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authorNathan Kidd <nkidd@opentext.com>2014-01-03 16:44:00 -0700
committerBrian Paul <brianp@vmware.com>2014-01-06 09:55:38 -0700
commit0691b37732e3b032fbd354537b20090a3ee8e122 (patch)
tree4883628a61a373fb6c9af69231b5433fa97d01f3 /docs/egl.html
parenta61ae2aa01c9b1976ba4107c1564e0c3f94aea4d (diff)
docs: fix misspellings
Fixed what I noticed; no warranty for exhaustiveness. Signed-off-by: Nathan Kidd <nkidd@opentext.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs/egl.html')
-rw-r--r--docs/egl.html8
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/egl.html b/docs/egl.html
index 240cec53af..dc23241943 100644
--- a/docs/egl.html
+++ b/docs/egl.html
@@ -88,7 +88,7 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
-seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
+separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
@@ -223,7 +223,7 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<dd>
<p>This driver is based on Gallium3D. It supports all rendering APIs and
-hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
+hardware supported by Gallium3D. It is the only driver that supports OpenVG.
The supported platforms are X11, DRM, FBDEV, and GDI.</p>
<p>This driver comes with its own hardware drivers
@@ -273,8 +273,8 @@ longer than the display that creates them.</p>
<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
display resources should be destroyed. Similarly, when a thread is released
-throught <code>eglReleaseThread</code>, all current display resources should be
-released. Another way to destory or release resources is through functions
+through <code>eglReleaseThread</code>, all current display resources should be
+released. Another way to destroy or release resources is through functions
such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
<p>When a resource that is current to some thread is destroyed, the resource