diff options
author | Francisco Jerez <currojerez@riseup.net> | 2013-10-07 16:34:15 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2014-03-30 19:38:24 -0700 |
commit | aa67e00a5eb587bc32f1d91572923b1ff4a6a2f0 (patch) | |
tree | bce78d1d8ffc869fd4b8785cc254cdc9a0f5b3aa /tests/spec/arb_shader_atomic_counters | |
parent | 0f1a1016301d9c81127efe8faf65a4fb3ee7d31d (diff) |
arb_shader_atomic_counters: Test that atomic built-ins execute the expected operations on memory.
v2: Drop v3.1 check that's guaranteed by the test config, drop #define
L, and report from init() since we don't draw to the screen.
(changes by anholt, acked by Francisco).
Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'tests/spec/arb_shader_atomic_counters')
-rw-r--r-- | tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt | 1 | ||||
-rw-r--r-- | tests/spec/arb_shader_atomic_counters/semantics.c | 381 |
2 files changed, 382 insertions, 0 deletions
diff --git a/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt b/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt index 5c9009275..8eb3692fb 100644 --- a/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt +++ b/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt @@ -19,5 +19,6 @@ add_executable (arb_shader_atomic_counters-function-argument function-argument.c add_executable (arb_shader_atomic_counters-max-counters max-counters.c common.c) add_executable (arb_shader_atomic_counters-minmax minmax.c common.c) add_executable (arb_shader_atomic_counters-multiple-defs multiple-defs.c common.c) +add_executable (arb_shader_atomic_counters-semantics semantics.c common.c) # vim: ft=cmake: diff --git a/tests/spec/arb_shader_atomic_counters/semantics.c b/tests/spec/arb_shader_atomic_counters/semantics.c new file mode 100644 index 000000000..210e77c4b --- /dev/null +++ b/tests/spec/arb_shader_atomic_counters/semantics.c @@ -0,0 +1,381 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** @file semantics.c + * + * Tests that the atomic built-in functions have the expected effects + * on memory and return the expected results. + */ + +#include "common.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_core_version = 31; + + config.window_width = 1; + config.window_height = 1; + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; + +PIGLIT_GL_TEST_CONFIG_END + +static bool +run_test_vertex(void) +{ + const char *fs_source = "#version 140\n" + "flat in ivec4 vcolor;\n" + "out ivec4 fcolor;\n" + "void main() {\n" + " fcolor = vcolor;\n" + "}\n"; + const char *vs_source = "#version 140\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "\n" + "layout(binding = 0, offset = 0) uniform atomic_uint x;\n" + "in vec4 piglit_vertex;\n" + "flat out ivec4 vcolor;\n" + "\n" + "void main() {\n" + " vcolor.x = int(atomicCounterDecrement(x));\n" + " vcolor.y = int(atomicCounterIncrement(x));\n" + " vcolor.z = int(atomicCounterIncrement(x));\n" + " vcolor.w = int(atomicCounter(x));\n" + " gl_Position = piglit_vertex;\n" + "}\n"; + const uint32_t start_buffer[] = { 0xffffffff }; + const uint32_t expected_buffer[] = { 0x0 }; + const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe, + 0xffffffff, 0x0 }; + GLuint prog = glCreateProgram(); + bool ret = + atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) && + atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) && + atomic_counters_draw_point(prog, 1, start_buffer) && + piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) && + atomic_counters_probe_buffer(0, 1, expected_buffer); + + glDeleteProgram(prog); + return ret; +} + +static bool +run_test_fragment(void) +{ + const char *fs_source = "#version 140\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "\n" + "out ivec4 fcolor;\n" + "layout(binding = 0, offset = 0) uniform atomic_uint x;\n" + "\n" + "void main() {\n" + " fcolor.x = int(atomicCounterDecrement(x));\n" + " fcolor.y = int(atomicCounterIncrement(x));\n" + " fcolor.z = int(atomicCounterIncrement(x));\n" + " fcolor.w = int(atomicCounter(x));\n" + "}\n"; + const char *vs_source = "#version 140\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "\n" + "in vec4 piglit_vertex;\n" + "\n" + "void