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-rw-r--r--src/compiler/glsl/linker.cpp29
1 files changed, 11 insertions, 18 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 73ab8ff73c..15295da97e 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4517,24 +4517,17 @@ disable_varying_optimizations_for_sso(struct gl_shader_program *prog)
if (!sh)
continue;
- if (first == last) {
- /* For a single shader program only allow inputs to the vertex shader
- * and outputs from the fragment shader to be removed.
- */
- if (stage != MESA_SHADER_VERTEX)
- set_always_active_io(sh->ir, ir_var_shader_in);
- if (stage != MESA_SHADER_FRAGMENT)
- set_always_active_io(sh->ir, ir_var_shader_out);
- } else {
- /* For multi-stage separate shader programs only allow inputs and
- * outputs between the shader stages to be removed as well as inputs
- * to the vertex shader and outputs from the fragment shader.
- */
- if (stage == first && stage != MESA_SHADER_VERTEX)
- set_always_active_io(sh->ir, ir_var_shader_in);
- else if (stage == last && stage != MESA_SHADER_FRAGMENT)
- set_always_active_io(sh->ir, ir_var_shader_out);
- }
+ /* Prevent the removal of inputs to the first and outputs from the last
+ * stage, unless they are the initial pipeline inputs or final pipeline
+ * outputs, respectively.
+ *
+ * The removal of IO between shaders in the same program is always
+ * allowed.
+ */
+ if (stage == first && stage != MESA_SHADER_VERTEX)
+ set_always_active_io(sh->ir, ir_var_shader_in);
+ if (stage == last && stage != MESA_SHADER_FRAGMENT)
+ set_always_active_io(sh->ir, ir_var_shader_out);
}
}