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author | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-05-16 01:51:41 +0200 |
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committer | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-07-05 12:34:01 +0200 |
commit | b1d98e6d544a7120a2d27d5217acf6472c9fb077 (patch) | |
tree | daaf4c8bf5d2557cd02c65c9214f8bc30b5d7457 /src/gallium/drivers/radeonsi/si_shader.c | |
parent | 95ee7e0cfef3c6891baf8526f1acf9b063859435 (diff) |
radeonsi: enable R600_DEBUG=nir for vertex and fragment shadersnir-v2
Also, disable geometry and tessellation shaders. Mixing and matching NIR
and TGSI shaders should work (and I've tested it for the VS/PS interface),
but geometry and tessellation requires VS-as-ES/LS, which isn't implemented
yet for NIR.
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
0 files changed, 0 insertions, 0 deletions