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|
/*
* Copyright © 2014 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include "glamor_priv.h"
#include "glamor_transfer.h"
#include "glamor_prepare.h"
#include "glamor_transform.h"
struct copy_args {
PixmapPtr src_pixmap;
glamor_pixmap_fbo *src;
uint32_t bitplane;
int dx, dy;
};
static Bool
use_copyarea(PixmapPtr dst, GCPtr gc, glamor_program *prog, void *arg)
{
struct copy_args *args = arg;
glamor_pixmap_fbo *src = args->src;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, src->tex);
glUniform2f(prog->fill_offset_uniform, args->dx, args->dy);
glUniform2f(prog->fill_size_uniform, src->width, src->height);
return TRUE;
}
static const glamor_facet glamor_facet_copyarea = {
"copy_area",
.vs_vars = "attribute vec2 primitive;\n",
.vs_exec = (GLAMOR_POS(gl_Position, primitive.xy)
" fill_pos = (fill_offset + primitive.xy) / fill_size;\n"),
.fs_exec = " gl_FragColor = texture2D(sampler, fill_pos);\n",
.locations = glamor_program_location_fill,
.use = use_copyarea,
};
/*
* Configure the copy plane program for the current operation
*/
static Bool
use_copyplane(PixmapPtr dst, GCPtr gc, glamor_program *prog, void *arg)
{
struct copy_args *args = arg;
glamor_pixmap_fbo *src = args->src;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, src->tex);
glUniform2f(prog->fill_offset_uniform, args->dx, args->dy);
glUniform2f(prog->fill_size_uniform, src->width, src->height);
glamor_set_color(dst, gc->fgPixel, prog->fg_uniform);
glamor_set_color(dst, gc->bgPixel, prog->bg_uniform);
/* XXX handle 2 10 10 10 and 1555 formats; presumably the pixmap private knows this? */
switch (args->src_pixmap->drawable.depth) {
case 24:
glUniform4ui(prog->bitplane_uniform,
(args->bitplane >> 16) & 0xff,
(args->bitplane >> 8) & 0xff,
(args->bitplane ) & 0xff,
0);
glUniform4f(prog->bitmul_uniform, 0xff, 0xff, 0xff, 0);
break;
case 32:
glUniform4ui(prog->bitplane_uniform,
(args->bitplane >> 16) & 0xff,
(args->bitplane >> 8) & 0xff,
(args->bitplane ) & 0xff,
(args->bitplane >> 24) & 0xff);
glUniform4f(prog->bitmul_uniform, 0xff, 0xff, 0xff, 0xff);
break;
case 16:
glUniform4ui(prog->bitplane_uniform,
(args->bitplane >> 11) & 0x1f,
(args->bitplane >> 5) & 0x3f,
(args->bitplane ) & 0x1f,
0);
glUniform4f(prog->bitmul_uniform, 0x1f, 0x3f, 0x1f, 0);
break;
case 15:
glUniform4ui(prog->bitplane_uniform,
(args->bitplane >> 10) & 0x1f,
(args->bitplane >> 5) & 0x1f,
(args->bitplane ) & 0x1f,
0);
glUniform4f(prog->bitmul_uniform, 0x1f, 0x1f, 0x1f, 0);
break;
case 8:
glUniform4ui(prog->bitplane_uniform,
0, 0, 0, args->bitplane);
glUniform4f(prog->bitmul_uniform, 0, 0, 0, 0xff);
break;
case 1:
glUniform4ui(prog->bitplane_uniform,
0, 0, 0, args->bitplane);
glUniform4f(prog->bitmul_uniform, 0, 0, 0, 0xff);
break;
}
return TRUE;
}
static const glamor_facet glamor_facet_copyplane = {
"copy_plane",
.version = 130,
.vs_vars = "attribute vec2 primitive;\n",
.vs_exec = (GLAMOR_POS(gl_Position, (primitive.xy))
" fill_pos = (fill_offset + primitive.xy) / fill_size;\n"),
.fs_exec = (" uvec4 bits = uvec4(round(texture2D(sampler, fill_pos) * bitmul));\n"
