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~nh/mesa
ARB_enhanced_layouts
ARB_gpu_shader_int64
ARB_sparse_buffer
ac_surface
addrtool
arb_bindless_texture
arb_transform_feedback_overflow_query
arrays
buffer-suballoc
cubemaps
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descriptors
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fences-threads-ddebug
first-image
ibs
images-radeonsi
khronos-update
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nir
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out-of-order
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query
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r300-compiler
r300g-glsl
readpixels
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tmp
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nh's Mesa repository; mostly radeonsi related development
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path:
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src
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compiler
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glsl
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linker.cpp
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Commit message (
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Author
Files
Lines
2017-07-13
nir/linker: remove dead variables
Nicolai Hähnle
1
-1
/
+1
2017-07-13
tmp linker TODO marker
Nicolai Hähnle
1
-1
/
+3
2017-07-13
DBG lots of debug printing
Nicolai Hähnle
1
-0
/
+39
2017-07-13
glsl/linker: add finalize_linked_nir_shader
Nicolai Hähnle
1
-0
/
+3
2017-07-13
glsl/linker: skip optimisations for SPIR-V shaders
Nicolai Hähnle
1
-7
/
+9
2017-07-13
glsl/linker: implement find_assignment_visitor for NIR shaders
Nicolai Hähnle
1
-18
/
+17
2017-07-13
glsl/linker: find built-in variable assignments by location instead of name
Nicolai Hähnle
1
-13
/
+17
2017-07-13
glsl/linker: start linking NIR shaders for SPIR-V
Nicolai Hähnle
1
-10
/
+33
2017-07-13
glsl/linker: move some non-GLSL specific steps to link_shader
Nicolai Hähnle
1
-53
/
+55
2017-07-05
glsl: explicitly zero out padding to gl_shader_variable bitfield
Nicolai Hähnle
1
-1
/
+4
2017-07-05
glsl: look for multiple variables simultaneously with find_assignment_visitor
Nicolai Hähnle
1
-41
/
+81
2017-07-03
glsl: simplify disable_varying_optimizations_for_sso
Nicolai Hähnle
1
-18
/
+11
2017-06-26
glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
Juan A. Suarez Romero
1
-2
/
+5
2017-06-13
glsl: simplify validate_intrastage_arrays
Nicolai Hähnle
1
-8
/
+0
2017-06-13
glsl: remove redundant record_compare check when linking globals
Nicolai Hähnle
1
-22
/
+17
2017-05-06
glsl: link bindless layout qualifiers
Samuel Pitoiset
1
-0
/
+44
2017-04-21
glsl: make use glsl_type::is_atomic_uint()
Samuel Pitoiset
1
-2
/
+1
2017-04-15
glsl: delay optimisations on individual shaders when cache is available
Timothy Arceri
1
-3
/
+0
2017-03-27
glsl: Interface Block instances don't need linking validation
Andres Gomez
1
-5
/
+9
2017-03-27
glsl: on UBO/SSBOs link error reset the number of active blocks to 0
Andres Gomez
1
-0
/
+6
2017-02-23
glsl: Raise a link error for non-SSO ES programs with a TES but no TCS.
Kenneth Graunke
1
-0
/
+10
2017-02-23
glsl: enable early_fragment_tests implicitly with post_depth_coverage
Iago Toral Quiroga
1
-1
/
+1
2017-02-17
glsl: fix scons builds with shader cache
Timothy Arceri
1
-0
/
+2
2017-02-17
glsl: don't reprocess or clear UBOs on cache fallback
Timothy Arceri
1
-29
/
+33
2017-02-17
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
1
-8
/
+12
2017-02-17
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
1
-1
/
+2
2017-02-17
glsl: add support for caching shaders with xfb qualifiers
Timothy Arceri
1
-1
/
+13
2017-02-17
glsl: make use of on disk shader cache
Timothy Arceri
1
-0
/
+5
2017-02-12
glsl: Drop resize-to-MaxPatchVertices hack.
Kenneth Graunke
1
-32
/
+0
2017-02-12
glsl: Update a comment about link errors for TCS && !TES.
Kenneth Graunke
1
-1
/
+9
2017-02-09
st/mesa/i965: create link status enum
Timothy Arceri
1
-3
/
+3
2017-01-25
glsl: lower constant arrays to uniform arrays before optimisation loop
Timothy Arceri
1
-13
/
+26
2017-01-23
glsl: fix tes linking regression
Timothy Arceri
1
-2
/
+2
2017-01-23
mesa/glsl: set and get cs layouts to and from shader_info
Timothy Arceri
1
-20
/
+15
2017-01-23
mesa/glsl: set and get gs layouts directly to and from shader_info
Timothy Arceri
1
-33
/
+37
2017-01-23
mesa/glsl/i965: set and get tes layouts directly to and from shader_info
Timothy Arceri
1
-31
/
+33
2017-01-23
glsl: use last_vert_prog to get last {clip,cull}_distance_array_size
Timothy Arceri
1
-14
/
+0
2017-01-23
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
Timothy Arceri
1
-16
/
+16
2017-01-23
st/mesa/glsl: change xfb_program field to last_vert_prog
Timothy Arceri
1
-24
/
+23
2017-01-20
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
1
-0
/
+1
2017-01-19
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
1
-37
/
+34
2017-01-19
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
1
-2
/
+1
2017-01-19
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
1
-1
/
+1
2017-01-19
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
1
-5
/
+3
2017-01-19
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
1
-5
/
+3
2017-01-19
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
1
-7
/
+5
2017-01-19
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
1
-13
/
+8
2017-01-19
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
1
-1
/
+1
2017-01-19
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
1
-2
/
+2
2017-01-19
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
1
-12
/
+12
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