diff options
author | Francisco Jerez <currojerez@riseup.net> | 2013-10-07 16:29:12 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2014-03-30 19:38:08 -0700 |
commit | 2b650477f2899a89603283b28bdff1a70a0696e9 (patch) | |
tree | 29e1d6cad3a5194ec905aa27c77b620a5a9e9caf /tests/spec/arb_shader_atomic_counters | |
parent | 83428339eb7f57fae0786c4ad46c3629b9e91e2b (diff) |
arb_shader_atomic_counters: Test dynamic indexing of atomic counter arrays.
v2: Drop #define L (changes by anholt, acked by Francisco)
Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'tests/spec/arb_shader_atomic_counters')
-rw-r--r-- | tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt | 1 | ||||
-rw-r--r-- | tests/spec/arb_shader_atomic_counters/array-indexing.c | 173 |
2 files changed, 174 insertions, 0 deletions
diff --git a/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt b/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt index 4249ff07d..83e38ecea 100644 --- a/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt +++ b/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt @@ -11,5 +11,6 @@ link_libraries ( ) add_executable (arb_shader_atomic_counters-active-counters active-counters.c common.c) +add_executable (arb_shader_atomic_counters-array-indexing array-indexing.c common.c) # vim: ft=cmake: diff --git a/tests/spec/arb_shader_atomic_counters/array-indexing.c b/tests/spec/arb_shader_atomic_counters/array-indexing.c new file mode 100644 index 000000000..030ab581c --- /dev/null +++ b/tests/spec/arb_shader_atomic_counters/array-indexing.c @@ -0,0 +1,173 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** @file array-indexing.c + * + * Check that dynamically uniform indexing of an atomic counter array + * works as expected. + */ + +#include "common.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_core_version = 31; + + config.window_width = 1; + config.window_height = 1; + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; + +PIGLIT_GL_TEST_CONFIG_END + +static bool +set_uniform_int(GLuint prog, const char *name, int value) +{ + int loc; + + glLinkProgram(prog); + glUseProgram(prog); + + loc = glGetUniformLocation(prog, name); + if (loc < 0) + return false; + + glUniform1i(loc, value); + + return piglit_check_gl_error(GL_NO_ERROR); +} + +static bool +run_test_vertex(void) +{ + const char *fs_source = "#version 140\n" + "flat in ivec4 vcolor;\n" + "out ivec4 fcolor;\n" + "void main() {\n" + " fcolor = vcolor;\n" + "}\n"; + const char *vs_source = "#version 140\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "\n" + "layout(binding = 0, offset = 4) uniform atomic_uint x[3];\n" + "in vec4 position;\n" + "flat out ivec4 vcolor;\n" + "uniform int index;\n" + "\n" + "void main() {\n" + " vcolor.x = int(atomicCounterIncrement(x[1 + index]));\n" + " vcolor.y = int(atomicCounterIncrement(x[0 + index]));\n" + " vcolor.z = int(atomicCounterIncrement(x[1 + index]));\n" + " vcolor.w = int(atomicCounterIncrement(x[0 + index]));\n" + " gl_Position = position;\n" + "}\n"; + const unsigned int start[] = { 1, 2, 4, 8 }; + const unsigned int expected[] = { 8, 4, 9, 5 }; + GLuint prog = glCreateProgram(); + bool ret = + atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) && + atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) && + set_uniform_int(prog, "index", 1) && + atomic_counters_draw_point(prog, sizeof(start), start) && + piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected); + + glDeleteProgram(prog); + return ret; +} + +static bool +run_test_fragment(void) +{ + const char *fs_source = "#version 140\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "\n" + "out ivec4 fcolor;\n" + "uniform int index;\n" + "layout(binding = 0, offset = 4) uniform atomic_uint x[3];\n" + "\n" + "void main() {\n" + " fcolor.x = int(atomicCounterIncrement(x[1 + index]));\n" + " fcolor.y = int(atomicCounterIncrement(x[0 + index]));\n" + " fcolor.z = int(atomicCounterIncrement(x[1 + index]));\n" + " fcolor.w = int(atomicCounterIncrement(x[0 + index]));\n" + "}\n"; + const char *vs_source = "#version 140\n" + "#extension GL_ARB_shader_atomic_counters : enable\n" + "\n" + "in vec4 position;\n" + "\n" + "void main() {\n" + " gl_Position = position;\n" + "}\n"; + const uint32_t start[] = { 1, 2, 4, 8 }; + const unsigned int expected[] = { 8, 4, 9, 5 }; + GLuint prog = glCreateProgram(); + bool ret = + atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) && + atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) && + set_uniform_int(prog, "index", 1) && + atomic_counters_draw_point(prog, sizeof(start), start) && + piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected); + + glDeleteProgram(prog); + return ret; +} + +void +piglit_init(int argc, char **argv) +{ + GLuint fb, rb, buffer; + + piglit_require_gl_version(31); + piglit_require_extension("GL_ARB_shader_atomic_counters"); + + glGenFramebuffers(1, &fb); + glGenRenderbuffers(1, &rb); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb); + glBindFramebuffer(GL_READ_FRAMEBUFFER, fb); + glBindRenderbuffer(GL_RENDERBUFFER, rb); + + glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); + glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_RENDERBUFFER, rb); + + glGenBuffers(1, &buffer); + glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, buffer); +} + +enum piglit_result +piglit_display(void) +{ + enum piglit_result status = PIGLIT_PASS; + + atomic_counters_subtest(&status, GL_FRAGMENT_SHADER, + "Fragment atomic counter array access", + run_test_fragment); + + atomic_counters_subtest(&status, GL_VERTEX_SHADER, + "Vertex atomic counter array access", + run_test_vertex); + + piglit_report_result(status); + return status; +} |