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authorChad Versace <chad.versace@linux.intel.com>2014-06-12 15:33:52 -0700
committerChad Versace <chad.versace@linux.intel.com>2014-06-23 02:37:37 -0700
commit9bfd7de58d73e8ab5ad5cee76f612c599533a867 (patch)
treee76b62da6b9df4f444bfd9d00275fbd434eee48b
parenta3b67e2c6a68783ac3e46f15d932e3c3b6f567dc (diff)
dispatch: Use piglit-dispatch for GLES1
After having migrated piglit-dispatch to the Khronos XML, moving GLES1 to piglit-dispatch was easy. This patch: 1. Fixes gl_wrap.h to include piglit-dispatch-gen.h instead of <GLES/*.h>. 2. Deletes some ugly macro workarounds for GLES1 that piglit-dispatch obsoletes. 3. Add piglit-dispatch*.c to libpiglitutil_gles1 in the CMake. 4. Call piglit_dispatch_init(PIGLIT_DISPATCH_ES1). Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
-rw-r--r--src/piglit/gl_wrap.h68
-rw-r--r--tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c9
-rw-r--r--tests/util/CMakeLists.gl.txt2
-rw-r--r--tests/util/CMakeLists.txt2
-rw-r--r--tests/util/piglit-framework-gl/piglit_wfl_framework.c4
-rw-r--r--tests/util/piglit-shader.h45
6 files changed, 7 insertions, 123 deletions
diff --git a/src/piglit/gl_wrap.h b/src/piglit/gl_wrap.h
index e8bbbcdec..56492a7da 100644
--- a/src/piglit/gl_wrap.h
+++ b/src/piglit/gl_wrap.h
@@ -1,67 +1 @@
-/*
- * Copyright (c) 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Chad Versace <chad.versace@intel.com>
- */
-
-/**
- * \file gl_wrap.h
- * \brief Convenience header that includes the actual OpenGL headers.
- *
- * The actual OpenGL headers are chosen according to the macro definitions
- * PIGLIT_USE_OPENGL, PIGLIT_USE_OPENGL_ES1, and PIGLIT_USE_OPENGL_ES2.
- */
-
-#pragma once
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifdef _WIN32
-#include <windows.h>
-#endif
-
-#if (defined(PIGLIT_USE_OPENGL) || \
- defined(PIGLIT_USE_OPENGL_ES2) || \
- defined(PIGLIT_USE_OPENGL_ES3))
-# include "piglit-dispatch.h"
-
-#elif defined(PIGLIT_USE_OPENGL_ES1)
-# define GL_GLEXT_PROTOTYPES
-# include <GLES/gl.h>
-# include <GLES/glext.h>
-
- /* for source level compatibility */
-# define GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES
-# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES
-# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES
-# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES
-# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES
-# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
-
-#endif
-
-#ifdef __cplusplus
-} /* end extern "C" */
-#endif
+#include "piglit-dispatch.h"
diff --git a/tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c b/tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c
index 688bbbd16..a87dd12ca 100644
--- a/tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c
+++ b/tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c
@@ -56,15 +56,6 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
PIGLIT_GL_TEST_CONFIG_END
-#if defined PIGLIT_USE_OPENGL_ES1
-#define GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_OES
-#define GL_DEPTH_STENCIL GL_DEPTH_STENCIL_OES
-#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
-#define GL_UNSIGNED_INT_24_8 GL_UNSIGNED_INT_24_8_OES
-#define GL_TEXTURE_3D 0x806F
-#define glTexStorage2D glTexStorage2DEXT
-#endif
-
static bool has_texture_3d = false;
static bool has_texture_cube_map = false;
static bool has_depth_texture_cube_map = false;
diff --git a/tests/util/CMakeLists.gl.txt b/tests/util/CMakeLists.gl.txt
index d414dd9e8..67833c93e 100644
--- a/tests/util/CMakeLists.gl.txt
+++ b/tests/util/CMakeLists.gl.txt
@@ -1,7 +1,5 @@
set(UTIL_GL_SOURCES
${UTIL_GL_SOURCES}
- piglit-dispatch.c
- piglit-dispatch-init.c
piglit-matrix.c
piglit-shader.c
piglit-shader-gl.c
diff --git a/tests/util/CMakeLists.txt b/tests/util/CMakeLists.txt
index 4443709e0..c36bab590 100644
--- a/tests/util/CMakeLists.txt
+++ b/tests/util/CMakeLists.txt
@@ -29,6 +29,8 @@ set(UTIL_GL_INCLUDES
set(UTIL_GL_SOURCES
fdo-bitmap.c
+ piglit-dispatch.c
+ piglit-dispatch-init.c
piglit-util-gl-common.c
piglit-framework-gl/piglit_gl_framework.c
piglit-framework-gl.c
diff --git a/tests/util/piglit-framework-gl/piglit_wfl_framework.c b/tests/util/piglit-framework-gl/piglit_wfl_framework.c
index 66643281c..e443f1b3e 100644
