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authorEric Anholt <eric@anholt.net>2010-01-09 01:05:01 -0800
committerEric Anholt <eric@anholt.net>2010-01-09 11:39:45 -0800
commitcb24c376d195a88b91dee1c7cfbed48e1b9d5cfd (patch)
treecc71a33603373b7ab6462c1f1e38d7540a016cae /tests/shaders/glsl-unused-varying.c
parentc7e13d87d73d44bcae4f19d50cbfa3f6c1eb52f9 (diff)
Handle the glsl shader path prefix in the util rather than each program.
Diffstat (limited to 'tests/shaders/glsl-unused-varying.c')
-rw-r--r--tests/shaders/glsl-unused-varying.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/shaders/glsl-unused-varying.c b/tests/shaders/glsl-unused-varying.c
index 4082fc932..155cf3f5d 100644
--- a/tests/shaders/glsl-unused-varying.c
+++ b/tests/shaders/glsl-unused-varying.c
@@ -83,9 +83,9 @@ void piglit_init(int argc, char **argv)
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
vs = piglit_compile_shader(GL_VERTEX_SHADER,
- SOURCE_DIR "tests/shaders/glsl-unused-varying.vert");
+ "shaders/glsl-unused-varying.vert");
fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
- SOURCE_DIR "tests/shaders/glsl-unused-varying.frag");
+ "shaders/glsl-unused-varying.frag");
prog = piglit_link_simple_program(vs, fs);