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authorNicolai Hähnle <nicolai.haehnle@amd.com>2017-05-16 01:51:41 +0200
committerNicolai Hähnle <nicolai.haehnle@amd.com>2017-07-05 12:34:01 +0200
commitb1d98e6d544a7120a2d27d5217acf6472c9fb077 (patch)
treedaaf4c8bf5d2557cd02c65c9214f8bc30b5d7457 /include/pci_ids
parent95ee7e0cfef3c6891baf8526f1acf9b063859435 (diff)
radeonsi: enable R600_DEBUG=nir for vertex and fragment shadersnir-v2
Also, disable geometry and tessellation shaders. Mixing and matching NIR and TGSI shaders should work (and I've tested it for the VS/PS interface), but geometry and tessellation requires VS-as-ES/LS, which isn't implemented yet for NIR.
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