" if ((bits & bitplane) != uvec4(0,0,0,0))\n"
" gl_FragColor = fg;\n"
" else\n"
" gl_FragColor = bg;\n"),
.locations = glamor_program_location_fill|glamor_program_location_fg|glamor_program_location_bg|glamor_program_location_bitplane,
.use = use_copyplane,
};
/*
* When all else fails, pull the bits out of the GPU and do the
* operation with fb
*/
static void
glamor_copy_bail(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure)
{
if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW) && glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
if (bitplane) {
if (src->bitsPerPixel > 1)
fbCopyNto1(src, dst, gc, box, nbox, dx, dy,
reverse, upsidedown, bitplane, closure);
else
fbCopy1toN(src, dst, gc, box, nbox, dx, dy,
reverse, upsidedown, bitplane, closure);
} else {
fbCopyNtoN(src, dst, gc, box, nbox, dx, dy,
reverse, upsidedown, bitplane, closure);
}
}
glamor_finish_access(dst);
glamor_finish_access(src);
}
/**
* Implements CopyPlane and CopyArea from the GPU to the GPU by using
* the source as a texture and painting that into the destination.
*
* This requires that source and dest are different textures, or that
* (if the copy area doesn't overlap), GL_NV_texture_barrier is used
* to ensure that the caches are flushed at the right times.
*/
static Bool
glamor_copy_cpu_fbo(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure)
{
ScreenPtr screen = dst->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
FbBits *src_bits;
FbStride src_stride;
int src_bpp;
int src_xoff, src_yoff;
int dst_xoff, dst_yoff;
if (gc && gc->alu != GXcopy)
goto bail;
if (gc && !glamor_pm_is_solid(dst, gc->planemask))
goto bail;
glamor_make_current(glamor_priv);
glamor_prepare_access(src, GLAMOR_ACCESS_RO);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_xoff, &dst_yoff);
fbGetDrawable(src, src_bits, src_stride, src_bpp, src_xoff, src_yoff);
glamor_upload_boxes(dst_pixmap, box, nbox, src_xoff + dx, src_yoff + dy,
dst_xoff, dst_yoff,
(uint8_t *) src_bits, src_stride * sizeof (FbBits));
glamor_finish_access(src);
return TRUE;
bail:
return FALSE;
}
/**
* Implements CopyArea from the GPU to the CPU using glReadPixels from the
* source FBO.
*/
static Bool
glamor_copy_fbo_cpu(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure)
{
ScreenPtr screen = dst->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
FbBits *dst_bits;
FbStride dst_stride;
int dst_bpp;
int src_xoff, src_yoff;
int dst_xoff, dst_yoff;
if (gc && gc->alu != GXcopy)
goto bail;
if (gc && !glamor_pm_is_solid(dst, gc->planemask))
goto bail;
glamor_make_current(glamor_priv);
glamor_prepare_access(dst, GLAMOR_ACCESS_RW);
glamor_get_drawable_deltas(src, src_pixmap, &src_xoff, &src_yoff);
fbGetDrawable(dst, dst_bits, dst_stride, dst_bpp, dst_xoff, dst_yoff);
glamor_download_boxes(src_pixmap, box, nbox, src_xoff + dx, src_yoff + dy,
dst_xoff, dst_yoff,
(uint8_t *) dst_bits, dst_stride * sizeof (FbBits));
glamor_finish_access(dst);
return TRUE;
bail:
return FALSE;
}
/*
* Copy from GPU to GPU by using the source
* as a texture and painting that into the destination
*/
static Bool
glamor_copy_fbo_fbo_draw(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure)
