From 0691b37732e3b032fbd354537b20090a3ee8e122 Mon Sep 17 00:00:00 2001 From: Nathan Kidd Date: Fri, 3 Jan 2014 16:44:00 -0700 Subject: docs: fix misspellings Fixed what I noticed; no warranty for exhaustiveness. Signed-off-by: Nathan Kidd Reviewed-by: Brian Paul --- docs/egl.html | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'docs/egl.html') diff --git a/docs/egl.html b/docs/egl.html index 240cec53af..dc23241943 100644 --- a/docs/egl.html +++ b/docs/egl.html @@ -88,7 +88,7 @@ drivers will be installed to ${libdir}/egl.

List the platforms (window systems) to support. Its argument is a comma -seprated string such as --with-egl-platforms=x11,drm. It decides +separated string such as --with-egl-platforms=x11,drm. It decides the platforms a driver may support. The first listed platform is also used by the main library to decide the native platform: the platform the EGL native types such as EGLNativeDisplayType or @@ -223,7 +223,7 @@ the X server directly using (XCB-)DRI2 protocol.

This driver is based on Gallium3D. It supports all rendering APIs and -hardwares supported by Gallium3D. It is the only driver that supports OpenVG. +hardware supported by Gallium3D. It is the only driver that supports OpenVG. The supported platforms are X11, DRM, FBDEV, and GDI.

This driver comes with its own hardware drivers @@ -273,8 +273,8 @@ longer than the display that creates them.

In EGL, when a display is terminated through eglTerminate, all display resources should be destroyed. Similarly, when a thread is released -throught eglReleaseThread, all current display resources should be -released. Another way to destory or release resources is through functions +through eglReleaseThread, all current display resources should be +released. Another way to destroy or release resources is through functions such as eglDestroySurface or eglMakeCurrent.

When a resource that is current to some thread is destroyed, the resource -- cgit v1.2.3