main() {\n" + " gl_Position = piglit_vertex;\n" + "}\n"; + const uint32_t start_buffer[] = { 0xffffffff }; + const uint32_t expected_buffer[] = { 0x0 }; + const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe, + 0xffffffff, 0x0 }; + GLuint prog = glCreateProgram(); + bool ret = + atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) && + atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) && + atomic_counters_draw_point(prog, 1, start_buffer) && + piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) && + atomic_counters_probe_buffer(0, 1, expected_buffer); + + glDeleteProgram(prog); + return ret; +} + +static bool +run_test_geometry(void) +{ + const char *fs_source = "#version 140\n" + "flat in ivec4 gcolor;\n" + "out ivec4 fcolor;\n" + "void main() {\n" + " fcolor = gcolor;\n" + "}\n"; + const char *gs_source = "#version 140\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "\n" + "layout(points) in;\n" + "layout(points, max_vertices=1) out;\n" + "\n" + "flat out ivec4 gcolor;\n" + "\n" + "layout(binding = 0, offset = 0) uniform atomic_uint x;\n" + "\n" + "void main() {\n" + " gl_Position = gl_in[0].gl_Position;\n" + " gcolor.x = int(atomicCounterDecrement(x));\n" + " gcolor.y = int(atomicCounterIncrement(x));\n" + " gcolor.z = int(atomicCounterIncrement(x));\n" + " gcolor.w = int(atomicCounter(x));\n" + " EmitVertex();\n" + "}\n"; + const char *vs_source = "#version 140\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "\n" + "in vec4 piglit_vertex;\n" + "\n" + "void main() {\n" + " gl_Position = piglit_vertex;\n" + "}\n"; + const uint32_t start_buffer[] = { 0xffffffff }; + const uint32_t expected_buffer[] = { 0x0 }; + const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe, + 0xffffffff, 0x0 }; + GLuint prog = glCreateProgram(); + bool ret = + atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) && + atomic_counters_compile(prog, GL_GEOMETRY_SHADER, gs_source) && + atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) && + atomic_counters_draw_point(prog, 1, start_buffer) && + piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) && + atomic_counters_probe_buffer(0, 1, expected_buffer); + + glDeleteProgram(prog); + return ret; +} + +static bool +run_test_tess_control(void) +{ + const char *fs_source = "#version 140\n" + "flat in ivec4 tecolor;\n" + "out ivec4 fg;\n" + "void main() {\n" + " fg = tecolor;\n" + "}\n"; + const char *tes_source = "#version 140\n" + "#extension GL_ARB_tessellation_shader : enable\n" + "\n" + "layout(triangles, point_mode) in;\n" + "\n" + "patch in ivec4 tccolor;\n" + "flat out ivec4 tecolor;\n" + "\n" + "void main() {\n" + " gl_Position = gl_in[0].gl_Position * gl_TessCoord.x +\n" + " gl_in[1].gl_Position * gl_TessCoord.y +\n" + " gl_in[2].gl_Position * gl_TessCoord.z;\n" + " \n" + " tecolor = tccolor;\n" + "}\n"; + const char *tcs_source = "#version 140\n" + "#extension GL_ARB_tessellation_shader : enable\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "\n" + "layout(vertices=3) out;\n" + "\n" + "patch out ivec4 tccolor;\n" + "\n" + "layout(binding = 0, offset = 0) uniform atomic_uint x;\n" + "\n" + "void main() {\n" + " if (gl_InvocationID == 0) {\n" + " gl_TessLevelInner[0] = 1;\n" + " \n" + " gl_TessLevelOuter[0] = 1;\n" + " gl_TessLevelOuter[1] = 1;\n" + " gl_TessLevelOuter[2] = 1;\n" + " \n" + " tccolor.x = int(atomicCounterDecrement(x));\n" + " tccolor.y = int(atomicCounterIncrement(x));\n" + " tccolor.z = int(atomicCounterIncrement(x));\n" + " tccolor.w = int(atomicCounter(x));\n" + " }\n" + " \n" + " gl_out[gl_InvocationID].gl_Position =\n" + " gl_in[gl_InvocationID].gl_Position;\n" + "}\n"; + const char *vs_source = "#version 140\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "\n" + "in vec4 piglit_vertex;\n" + "\n" + "void main() {\n" + " gl_Position = piglit_vertex;\n" + "}\n"; + const uint32_t start_buffer[] = { 0xffffffff }; + const uint32_t expected_buffer[] = { 0x0 }; + const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe, + 0xffffffff, 0x0 }; + GLuint prog = glCreateProgram(); + bool ret = + atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) && + atomic_counters_compile(prog, GL_TESS_EVALUATION_SHADER, + tes_source) && + atomic_counters_compile(prog, GL_TESS_CONTROL_SHADER, + tcs_source) && + atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) && + atomic_counters_draw_patch(prog, 1, start_buffer) && + piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) && + atomic_counters_probe_buffer(0, 1, expected_buffer); + + glDeleteProgram(prog); + return ret; +} + +static bool +run_test_tess_evaluation(void) +{ + const char *fs_source = "#version 140\n" + "flat in ivec4 tecolor;\n" + "out ivec4 fg;\n" + "void main() {\n" + " fg = tecolor;\n" + "}\n"; + const char *tes_source = "#version 140\n" + "#extension GL_ARB_tessellation_shader : enable\n" + "\n" + "layout(triangles, point_mode) in;\n" + "\n" + "layout(binding = 0, offset = 0) uniform atomic_uint x;\n" + "\n" + "flat out ivec4 tecolor;\n" + "\n" + "void main() {\n" + " gl_Position = gl_in[0].gl_Position * gl_TessCoord.x +\n" + " gl_in[1].gl_Position * gl_TessCoord.y +\n" + " gl_in[2].gl_Position * gl_TessCoord.z;\n" + " \n" + " if (gl_TessCoord.z == 1.0) {\n" + " tecolor.x = int(atomicCounterDecrement(x));\n" + " tecolor.y = int(atomicCounterIncrement(x));\n" + " tecolor.z = int(atomicCounterIncrement(x));\n" + " tecolor.w = int(atomicCounter(x));\n" + " } else {\n" + " tecolor = ivec4(0);\n" + " }\n" + "}\n"; + const char *tcs_source = "#version 140\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "#extension GL_ARB_tessellation_shader : enable\n" + "\n" + "layout(vertices=3) out;\n" + "\n" + "void main() {\n" + " if (gl_InvocationID == 0) {\n" + " gl_TessLevelInner[0] = 1;\n" + " \n" + " gl_TessLevelOuter[0] = 1;\n" + " gl_TessLevelOuter[1] = 1;\n" + " gl_TessLevelOuter[2] = 1;\n" + " }\n" + " \n" + " gl_out[gl_InvocationID].gl_Position =\n" + " gl_in[gl_InvocationID].gl_Position;\n" + "}\n"; + const char *vs_source = "#version 140\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "\n" + "in vec4 piglit_vertex;\n" + "\n" + "void main() {\n" + " gl_Position = piglit_vertex;\n" + "}\n"; + const uint32_t start_buffer[] = { 0xffffffff }; + const uint32_t expected_buffer[] = { 0x0 }; + const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe, + 0xffffffff, 0x0 }; + GLuint prog = glCreateProgram(); + bool ret = + atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) && + atomic_counters_compile(prog, GL_TESS_EVALUATION_SHADER, + tes_source) && + atomic_counters_compile(prog, GL_TESS_CONTROL_SHADER, + tcs_source) && + atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) && + atomic_counters_draw_patch(prog, 1, start_buffer) && + piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) && + atomic_counters_probe_buffer(0, 1, expected_buffer); + + glDeleteProgram(prog); + return ret; +} + +void +piglit_init(int argc, char **argv) +{ + GLuint fb, rb, buffer; + enum piglit_result status = PIGLIT_PASS; + + piglit_require_extension("GL_ARB_shader_atomic_counters"); + + glGenFramebuffers(1, &fb); + glGenRenderbuffers(1, &rb); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb); + glBindFramebuffer(GL_READ_FRAMEBUFFER, fb); + glBindRenderbuffer(GL_RENDERBUFFER, rb); + + glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); + glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_RENDERBUFFER, rb); + + glGenBuffers(1, &buffer); + glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, buffer); + + atomic_counters_subtest(&status, GL_FRAGMENT_SHADER, + "Fragment shader atomic built-in semantics", + run_test_fragment); + + atomic_counters_subtest(&status, GL_VERTEX_SHADER, + "Vertex shader atomic built-in semantics", + run_test_vertex); + + atomic_counters_subtest(&status, GL_GEOMETRY_SHADER, + "Geometry shader atomic built-in semantics", + run_test_geometry); + + atomic_counters_subtest(&status, GL_TESS_CONTROL_SHADER, + "Tesselation control shader atomic built-in " + "semantics", + run_test_tess_control); + + atomic_counters_subtest(&status, GL_TESS_EVALUATION_SHADER, + "Tesselation evaluation shader atomic built-in " + "semantics", + run_test_tess_evaluation); + + piglit_report_result(status); +} + +enum piglit_result +piglit_display(void) +{ + /* UNREACHED */ + return PIGLIT_FAIL; +} |