diff options
-rw-r--r-- | src/gallium/drivers/vc5/Makefile.sources | 1 | ||||
-rw-r--r-- | src/gallium/drivers/vc5/meson.build | 1 | ||||
-rw-r--r-- | src/gallium/drivers/vc5/v3dx_context.h | 8 | ||||
-rw-r--r-- | src/gallium/drivers/vc5/v3dx_simulator.c | 179 | ||||
-rw-r--r-- | src/gallium/drivers/vc5/vc5_context.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/vc5/vc5_job.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/vc5/vc5_simulator.c | 140 | ||||
-rw-r--r-- | src/gallium/drivers/vc5/vc5_simulator_wrapper.cpp | 7 | ||||
-rw-r--r-- | src/gallium/drivers/vc5/vc5_simulator_wrapper.h | 1 |
9 files changed, 216 insertions, 125 deletions
diff --git a/src/gallium/drivers/vc5/Makefile.sources b/src/gallium/drivers/vc5/Makefile.sources index f942c74ca3..8377af77fb 100644 --- a/src/gallium/drivers/vc5/Makefile.sources +++ b/src/gallium/drivers/vc5/Makefile.sources @@ -26,5 +26,6 @@ C_SOURCES := \ $() VC5_PER_VERSION_SOURCES = \ + v3dx_simulator.c \ vc5_rcl.c \ $() diff --git a/src/gallium/drivers/vc5/meson.build b/src/gallium/drivers/vc5/meson.build index ad4395212b..951c321b51 100644 --- a/src/gallium/drivers/vc5/meson.build +++ b/src/gallium/drivers/vc5/meson.build @@ -46,6 +46,7 @@ files_libvc5 = files( ) files_per_version = files( + 'v3dx_simulator.c', 'vc5_rcl.c', ) diff --git a/src/gallium/drivers/vc5/v3dx_context.h b/src/gallium/drivers/vc5/v3dx_context.h index 19ca956922..e6bbfc6b3f 100644 --- a/src/gallium/drivers/vc5/v3dx_context.h +++ b/src/gallium/drivers/vc5/v3dx_context.h @@ -26,4 +26,12 @@ * be included from vc5_context.h. */ +struct v3d_hw; + void v3dX(emit_rcl)(struct vc5_job *job); + +void v3dX(simulator_init_regs)(struct v3d_hw *v3d); +int v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d, + struct drm_vc5_get_param *args); +void v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_vc5_submit_cl *submit, + uint32_t gmp_ofs); diff --git a/src/gallium/drivers/vc5/v3dx_simulator.c b/src/gallium/drivers/vc5/v3dx_simulator.c new file mode 100644 index 0000000000..2180787891 --- /dev/null +++ b/src/gallium/drivers/vc5/v3dx_simulator.c @@ -0,0 +1,179 @@ +/* + * Copyright © 2014-2017 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * @file vc5_simulator_hw.c + * + * Implements the actual HW interaction betweeh the GL driver's VC5 simulator and the simulator. + * + * The register headers between V3D versions will have conflicting defines, so + * all register interactions appear in this file and are compiled per V3D version + * we support. + */ + +#ifdef USE_VC5_SIMULATOR + +#include "vc5_screen.h" +#include "vc5_context.h" +#include "vc5_simulator_wrapper.h" + +#define HW_REGISTER_RO(x) (x) +#define HW_REGISTER_RW(x) (x) +#if V3D_VERSION >= 41 +#include "libs/core/v3d/registers/4.1.34.0/v3d.h" +#else +#include "libs/core/v3d/registers/3.3.0.0/v3d.h" +#endif + +#define V3D_WRITE(reg, val) v3d_hw_write_reg(v3d, reg, val) +#define