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authorEric Anholt <eric@anholt.net>2018-01-10 12:22:38 -0800
committerEric Anholt <eric@anholt.net>2018-01-12 21:56:24 -0800
commitacf30e4916457476c46ebee6977bf66e1512387b (patch)
tree89767b749feabd1b81fedb365b562529ca3cb276
parent725d73981a338e967a2c83499e98081e95097fb3 (diff)
broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.
For V4.1 texturing, I need the V4.1 XML, so the main compiler needs to stop including V3.3 XML.
-rw-r--r--src/broadcom/Makefile.sources1
-rw-r--r--src/broadcom/compiler/meson.build1
-rw-r--r--src/broadcom/compiler/nir_to_vir.c36
-rw-r--r--src/broadcom/compiler/v3d33_vpm_setup.c75
-rw-r--r--src/broadcom/compiler/v3d_compiler.h3
5 files changed, 82 insertions, 34 deletions
diff --git a/src/broadcom/Makefile.sources b/src/broadcom/Makefile.sources
index 2a6351b9a1..827c1944af 100644
--- a/src/broadcom/Makefile.sources
+++ b/src/broadcom/Makefile.sources
@@ -29,6 +29,7 @@ BROADCOM_FILES = \
compiler/vir_to_qpu.c \
compiler/qpu_schedule.c \
compiler/qpu_validate.c \
+ compiler/v3d33_vpm_setup.c \
compiler/v3d_compiler.h \
compiler/v3d_nir_lower_io.c \
compiler/v3d_nir_lower_txf_ms.c \
diff --git a/src/broadcom/compiler/meson.build b/src/broadcom/compiler/meson.build
index 8f2ee7542c..8a7211b649 100644
--- a/src/broadcom/compiler/meson.build
+++ b/src/broadcom/compiler/meson.build
@@ -30,6 +30,7 @@ libbroadcom_compiler_files = files(
'vir_to_qpu.c',
'qpu_schedule.c',
'qpu_validate.c',
+ 'v3d33_vpm_setup.c',
'v3d_compiler.h',
'v3d_nir_lower_io.c',
'v3d_nir_lower_txf_ms.c',
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 0400a683b7..e76a87ca4c 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -1315,22 +1315,7 @@ emit_vpm_write_setup(struct v3d_compile *c)
if (c->devinfo->ver >= 40)
return;
- uint32_t packed;
- struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP unpacked = {
- V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_header,
-
- .horiz = true,
- .laned = false,
- .segs = true,
- .stride = 1,
- .size = VPM_SETUP_SIZE_32_BIT,
- .addr = 0,
- };
-
- V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_pack(NULL,
- (uint8_t *)&packed,
- &unpacked);
- vir_VPMSETUP(c, vir_uniform_ui(c, packed));
+ v3d33_vir_vpm_write_setup(c);
}
static void
@@ -1443,24 +1428,7 @@ ntq_emit_vpm_read(struct v3d_compile *c,
uint32_t num_components = MIN2(*remaining, 32);
- struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP unpacked = {
- V3D33_VPM_GENERIC_BLOCK_READ_SETUP_header,
-
- .horiz = true,
- .laned = false,
- /* If the field is 0, that means a read count of 32. */
- .num = num_components & 31,
- .segs = true,
- .stride = 1,
- .size = VPM_SETUP_SIZE_32_BIT,
- .addr = c->num_inputs,
- };
-
- uint32_t packed;
- V3D33_VPM_GENERIC_BLOCK_READ_SETUP_pack(NULL,
- (uint8_t *)&packed,
- &unpacked);
- vir_VPMSETUP(c, vir_uniform_ui(c, packed));
+ v3d33_vir_vpm_read_setup(c, num_components);
*num_components_queued = num_components - 1;
*remaining -= num_components;
diff --git a/src/broadcom/compiler/v3d33_vpm_setup.c b/src/broadcom/compiler/v3d33_vpm_setup.c
new file mode 100644
index 0000000000..8bce67dfae
--- /dev/null
+++ b/src/broadcom/compiler/v3d33_vpm_setup.c
@@ -0,0 +1,75 @@
+/*
+ * Copyright © 2016-2018 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "v3d_compiler.h"
+
+/* We don't do any address packing. */
+#define __gen_user_data void
+#define __gen_address_type uint32_t
+#define __gen_address_offset(reloc) (*reloc)
+#define __gen_emit_reloc(cl, reloc)
+#include "broadcom/cle/v3d_packet_v33_pack.h"
+
+void
+v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components)
+{
+ struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP unpacked = {
+ V3D33_VPM_GENERIC_BLOCK_READ_SETUP_header,
+
+ .horiz = true,
+ .laned = false,
+ /* If the field is 0, that means a read count of 32. */
+ .num = num_components & 31,
+ .segs = true,
+ .stride = 1,
+ .size = VPM_SETUP_SIZE_32_BIT,
+ .addr = c->num_inputs,
+ };
+
+ uint32_t packed;
+ V3D33_VPM_GENERIC_BLOCK_READ_SETUP_pack(NULL,
+ (uint8_t *)&packed,
+ &unpacked);
+ vir_VPMSETUP(c, vir_uniform_ui(c, packed));
+}
+
+void
+v3d33_vir_vpm_write_setup(struct v3d_compile *c)
+{
+ uint32_t packed;
+ struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP unpacked = {
+ V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_header,
+
+ .horiz = true,
+ .laned = false,
+ .segs = true,
+ .stride = 1,
+ .size = VPM_SETUP_SIZE_32_BIT,
+ .addr = 0,
+ };
+
+ V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_pack(NULL,
+ (uint8_t *)&packed,
+ &unpacked);
+ vir_VPMSETUP(c, vir_uniform_ui(c, packed));
+}
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index cb3614edcb..15cc16ceb6 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -684,6 +684,9 @@ void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
void vir_lower_uniforms(struct v3d_compile *c);
+void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
+void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
+
void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
void qpu_validate(struct v3d_compile *c);