{
ScreenPtr screen = dst->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
glamor_pixmap_private *src_priv = glamor_get_pixmap_private(src_pixmap);
glamor_pixmap_private *dst_priv = glamor_get_pixmap_private(dst_pixmap);
int src_box_x, src_box_y, dst_box_x, dst_box_y;
int dst_off_x, dst_off_y;
int src_off_x, src_off_y;
GLshort *v;
char *vbo_offset;
struct copy_args args;
glamor_program *prog;
const glamor_facet *copy_facet;
Bool set_scissor;
int n;
glamor_make_current(glamor_priv);
if (gc && !glamor_set_planemask(dst_pixmap, gc->planemask))
goto bail_ctx;
if (!glamor_set_alu(screen, gc ? gc->alu : GXcopy))
goto bail_ctx;
if (bitplane) {
prog = &glamor_priv->copy_plane_prog;
copy_facet = &glamor_facet_copyplane;
} else {
prog = &glamor_priv->copy_area_prog;
copy_facet = &glamor_facet_copyarea;
}
if (prog->failed)
goto bail_ctx;
if (!prog->prog) {
if (!glamor_build_program(screen, prog,
copy_facet, NULL))
goto bail_ctx;
}
args.src_pixmap = src_pixmap;
args.bitplane = bitplane;
/* Set up the vertex buffers for the points */
v = glamor_get_vbo_space(dst->pScreen, nbox * 8 * sizeof (int16_t), &vbo_offset);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
2 * sizeof (GLshort), vbo_offset);
for (n = 0; n < nbox; n++) {
v[0] = box->x1; v[1] = box->y1;
v[2] = box->x1; v[3] = box->y2;
v[4] = box->x2; v[5] = box->y2;
v[6] = box->x2; v[7] = box->y1;
v += 8;
box++;
}
glamor_put_vbo_space(screen);
glamor_get_drawable_deltas(src, src_pixmap, &src_off_x, &src_off_y);
set_scissor = src_priv->type == GLAMOR_TEXTURE_LARGE;
if (set_scissor)
glEnable(GL_SCISSOR_TEST);
glamor_pixmap_loop(src_priv, src_box_x, src_box_y) {
BoxPtr src_box = glamor_pixmap_box_at(src_priv, src_box_x, src_box_y);
args.dx = dx + src_off_x - src_box->x1;
args.dy = dy + src_off_y - src_box->y1;
args.src = glamor_pixmap_fbo_at(src_priv, src_box_x, src_box_y);
if (!glamor_use_program(dst_pixmap, gc, prog, &args))
goto bail_ctx;
glamor_pixmap_loop(dst_priv, dst_box_x, dst_box_y) {
glamor_set_destination_drawable(dst, dst_box_x, dst_box_y, FALSE, FALSE,
prog->matrix_uniform, &dst_off_x, &dst_off_y);
if (set_scissor)
glScissor(dst_off_x - args.dx,
dst_off_y - args.dy,
src_box->x2 - src_box->x1,
src_box->y2 - src_box->y1);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
glDrawArrays(GL_QUADS, 0, nbox * 4);
else {
int i;
for (i = 0; i < nbox; i++)
glDrawArrays(GL_TRIANGLE_FAN, i*4, 4);
}
}
}
if (set_scissor)
glDisable(GL_SCISSOR_TEST);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glDisable(GL_COLOR_LOGIC_OP);
return TRUE;
bail_ctx:
glDisable(GL_COLOR_LOGIC_OP);
return FALSE;
}
/**
* Copies from the GPU to the GPU using a temporary pixmap in between,
* to correctly handle overlapping copies.
*/
static Bool
glamor_copy_fbo_fbo_temp(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure)
{
ScreenPtr screen = dst->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
PixmapPtr tmp_pixmap;
BoxRec bounds;
int n;
BoxPtr tmp_box;
if (nbox == 0)
return TRUE;
/* Sanity check state to avoid getting halfway through and bailing
* at the last second. Might be nice to have checks that didn't
* involve setting state.
