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authorThomas Hellstrom <thellstrom@vmware.com>2017-06-21 14:01:34 +0200
committerBrian Paul <brianp@vmware.com>2017-06-21 13:43:25 -0600
commit5bdccab7e7c7bf4018f0a3436911ca32a87f8b0c (patch)
tree67e4f6c99cbd24a426721cfb4fabc3ca3da9f975
parentc9550bbf6323fe2a5a4665f60b9b9645dca66adf (diff)
glx/glx-multithread-texture: Don't probe an undefined back buffer
Backbuffer contents become undefined after a swapbuffer call, so instead probe the front buffer. Alternatively we can of course probe the back before the swapbuffer call. Cc: Frank Henigman <fjhenigman@google.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--tests/glx/glx-multithread-texture.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/glx/glx-multithread-texture.c b/tests/glx/glx-multithread-texture.c
index c838fb7d6..08121e38e 100644
--- a/tests/glx/glx-multithread-texture.c
+++ b/tests/glx/glx-multithread-texture.c
@@ -151,6 +151,7 @@ draw_func(void *arg)
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glReadBuffer(GL_FRONT);
while (!quit && count < num_test) {
struct texture *tex = advance(&count, DRAW);