V3D_READ(reg) v3d_hw_read_reg(v3d, reg) + +static void +vc5_flush_l3(struct v3d_hw *v3d) +{ + if (!v3d_hw_has_gca(v3d)) + return; + +#if V3D_VERSION < 40 + uint32_t gca_ctrl = V3D_READ(V3D_GCA_CACHE_CTRL); + + V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH_SET); + V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH_SET); +#endif +} + +/* Invalidates the L2 cache. This is a read-only cache. */ +static void +vc5_flush_l2(struct v3d_hw *v3d) +{ + V3D_WRITE(V3D_CTL_0_L2CACTL, + V3D_CTL_0_L2CACTL_L2CCLR_SET | + V3D_CTL_0_L2CACTL_L2CENA_SET); +} + +/* Invalidates texture L2 cachelines */ +static void +vc5_flush_l2t(struct v3d_hw *v3d) +{ + V3D_WRITE(V3D_CTL_0_L2TFLSTA, 0); + V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0); + V3D_WRITE(V3D_CTL_0_L2TCACTL, + V3D_CTL_0_L2TCACTL_L2TFLS_SET | + (0 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB)); +} + +/* Invalidates the slice caches. These are read-only caches. */ +static void +vc5_flush_slices(struct v3d_hw *v3d) +{ + V3D_WRITE(V3D_CTL_0_SLCACTL, ~0); +} + +static void +vc5_flush_caches(struct v3d_hw *v3d) +{ + vc5_flush_l3(v3d); + vc5_flush_l2(v3d); + vc5_flush_l2t(v3d); + vc5_flush_slices(v3d); +} + +int +v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d, + struct drm_vc5_get_param *args) +{ + static const uint32_t reg_map[] = { + [DRM_VC5_PARAM_V3D_UIFCFG] = V3D_HUB_CTL_UIFCFG, + [DRM_VC5_PARAM_V3D_HUB_IDENT1] = V3D_HUB_CTL_IDENT1, + [DRM_VC5_PARAM_V3D_HUB_IDENT2] = V3D_HUB_CTL_IDENT2, + [DRM_VC5_PARAM_V3D_HUB_IDENT3] = V3D_HUB_CTL_IDENT3, + [DRM_VC5_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_0_IDENT0, + [DRM_VC5_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_0_IDENT1, + [DRM_VC5_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_0_IDENT2, + }; + + if (args->param < ARRAY_SIZE(reg_map) && reg_map[args->param]) { + args->value = V3D_READ(reg_map[args->param]); + return 0; + } + + fprintf(stderr, "Unknown DRM_IOCTL_VC5_GET_PARAM(%lld)\n", + (long long)args->value); + abort(); +} + +void +v3dX(simulator_init_regs)(struct v3d_hw *v3d) +{ +#if V3D_VERSION == 33 + /* Set OVRTMUOUT to match kernel behavior. + * + * This means that the texture sampler uniform configuration's tmu + * output type field is used, instead of using the hardware default + * behavior based on the texture type. If you want the default + * behavior, you can still put "2" in the indirect texture state's + * output_type field. + */ + V3D_WRITE(V3D_CTL_0_MISCCFG, V3D_CTL_1_MISCCFG_OVRTMUOUT_SET); +#endif +} + +void +v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_vc5_submit_cl *submit, + uint32_t gmp_ofs) +{ + /* Completely reset the GMP. */ + V3D_WRITE(V3D_GMP_0_CFG, + V3D_GMP_0_CFG_PROTENABLE_SET); + V3D_WRITE(V3D_GMP_0_TABLE_ADDR, gmp_ofs); + V3D_WRITE(V3D_GMP_0_CLEAR_LOAD, ~0); + while (V3D_READ(V3D_GMP_0_STATUS) & + V3D_GMP_0_STATUS_CFG_BUSY_SET) { + ; + } + + vc5_flush_caches(v3d); + + V3D_WRITE(V3D_CLE_0_CT0QBA, submit->bcl_start); + V3D_WRITE(V3D_CLE_0_CT0QEA, submit->bcl_end); + + /* Wait