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authorBrian Paul <brianp@vmware.com>2009-04-03 10:29:11 -0600
committerBrian Paul <brianp@vmware.com>2009-04-03 11:06:27 -0600
commitb8a200ac9d11c09646de9b7d3f3f64a742c6abe3 (patch)
tree7956799a6584a333aad65e95538fc5f834f460e9
parenta7b6a28b0c2bac9cbafb193923e3bc84855369d3 (diff)
mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()
Also, s/pow/_mesa_pow/
-rw-r--r--src/mesa/shader/prog_execute.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 0bc8d5f6a79..bdac1d4f8a6 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -836,7 +836,7 @@ _mesa_execute_program(GLcontext * ctx,
* result.z = result.x * APPX(result.y)
* We do what the ARB extension says.
*/
- q[2] = (GLfloat) pow(2.0, t[0]);
+ q[2] = (GLfloat) _mesa_pow(2.0, t[0]);
}
q[1] = t[0] - floor_t0;
q[3] = 1.0F;
@@ -949,7 +949,7 @@ _mesa_execute_program(GLcontext * ctx,
if (a[1] == 0.0 && a[3] == 0.0)
result[2] = 1.0;
else
- result[2] = EXPF(a[3] * LOGF(a[1]));
+ result[2] = (GLfloat) _mesa_pow(a[1], a[3]);
}
else {
result[2] = 0.0;