diff options
author | Eric Anholt <eric@anholt.net> | 2018-01-03 11:08:53 -0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2018-01-12 21:51:54 -0800 |
commit | f13fe510d1d5d68b63f90ce63a7153220a25e138 (patch) | |
tree | 41e4313d3c349a0c8448cb7cb05a7cd2e19597bc | |
parent | 2c48ce74f7b8ac9a2a47f6f8db7fe9b1639e3755 (diff) |
broadcom/vc5: Move the TLB loads and stores to helper functions.
This is going to get more complicated with V3D 4.1 support, which redoes
all the TLB packets.
-rw-r--r-- | src/gallium/drivers/vc5/vc5_rcl.c | 85 |
1 files changed, 50 insertions, 35 deletions
diff --git a/src/gallium/drivers/vc5/vc5_rcl.c b/src/gallium/drivers/vc5/vc5_rcl.c index 659b839270..8ed8c486f2 100644 --- a/src/gallium/drivers/vc5/vc5_rcl.c +++ b/src/gallium/drivers/vc5/vc5_rcl.c @@ -28,6 +28,13 @@ #include "broadcom/common/v3d_macros.h" #include "broadcom/cle/v3dx_pack.h" +#define PIPE_CLEAR_COLOR_BUFFERS (PIPE_CLEAR_COLOR0 | \ + PIPE_CLEAR_COLOR1 | \ + PIPE_CLEAR_COLOR2 | \ + PIPE_CLEAR_COLOR3) \ + +#define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1) + static void load_raw(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer) { @@ -92,21 +99,8 @@ flush_last_load(struct vc5_cl *cl) } static void -vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf) +vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl) { - /* Emit the generic list in our indirect state -- the rcl will just - * have pointers into it. - */ - struct vc5_cl *cl = &job->indirect; - vc5_cl_ensure_space(cl, 200, 1); - struct vc5_cl_reloc tile_list_start = cl_get_address(cl); - - const uint32_t pipe_clear_color_buffers = (PIPE_CLEAR_COLOR0 | - PIPE_CLEAR_COLOR1 | - PIPE_CLEAR_COLOR2 | - PIPE_CLEAR_COLOR3); - const uint32_t first_color_buffer_bit = (ffs(PIPE_CLEAR_COLOR0) - 1); - uint32_t read_but_not_cleared = job->resolve & ~job->cleared; for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) { @@ -140,39 +134,29 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf) if (read_but_not_cleared) { cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) { load.disable_colour_buffer_load = - (~read_but_not_cleared & pipe_clear_color_buffers) >> - first_color_buffer_bit; + (~read_but_not_cleared & + PIPE_CLEAR_COLOR_BUFFERS) >> + PIPE_FIRST_COLOR_BUFFER_BIT; load.enable_z_load = read_but_not_cleared & PIPE_CLEAR_DEPTH; load.enable_stencil_load = read_but_not_cleared & PIPE_CLEAR_STENCIL; } } +} - /* Tile Coordinates triggers the reload and sets where the stores - * go. There must be one per store packet. - */ - cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); - - /* The binner starts out writing tiles assuming that the initial mode - * is triangles, so make sure that's the case. - */ - cl_emit(cl, PRIMITIVE_LIST_FORMAT, fmt) { - fmt.data_type = LIST_INDEXED; - fmt.primitive_type = LIST_TRIANGLES; - } - - cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch); - - bool needs_color_clear = job->cleared & pipe_clear_color_buffers; +static void +vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl) +{ + bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS; bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH; bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL; /* Note that only the color RT being stored will be cleared by a * STORE_GENERAL, or all of them if the buffer is NONE. */ bool msaa_color_clear = (needs_color_clear && - (job->cleared & pipe_clear_color_buffers) == - (job->resolve & pipe_clear_color_buffers)); + (job->cleared & PIPE_CLEAR_COLOR_BUFFERS) == + (job->resolve & PIPE_CLEAR_COLOR_BUFFERS)); uint32_t stores_pending = job->resolve; @@ -217,7 +201,8 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf) cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) { store.disable_color_buffer_write = - (~stores_pending >> first_color_buffer_bit) & 0xf; + (~stores_pending >> + PIPE_FIRST_COLOR_BUFFER_BIT) & 0xf; store.enable_z_write = stores_pending & PIPE_CLEAR_DEPTH; store.enable_stencil_write = stores_pending & PIPE_CLEAR_STENCIL; @@ -240,6 +225,36 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf) store.buffer_to_store = NONE; } } +} + +static void +vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf) +{ + /* Emit the generic list in our indirect state -- the rcl will just + * have pointers into it. + */ + struct vc5_cl *cl = &job->indirect; + vc5_cl_ensure_space(cl, 200, 1); + struct vc5_cl_reloc tile_list_start = cl_get_address(cl); + + vc5_rcl_emit_loads(job, cl); + + /* Tile Coordinates triggers the reload and sets where the stores + * go. There must be one per store packet. + */ + cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); + + /* The binner starts out writing tiles assuming that the initial mode + * is triangles, so make sure that's the case. + */ + cl_emit(cl, PRIMITIVE_LIST_FORMAT, fmt) { + fmt.data_type = LIST_INDEXED; + fmt.primitive_type = LIST_TRIANGLES; + } + + cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch); + + vc5_rcl_emit_stores(job, cl); cl_emit(cl, RETURN_FROM_SUB_LIST, ret); |