for bin to complete before firing render, as it seems the + * simulator doesn't implement the semaphores. + */ + while (V3D_READ(V3D_CLE_0_CT0CA) != + V3D_READ(V3D_CLE_0_CT0EA)) { + v3d_hw_tick(v3d); + } + + V3D_WRITE(V3D_CLE_0_CT1QBA, submit->rcl_start); + V3D_WRITE(V3D_CLE_0_CT1QEA, submit->rcl_end); + + while (V3D_READ(V3D_CLE_0_CT1CA) != + V3D_READ(V3D_CLE_0_CT1EA) || + V3D_READ(V3D_CLE_1_CT1CA) != + V3D_READ(V3D_CLE_1_CT1EA)) { + v3d_hw_tick(v3d); + } +} + +#endif /* USE_VC5_SIMULATOR */ diff --git a/src/gallium/drivers/vc5/vc5_context.h b/src/gallium/drivers/vc5/vc5_context.h index 0e7cff7482..70ee333c43 100644 --- a/src/gallium/drivers/vc5/vc5_context.h +++ b/src/gallium/drivers/vc5/vc5_context.h @@ -452,8 +452,6 @@ void vc5_program_fini(struct pipe_context *pctx); void vc5_query_init(struct pipe_context *pctx); void vc5_simulator_init(struct vc5_screen *screen); -void vc5_simulator_init(struct vc5_screen *screen); -void vc5_simulator_destroy(struct vc5_screen *screen); void vc5_simulator_destroy(struct vc5_screen *screen); int vc5_simulator_flush(struct vc5_context *vc5, struct drm_vc5_submit_cl *args, diff --git a/src/gallium/drivers/vc5/vc5_job.c b/src/gallium/drivers/vc5/vc5_job.c index 02a7d53a99..a5edbe7c20 100644 --- a/src/gallium/drivers/vc5/vc5_job.c +++ b/src/gallium/drivers/vc5/vc5_job.c @@ -371,6 +371,8 @@ vc5_clif_dump(struct vc5_context *vc5, struct vc5_job *job) void vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job) { + MAYBE_UNUSED struct vc5_screen *screen = vc5->screen; + if (!job->needs_flush) goto done; diff --git a/src/gallium/drivers/vc5/vc5_simulator.c b/src/gallium/drivers/vc5/vc5_simulator.c index 95aa79d0a0..d3ab2bc539 100644 --- a/src/gallium/drivers/vc5/vc5_simulator.c +++ b/src/gallium/drivers/vc5/vc5_simulator.c @@ -56,10 +56,6 @@ #include "util/u_mm.h" #include "vc5_simulator_wrapper.h" -#define HW_REGISTER_RO(x) (x) -#define HW_REGISTER_RW(x) (x) -#include "libs/core/v3d/registers/3.3.0.0/v3d.h" - #include "vc5_screen.h" #include "vc5_context.h" @@ -68,6 +64,7 @@ static struct vc5_simulator_state { mtx_t mutex; struct v3d_hw *v3d; + int ver; /* Base virtual address of the heap. */ void *mem; @@ -359,57 +356,6 @@ vc5_dump_to_file(struct vc5_exec_info *exec) } #endif -#define V3D_WRITE(reg, val) v3d_hw_write_reg(sim_state.v3d, reg, val) -#define V3D_READ(reg) v3d_hw_read_reg(sim_state.v3d, reg) - -static void -vc5_flush_l3(void) -{ - if (!v3d_hw_has_gca(sim_state.v3d)) - return; - - uint32_t gca_ctrl = V3D_READ(V3D_GCA_CACHE_CTRL); - - V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH_SET); - V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH_SET); -} - -/* Invalidates the L2 cache. This is a read-only cache. */ -static void -vc5_flush_l2(void) -{ - V3D_WRITE(V3D_CTL_0_L2CACTL, - V3D_CTL_0_L2CACTL_L2CCLR_SET | - V3D_CTL_0_L2CACTL_L2CENA_SET); -} - -/* Invalidates texture L2 cachelines */ -static void -vc5_flush_l2t(void) -{ - V3D_WRITE(V3D_CTL_0_L2TFLSTA, 0); - V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0); - V3D_WRITE(V3D_CTL_0_L2TCACTL, - V3D_CTL_0_L2TCACTL_L2TFLS_SET | - (0 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB)); -} - -/* Invalidates the slice caches. These are read-only caches. */ -static void -vc5_flush_slices(void) -{ - V3D_WRITE(V3D_CTL_0_SLCACTL, ~0); -} - -static void -vc5_flush_caches(void) -{ - vc5_flush_l3(); - vc5_flush_l2(); - vc5_flush_l2t(); - vc5_flush_slices(); -} - int vc5_simulator_flush(struct vc5_context *vc5, struct drm_vc5_submit_cl *submit, struct vc5_job *job) @@ -447,38 +393,10 @@ vc5_simulator_flush(struct vc5_context *vc5, //vc5_dump_to_file(&exec); - /* Completely reset the GMP. */ - v3d_hw_write_reg(sim_state.v3d, V3D_GMP_0_CFG, - V3D_GMP_0_CFG_PROTENABLE_SET); - v3d_hw_write_reg(sim_state.v3d, V3D_GMP_0_TABLE_ADDR, file->gmp->ofs); - v3d_hw_write_reg(sim_state.v3d, V3D_GMP_0_CLEAR_LOAD, ~0); - while (v3d_hw_read_reg(sim_state.v3d, V3D_GMP_0_STATUS) & - V3D_GMP_0_STATUS_CFG_BUSY_SET) { - ; - } - - vc5_flush_caches(); - - v3d_hw_write_reg(sim_state.v3d, V3D_CLE_0_CT0QBA, submit->bcl_start); - v3d_hw_write_reg(sim_state.v3d, V3D_CLE_0_CT0QEA, submit->bcl_end); - - /* Wait for bin to complete before firing render, as it seems the - * simulator doesn't implement the semaphores. - */ - while (v3d_hw_read_reg(sim_state.v3d, V3D_CLE_0_CT0CA) != - v3d_hw_read_reg(sim_state.v3d, V3D_CLE_0_CT0EA)) { - v3d_hw_tick(sim_state.v3d); - } - - v3d_hw_write_reg(sim_state.v3d, V3D_CLE_0_CT1QBA, submit->rcl_start); - v3d_hw_write_reg(sim_state.v3d, V3D_CLE_0_CT1QEA, submit->rcl_end); - - while (v3d_hw_read_reg(sim_state.v3d, V3D_CLE_0_CT1CA) != - v3d_hw_read_reg(sim_state.v3d, V3D_CLE_0_CT1EA) || - v3d_hw_read_reg(sim_state.v3d, V3D_CLE_1_CT1CA) != - v3d_hw_read_reg(sim_state.v3d, V3D_CLE_1_CT1EA)) { - v3d_hw_tick(sim_state.v3d); - } + if (sim_state.ver >= 41) + v3d41_simulator_flush(sim_state.v3d, submit, file->gmp->ofs); + else + v3d33_simulator_flush(sim_state.v3d, submit, file->gmp->ofs); ret = vc5_simulator_unpin_bos(fd, job); if (ret) @@ -607,25 +525,10 @@ vc5_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args) static int vc5_simulator_get_param_ioctl(int fd, struct drm_vc5_get_param *args) { - static const uint32_t reg_map[] = { - [DRM_VC5_PARAM_V3D_UIFCFG] = V3D_HUB_CTL_UIFCFG, - [DRM_VC5_PARAM_V3D_HUB_IDENT1] = V3D_HUB_CTL_IDENT1, - [DRM_VC5_PARAM_V3D_HUB_IDENT2] = V3D_HUB_CTL_IDENT2, - [DRM_VC5_PARAM_V3D_HUB_IDENT3] = V3D_HUB_CTL_IDENT3, - [DRM_VC5_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_0_IDENT0, - [DRM_VC5_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_0_IDENT1, - [DRM_VC5_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_0_IDENT2, - }; - - if (args->param < ARRAY_SIZE(reg_map) && reg_map[args->param]) { - args->value = v3d_hw_read_reg(sim_state.v3d, - reg_map[args->param]); - return 0; - } - - fprintf(stderr, "Unknown DRM_IOCTL_VC5_GET_PARAM(%lld)\n", - (long long)args->value); - abort(); + if (sim_state.ver >= 41) + return v3d41_simulator_get_param_ioctl(sim_state.v3d, args); + else + return v3d33_simulator_get_param_ioctl(sim_state.v3d, args); } int @@ -662,21 +565,7 @@ vc5_simulator_ioctl(int fd, unsigned long request, void *args) } static void -vc5_simulator_init_regs(void) -{ - /* Set OVRTMUOUT to match kernel behavior. - * - * This means that the texture sampler uniform configuration's tmu - * output type field is used, instead of using the hardware default - * behavior based on the texture type. If you want the default - * behavior, you can still put "2" in the indirect texture state's - * output_type field. - */ - V3D_WRITE(V3D_CTL_0_MISCCFG, V3D_CTL_1_MISCCFG_OVRTMUOUT_SET); -} - -static void -vc5_simulator_init_global(void) +vc5_simulator_init_global(const struct v3d_device_info *devinfo) { mtx_lock(&sim_state.mutex); if (sim_state.refcount++) { @@ -698,6 +587,8 @@ vc5_simulator_init_global(void) struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0); memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096); + sim_state.ver = v3d_hw_get_version(sim_state.v3d); + mtx_unlock(&sim_state.mutex); sim_state.fd_map = @@ -705,13 +596,16 @@ vc5_simulator_init_global(void) _mesa_hash_pointer, _mesa_key_pointer_equal); - vc5_simulator_init_regs(); + if (sim_state.ver >= 41) + v3d41_simulator_init_regs(sim_state.v3d); + else + v3d33_simulator_init_regs(sim_state.v3d); } void vc5_simulator_init(struct vc5_screen *screen) { - vc5_simulator_init_global(); + vc5_simulator_init_global(&screen->devinfo); screen->sim_file = rzalloc(screen, struct vc5_simulator_file); struct vc5_simulator_file *sim_file = screen->sim_file; diff --git a/src/gallium/drivers/vc5/vc5_simulator_wrapper.cpp b/src/gallium/drivers/vc5/vc5_simulator_wrapper.cpp index 1e3c5c8f8c..5776aea20b 100644 --- a/src/gallium/drivers/vc5/vc5_simulator_wrapper.cpp +++ b/src/gallium/drivers/vc5/vc5_simulator_wrapper.cpp @@ -76,6 +76,13 @@ void v3d_hw_tick(struct v3d_hw *hw) return hw->tick(); } +int v3d_hw_get_version(struct v3d_hw *hw) +{ + const V3D_HUB_IDENT_T *ident = hw->get_hub_ident(); + + return ident->tech_version * 10 + ident->revision; +} + } #endif /* USE_VC5_SIMULATOR */ diff --git a/src/gallium/drivers/vc5/vc5_simulator_wrapper.h b/src/gallium/drivers/vc5/vc5_simulator_wrapper.h index 14009abf6a..8b5dca15ed 100644 --- a/src/gallium/drivers/vc5/vc5_simulator_wrapper.h +++ b/src/gallium/drivers/vc5/vc5_simulator_wrapper.h @@ -37,6 +37,7 @@ bool v3d_hw_has_gca(struct v3d_hw *hw); uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg); void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val); void v3d_hw_tick(struct v3d_hw *hw); +int v3d_hw_get_version(struct v3d_hw *hw); #ifdef __cplusplus } |