--- a/tests/util/piglit-framework-gl/piglit_wfl_framework.c
+++ b/tests/util/piglit-framework-gl/piglit_wfl_framework.c
@@ -516,8 +516,12 @@ make_context_current_singlepass(struct piglit_wfl_framework *wfl_fw,
#ifdef PIGLIT_USE_OPENGL
piglit_dispatch_default_init(PIGLIT_DISPATCH_GL);
+#elif defined(PIGLIT_USE_OPENGL_ES1)
+ piglit_dispatch_default_init(PIGLIT_DISPATCH_ES1);
#elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3)
piglit_dispatch_default_init(PIGLIT_DISPATCH_ES2);
+#else
+# error
#endif
ok = check_gl_version(test_config, flavor, ctx_desc);
diff --git a/tests/util/piglit-shader.h b/tests/util/piglit-shader.h
index e0503e65d..e2eef0393 100644
--- a/tests/util/piglit-shader.h
+++ b/tests/util/piglit-shader.h
@@ -52,51 +52,6 @@ GLint piglit_build_simple_program_multiple_shaders(GLenum target1,
extern GLboolean piglit_program_pipeline_check_status(GLuint pipeline);
extern GLboolean piglit_program_pipeline_check_status_quiet(GLuint pipeline);
-#if defined(PIGLIT_USE_OPENGL_ES1)
-#define glAttachShader assert(!"glAttachShader does not exist in ES1")
-#define glBindAttribLocation assert(!"glBindAttribLocation does not exist in ES1")
-#define glCompileShader assert(!"glCompileShader does not exist in ES1")
-#define glCreateProgram assert(!"glCreateProgram does not exist in ES1")
-#define glCreateShader assert(!"glCreateShader does not exist in ES1")
-#define glDeleteProgram assert(!"glDeleteProgram does not exist in ES1")
-#define glDeleteShader assert(!"glDeleteShader does not exist in ES1")
-#define glGetActiveUniform assert(!"glGetActiveUniform does not exist in ES1")
-#define glGetAttribLocation assert(!"glGetAttribLocation does not exist in ES1")
-#define glGetProgramInfoLog assert(!"glGetProgramInfoLog does not exist in ES1")
-#define glGetProgramiv assert(!"glGetProgramiv does not exist in ES1")
-#define glGetShaderInfoLog assert(!"glGetShaderInfoLog does not exist in ES1")
-#define glGetShaderiv assert(!"glGetShaderiv does not exist in ES1")
-#define glGetUniformLocation assert(!"glGetUniformLocation does not exist in ES1")
-#define glLinkProgram assert(!"glLinkProgram does not exist in ES1")
-#define glShaderSource assert(!"glShaderSource does not exist in ES1")
-#define glUseProgram assert(!"glUseProgram does not exist in ES1")
-#define glUniform1f assert(!"glUniform1f does not exist in ES1")
-#define glUniform2f assert(!"glUniform2f does not exist in ES1")
-#define glUniform3f assert(!"glUniform3f does not exist in ES1")
-#define glUniform4f assert(!"glUniform4f does not exist in ES1")
-#define glUniform1fv assert(!"glUniform1fv does not exist in ES1")
-#define glUniform2fv assert(!"glUniform2fv does not exist in ES1")
-#define glUniform3fv assert(!"glUniform3fv does not exist in ES1")
-#define glUniform4fv assert(!"glUniform4fv does not exist in ES1")
-#define glUniform1i assert(!"glUniform1i does not exist in ES1")
-#define glUniform2iv assert(!"glUniform2iv does not exist in ES1")
-#define glUniform3iv assert(!"glUniform3iv does not exist in ES1")
-#define glUniform4iv assert(!"glUniform4iv does not exist in ES1")
-#define glUniformMatrix2fv assert(!"glUniformMatrix2fv does not exist in ES1")
-#define glUniformMatrix3fv assert(!"glUniformMatrix3fv does not exist in ES1")
-#define glUniformMatrix4fv assert(!"glUniformMatrix4fv does not exist in ES1")
-#define glGetUniformfv assert(!"glGetUniformfv does not exist in ES1")
-#define glVertexAttribPointer assert(!"glVertexAttribPointer does not exist in ES1")
-#define glEnableVertexAttribArray assert(!"glEnableVertexAttribArray does not exist in ES1")
-#define glDisableVertexAttribArray assert(!"glDisableVertexAttribArray does not exist in ES1")
-#define glUniformMatrix2x3fv assert(!"glUniformMatrix2x3fv does not exist in ES1")
-#define glUniformMatrix2x4fv assert(!"glUniformMatrix2x4fv does not exist in ES1")
-#define glUniformMatrix3x2fv assert(!"glUniformMatrix3x2fv does not exist in ES1")
-#define glUniformMatrix3x4fv assert(!"glUniformMatrix3x4fv does not exist in ES1")
-#define glUniformMatrix4x2fv assert(!"glUniformMatrix4x2fv does not exist in ES1")
-#define glUniformMatrix4x3fv assert(!"glUniformMatrix4x3fv does not exist in ES1")
-#endif
-
/**
* Require a specific version of GLSL.
*