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path: root/src/gallium/include/pipe/p_defines.h
AgeCommit message (Expand)AuthorFilesLines
2018-11-28winsys/amdgpu: explicitly declare whether buffer_map is permanent or notNicolai Hähnle1-1/+7
2018-11-09gallium: add PIPE_CONTEXT_LOSE_CONTEXT_ON_RESETMarek Olšák1-0/+3
2018-10-30gallium: rework PIPE_HANDLE_USAGE_* flagsMarek Olšák1-5/+3
2018-09-10gallium: New cap PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET.Mathias Fröhlich1-0/+1
2018-09-07gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGETMarek Olšák1-0/+1
2018-09-07gallium: add pipe_context::set_context_param for tuning perf on AMD Zen (v2)Marek Olšák1-0/+14
2018-09-06gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsiMarek Olšák1-0/+1
2018-09-06gallium: add PIPE_CAP_RASTERIZER_SUBPIXEL_BITSMarek Olšák1-0/+1
2018-09-05gallium: add PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER{S,_BUFFERS}Erik Faye-Lund1-0/+2
2018-09-05gallium: add PIPE_CAP_MAX_COMBINED_SHADER_BUFFERSErik Faye-Lund1-0/+1
2018-08-24gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke1-0/+1
2018-08-23gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák1-0/+1
2018-08-23gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák1-0/+1
2018-07-31gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák1-0/+1
2018-06-20gallium: add scalar isa shader capChristian Gmeiner1-0/+1
2018-06-14gallium: add support for programmable sample locationsRhys Perry1-0/+1
2018-05-29gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák1-0/+1
2018-04-30gallium: add initial support for conservative rasterizationRhys Perry1-0/+20
2018-03-20gallium: add packed uniform CAPTimothy Arceri1-0/+1
2018-02-17gallium: allow drivers to impose BO flags restrictions on constant buffer 0Marek Olšák1-0/+1
2018-02-14gallium: drop all the guard band float caps.Dave Airlie1-4/+0
2018-02-01gallium/st/clover: remove unused PIPE_SHADER_IR_LLVMTimothy Arceri1-1/+0
2018-01-30gallium: introduce PIPE_FD_TYPE_SYNCOBJAndres Rodriguez1-0/+1
2018-01-30gallium: introduce PIPE_CAP_FENCE_SIGNAL v2Andres Rodriguez1-0/+1
2018-01-30gallium: add type parameter to create_fence_fdAndres Rodriguez1-0/+5
2018-01-17gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák1-1/+0
2018-01-17gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAPMarek Olšák1-1/+0
2018-01-17gallium: remove PIPE_CAP_TWO_SIDED_STENCILMarek Olšák1-1/+0
2017-12-19gallium: plumb context priority through to driverRob Clark1-0/+21
2017-11-10gallium: add CAPs to support HW atomic counters. (v3)Dave Airlie1-0/+2
2017-11-09gallium: add PIPE_FLUSH_{TOP,BOTTOM}_OF_PIPE bitsNicolai Hähnle1-0/+2
2017-11-09gallium: add PIPE_FLUSH_ASYNC and PIPE_FLUSH_HINT_FINISHNicolai Hähnle1-0/+2
2017-11-06gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák1-0/+1
2017-11-01gallium: add cap for driver specified max combined shader resources.Dave Airlie1-0/+1
2017-10-10gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt1-0/+1
2017-10-06gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESSMarek Olšák1-0/+1
2017-09-29gallium: add LDEXP TGSI instruction and corresponding capNicolai Hähnle1-0/+1
2017-09-21gallium: Add PIPE_SHADER_CAP_INT64_ATOMICSJan Vesely1-0/+1
2017-09-18gallium: Add PIPE_SHADER_CAP_FP16Jan Vesely1-0/+1
2017-09-18gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVENicolai Hähnle1-0/+2
2017-09-15gallium: introduce PIPE_CAP_LOAD_CONSTBUFTimothy Arceri1-0/+1
2017-08-22gallium: remove unused PIPE_DUMP_* definesNicolai Hähnle1-3/+0
2017-08-06gallium: introduce device/driver UUID queriesAndres Rodriguez1-0/+1
2017-08-04gallium: get rid of pipe_screen_config::flagsNicolai Hähnle1-6/+0
2017-08-03gallium: introduce PIPE_CAP_MEMOBJTimothy Arceri1-0/+1
2017-08-02gallium: add PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE and corresponding capNicolai Hähnle1-0/+3
2017-07-31gallium: add PIPE_CAP_NIR_SAMPLERS_AS_DEREFNicolai Hähnle1-0/+1
2017-06-23st/dri: add a drirc workaround for Rocket LeagueMarek Olšák1-0/+6
2017-06-14gallium: add PIPE_CAP_BINDLESS_TEXTURESamuel Pitoiset1-0/+1
2017-06-02gallium: Add a cap to check if the driver supports ARB_post_depth_coverageLyude1-0/+1