\n"
+ " tecolor.y = int(atomicCounterIncrement(x));\n"
+ " tecolor.z = int(atomicCounterIncrement(x));\n"
+ " tecolor.w = int(atomicCounter(x));\n"
+ " } else {\n"
+ " tecolor = ivec4(0);\n"
+ " }\n"
+ "}\n";
+ const char *tcs_source = "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "#extension GL_ARB_tessellation_shader : enable\n"
+ "\n"
+ "layout(vertices=3) out;\n"
+ "\n"
+ "void main() {\n"
+ " if (gl_InvocationID == 0) {\n"
+ " gl_TessLevelInner[0] = 1;\n"
+ " \n"
+ " gl_TessLevelOuter[0] = 1;\n"
+ " gl_TessLevelOuter[1] = 1;\n"
+ " gl_TessLevelOuter[2] = 1;\n"
+ " }\n"
+ " \n"
+ " gl_out[gl_InvocationID].gl_Position =\n"
+ " gl_in[gl_InvocationID].gl_Position;\n"
+ "}\n";
+ const char *vs_source = "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "in vec4 piglit_vertex;\n"
+ "\n"
+ "void main() {\n"
+ " gl_Position = piglit_vertex;\n"
+ "}\n";
+ const uint32_t start_buffer[] = { 0xffffffff };
+ const uint32_t expected_buffer[] = { 0x0 };
+ const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe,
+ 0xffffffff, 0x0 };
+ GLuint prog = glCreateProgram();
+ bool ret =
+ atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
+ atomic_counters_compile(prog, GL_TESS_EVALUATION_SHADER,
+ tes_source) &&
+ atomic_counters_compile(prog, GL_TESS_CONTROL_SHADER,
+ tcs_source) &&
+ atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
+ atomic_counters_draw_patch(prog, 1, start_buffer) &&
+ piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
+ atomic_counters_probe_buffer(0, 1, expected_buffer);
+
+ glDeleteProgram(prog);
+ return ret;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint fb, rb, buffer;
+ enum piglit_result status = PIGLIT_PASS;
+
+ piglit_require_extension("GL_ARB_shader_atomic_counters");
+
+ glGenFramebuffers(1, &fb);
+ glGenRenderbuffers(1, &rb);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, fb);
+ glBindRenderbuffer(GL_RENDERBUFFER, rb);
+
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1);
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, rb);
+
+ glGenBuffers(1, &buffer);
+ glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, buffer);
+
+ atomic_counters_subtest(&status, GL_FRAGMENT_SHADER,
+ "Fragment shader atomic built-in semantics",
+ run_test_fragment);
+
+ atomic_counters_subtest(&status, GL_VERTEX_SHADER,
+ "Vertex shader atomic built-in semantics",
+ run_test_vertex);
+
+ atomic_counters_subtest(&status, GL_GEOMETRY_SHADER,
+ "Geometry shader atomic built-in semantics",
+ run_test_geometry);
+
+ atomic_counters_subtest(&status, GL_TESS_CONTROL_SHADER,
+ "Tesselation control shader atomic built-in "
+ "semantics",
+ run_test_tess_control);
+
+ atomic_counters_subtest(&status, GL_TESS_EVALUATION_SHADER,
+ "Tesselation evaluation shader atomic built-in "
+ "semantics",
+ run_test_tess_evaluation);
+
+ piglit_report_result(status);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ /* UNREACHED */
+ return PIGLIT_FAIL;
+}