*/
glamor_make_current(glamor_priv);
if (gc && !glamor_set_planemask(dst_pixmap, gc->planemask))
goto bail_ctx;
if (!glamor_set_alu(screen, gc ? gc->alu : GXcopy))
goto bail_ctx;
glDisable(GL_COLOR_LOGIC_OP);
/* Find the size of the area to copy
*/
bounds = box[0];
for (n = 1; n < nbox; n++) {
bounds.x1 = min(bounds.x1, box[n].x1);
bounds.x2 = max(bounds.x2, box[n].x2);
bounds.y1 = min(bounds.y1, box[n].y1);
bounds.y2 = max(bounds.y2, box[n].y2);
}
/* Allocate a suitable temporary pixmap
*/
tmp_pixmap = glamor_create_pixmap(screen,
bounds.x2 - bounds.x1,
bounds.y2 - bounds.y1,
src->depth, 0);
if (!tmp_pixmap)
goto bail;
tmp_box = calloc(nbox, sizeof (BoxRec));
if (!tmp_box)
goto bail_pixmap;
/* Convert destination boxes into tmp pixmap boxes
*/
for (n = 0; n < nbox; n++) {
tmp_box[n].x1 = box[n].x1 - bounds.x1;
tmp_box[n].x2 = box[n].x2 - bounds.x1;
tmp_box[n].y1 = box[n].y1 - bounds.y1;
tmp_box[n].y2 = box[n].y2 - bounds.y1;
}
if (!glamor_copy_fbo_fbo_draw(src,
&tmp_pixmap->drawable,
NULL,
tmp_box,
nbox,
dx + bounds.x1,
dy + bounds.y1,
FALSE, FALSE,
0, NULL))
goto bail_box;
if (!glamor_copy_fbo_fbo_draw(&tmp_pixmap->drawable,
dst,
gc,
box,
nbox,
-bounds.x1,
-bounds.y1,
FALSE, FALSE,
bitplane, closure))
goto bail_box;
free(tmp_box);
glamor_destroy_pixmap(tmp_pixmap);
return TRUE;
bail_box:
free(tmp_box);
bail_pixmap:
glamor_destroy_pixmap(tmp_pixmap);
bail:
return FALSE;
bail_ctx:
glDisable(GL_COLOR_LOGIC_OP);
return FALSE;
}
/**
* Returns TRUE if the copy has to be implemented with
* glamor_copy_fbo_fbo_temp() instead of glamor_copy_fbo_fbo().
*
* If the src and dst are in the same pixmap, then glamor_copy_fbo_fbo()'s
* sampling would give undefined results (since the same texture would be
* bound as an FBO destination and as a texture source). However, if we
* have GL_NV_texture_barrier, we can take advantage of the exception it
* added:
*
* "- If a texel has been written, then in order to safely read the result
* a texel fetch must be in a subsequent Draw separated by the command
*
* void TextureBarrierNV(void);
*
* TextureBarrierNV() will guarantee that writes have completed and caches
* have been invalidated before subsequent Draws are executed."
*/
static Bool
glamor_copy_needs_temp(DrawablePtr src,
DrawablePtr dst,
BoxPtr box,
int nbox,
int dx,
int dy)
{
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
ScreenPtr screen = dst->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
int n;
int dst_off_x, dst_off_y;
int src_off_x, src_off_y;
BoxRec bounds;
if (src_pixmap != dst_pixmap)
return FALSE;
if (nbox == 0)
return FALSE;
if (!glamor_priv->has_nv_texture_barrier)
return TRUE;
glamor_get_drawable_deltas(src, src_pixmap, &src_off_x, &src_off_y);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_off_x, &dst_off_y);
bounds = box[0];
for (n = 1; n < nbox; n++) {
bounds.x1 = min(bounds.x1, box[n].x1);
bounds.y1 = min(bounds.y1, box[n].y1);
bounds.x2 = max(bounds.x2, box[n].x2);
bounds.y2 = max(bounds.y2, box[n].y2);
}
/* Check to see if the pixmap-relative boxes overlap in both X and Y,
* in which case we can't rely on NV_texture_barrier and must
* make a temporary copy
*
* dst.x1 < src.x2 &&
* src.x1 < dst.x2 &&
*
* dst.y1 < src.y2 &&
* src.y1 < dst.y2
*/
if (bounds.x1 + dst_off_x < bounds.x2 + dx + src_off_x &&
bounds.x1 + dx + src_off_x < bounds.x2 + dst_off_x &&
bounds.y1 + dst_off_y < bounds.y2 + dy + src_off_y &&
bounds.y1 + dy + src_off_y < bounds.y2 + dst_off_y) {
return TRUE;
}
glTextureBarrierNV();
return FALSE;
}
static Bool
glamor_copy_gl(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure)
{
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
glamor_pixmap_private *src_priv = glamor_get_pixmap_private(src_pixmap);
glamor_pixmap_private *dst_priv = glamor_get_pixmap_private(dst_pixmap);
if (GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_priv)) {
if (GLAMOR_PIXMAP_PRIV_HAS_FBO(src_priv)) {
if (glamor_copy_needs_temp(src, dst, box, nbox, dx, dy))
return glamor_copy_fbo_fbo_temp(src, dst, gc, box, nbox, dx, dy,
reverse, upsidedown, bitplane, closure);
else
return glamor_copy_fbo_fbo_draw(src, dst, gc, box, nbox, dx, dy,
reverse, upsidedown, bitplane, closure);
}
if (bitplane == 0)
return glamor_copy_cpu_fbo(src, dst, gc, box, nbox, dx, dy,
reverse, upsidedown, bitplane, closure);
} else if (GLAMOR_PIXMAP_PRIV_HAS_FBO(src_priv) &&
bitplane == 0) {
return glamor_copy_fbo_cpu(src, dst, gc, box, nbox, dx, dy,
reverse, upsidedown, bitplane, closure);
}
return FALSE;
}
void
glamor_copy(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure)
{
if (glamor_copy_gl(src, dst, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure))
return;
glamor_copy_bail(src, dst, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure);
}
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx, int dsty)
{
return miDoCopy(src, dst, gc,
srcx, srcy, width, height,
dstx, dsty, glamor_copy, 0, NULL);
}
RegionPtr
glamor_copy_plane(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx, int dsty,
unsigned long bitplane)
{
if ((bitplane & FbFullMask(src->depth)) == 0)
return miHandleExposures(src, dst, gc,
srcx, srcy, width, height, dstx, dsty,
bitplane);
return miDoCopy(src, dst, gc,
srcx, srcy, width, height,
dstx, dsty, glamor_copy, bitplane, NULL);
}
void
glamor_copy_window(WindowPtr window, DDXPointRec old_origin, RegionPtr src_region)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(&window->drawable);
DrawablePtr drawable = &pixmap->drawable;
RegionRec dst_region;
int dx, dy;
dx = old_origin.x - window->drawable.x;
dy = old_origin.y - window->drawable.y;
RegionTranslate(src_region, -dx, -dy);
RegionNull(&dst_region);
RegionIntersect(&dst_region, &window->borderClip, src_region);
#ifdef COMPOSITE
if (pixmap->screen_x || pixmap->screen_y)
RegionTranslate(&dst_region, -pixmap->screen_x, -pixmap->screen_y);
#endif
miCopyRegion(drawable, drawable,
0, &dst_region, dx, dy, glamor_copy, 0, 0);
RegionUninit(&dst_region);
}
Bool
glamor_copy_n_to_n_nf(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure)
{
if (glamor_copy_gl(src, dst, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure))
return TRUE;
if (glamor_ddx_fallback_check_pixmap(src) && glamor_ddx_fallback_check_pixmap(dst))
return FALSE;
glamor_copy_bail(src, dst, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure);
return TRUE;
}
Bool
glamor_copy_plane_nf(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int w, int h, int dstx, int dsty,
unsigned long bitplane, RegionPtr *region)
{
if (glamor_ddx_fallback_check_pixmap(src) &&
glamor_ddx_fallback_check_pixmap(dst) &&
glamor_ddx_fallback_check_gc(gc))
return FALSE;
*region = glamor_copy_plane(src, dst, gc,
srcx, srcy, w, h, dstx, dsty,
bitplane);
return TRUE;
}
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