1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
|
/*
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
* Zhigang Gong <zhigang.gong@linux.intel.com>
*
*/
#ifndef GLAMOR_H
#define GLAMOR_H
#include <scrnintstr.h>
#include <pixmapstr.h>
#include <gcstruct.h>
#include <picturestr.h>
#include <fb.h>
#include <fbpict.h>
#ifdef GLAMOR_FOR_XORG
#include <xf86xv.h>
#endif
struct glamor_context;
/*
* glamor_pixmap_type : glamor pixmap's type.
* @MEMORY: pixmap is in memory.
* @TEXTURE_DRM: pixmap is in a texture created from a DRM buffer.
* @SEPARATE_TEXTURE: The texture is created from a DRM buffer, but
* the format is incompatible, so this type of pixmap
* will never fallback to DDX layer.
* @DRM_ONLY: pixmap is in a external DRM buffer.
* @TEXTURE_ONLY: pixmap is in an internal texture.
*/
typedef enum glamor_pixmap_type {
GLAMOR_MEMORY,
GLAMOR_TEXTURE_DRM,
GLAMOR_SEPARATE_TEXTURE,
GLAMOR_DRM_ONLY,
GLAMOR_TEXTURE_ONLY,
GLAMOR_TEXTURE_LARGE,
GLAMOR_TEXTURE_PACK
} glamor_pixmap_type_t;
#define GLAMOR_EGL_EXTERNAL_BUFFER 3
#define GLAMOR_INVERTED_Y_AXIS 1 /* compat stub */
#define GLAMOR_USE_SCREEN (1 << 1)
#define GLAMOR_USE_PICTURE_SCREEN (1 << 2)
#define GLAMOR_USE_EGL_SCREEN (1 << 3)
#define GLAMOR_NO_DRI3 (1 << 4)
#define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS \
| GLAMOR_USE_SCREEN \
| GLAMOR_USE_PICTURE_SCREEN \
| GLAMOR_USE_EGL_SCREEN \
| GLAMOR_NO_DRI3)
/* @glamor_init: Initialize glamor internal data structure.
*
* @screen: Current screen pointer.
* @flags: Please refer the flags description above.
*
* @GLAMOR_USE_SCREEN:
* If running in an pre-existing X environment, and the
* gl context is GLX, then you should set this bit and
* let the glamor to handle all the screen related
* functions such as GC ops and CreatePixmap/DestroyPixmap.
*
* @GLAMOR_USE_PICTURE_SCREEN:
* If don't use any other underlying DDX driver to handle
* the picture related rendering functions, please set this
* bit on. Otherwise, clear this bit. And then it is the DDX
* driver's responsibility to determine how/when to jump to
* glamor's picture compositing path.
*
* @GLAMOR_USE_EGL_SCREEN:
* If you are using EGL layer, then please set this bit
* on, otherwise, clear it.
*
* This function initializes necessary internal data structure
* for glamor. And before calling into this function, the OpenGL
* environment should be ready. Should be called before any real
* glamor rendering or texture allocation functions. And should
* be called after the DDX's screen initialization or at the last
* step of the DDX's screen initialization.
*/
extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags);
extern _X_EXPORT void glamor_fini(ScreenPtr screen);
/* This function is used to free the glamor private screen's
* resources. If the DDX driver is not set GLAMOR_USE_SCREEN,
* then, DDX need to call this function at proper stage, if
* it is the xorg DDX driver,then it should be called at free
* screen stage not the close screen stage. The reason is after
* call to this function, the xorg DDX may need to destroy the
* screen pixmap which must be a glamor pixmap and requires
* the internal data structure still exist at that time.
* Otherwise, the glamor internal structure will not be freed.*/
extern _X_EXPORT Bool glamor_close_screen(ScreenPtr screen);
/* Let glamor to know the screen's fbo. The low level
* driver should already assign a tex
* to this pixmap through the set_pixmap_texture. */
extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap,
PixmapPtr *back_pixmap);
extern _X_EXPORT uint32_t glamor_get_pixmap_texture(PixmapPtr pixmap);
extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen);
extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap,
unsigned int tex);
extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap,
glamor_pixmap_type_t type);
extern _X_EXPORT void glamor_destroy_textured_pixmap(PixmapPtr pixmap);
extern _X_EXPORT void glamor_block_handler(ScreenPtr screen);
extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h,
int depth, unsigned int usage);
extern _X_EXPORT Bool glamor_destroy_pixmap(PixmapPtr pixmap);
#define GLAMOR_CREATE_PIXMAP_CPU 0x100
#define GLAMOR_CREATE_PIXMAP_FIXUP 0x101
#define GLAMOR_CREATE_FBO_NO_FBO 0x103
#define GLAMOR_CREATE_NO_LARGE 0x105
#define GLAMOR_CREATE_PIXMAP_NO_TEXTURE 0x106
/* @glamor_egl_exchange_buffers: Exchange the underlying buffers(KHR image,fbo).
*
* @front: front pixmap.
* @back: back pixmap.
*
* Used by the DRI2 page flip. This function will exchange the KHR images and
* fbos of the two pixmaps.
* */
extern _X_EXPORT void glamor_egl_exchange_buffers(PixmapPtr front,
PixmapPtr back);
extern _X_EXPORT void glamor_pixmap_exchange_fbos(PixmapPtr front,
PixmapPtr back);
/* The DDX is not supposed to call these three functions */
extern _X_EXPORT void glamor_enable_dri3(ScreenPtr screen);
extern _X_EXPORT unsigned int glamor_egl_create_argb8888_based_texture(ScreenPtr
screen,
int w,
int h);
extern _X_EXPORT int glamor_egl_dri3_fd_name_from_tex(ScreenPtr, PixmapPtr,
unsigned int, Bool,
CARD16 *, CARD32 *);
extern void glamor_egl_destroy_pixmap_image(PixmapPtr pixmap);
extern _X_EXPORT void *glamor_egl_get_gbm_device(ScreenPtr screen);
/* @glamor_supports_pixmap_import_export: Returns whether
* glamor_fd_from_pixmap(), glamor_name_from_pixmap(), and
* glamor_pixmap_from_fd() are supported.
*
* @screen: Current screen pointer.
*
* To have DRI3 support enabled, glamor and glamor_egl need to be
* initialized. glamor also has to be compiled with gbm support.
*
* The EGL layer needs to have the following extensions working:
*
* .EGL_KHR_gl_texture_2D_image
* .EGL_EXT_image_dma_buf_import
* */
extern _X_EXPORT Bool glamor_supports_pixmap_import_export(ScreenPtr screen);
/* @glamor_fd_from_pixmap: Get a dma-buf fd from a pixmap.
*
* @screen: Current screen pointer.
* @pixmap: The pixmap from which we want the fd.
* @stride, @size: Pointers to fill the stride and size of the
* buffer associated to the fd.
*
* the pixmap and the buffer associated by the fd will share the same
* content.
* Returns the fd on success, -1 on error.
* */
extern _X_EXPORT int glamor_fd_from_pixmap(ScreenPtr screen,
PixmapPtr pixmap,
CARD16 *stride, CARD32 *size);
/**
* @glamor_name_from_pixmap: Gets a gem name from a pixmap.
*
* @pixmap: The pixmap from which we want the gem name.
*
* the pixmap and the buffer associated by the gem name will share the
* same content. This function can be used by the DDX to support DRI2,
* and needs the same set of buffer export GL extensions as DRI3
* support.
*
* Returns the name on success, -1 on error.
* */
extern _X_EXPORT int glamor_name_from_pixmap(PixmapPtr pixmap,
CARD16 *stride, CARD32 *size);
/* @glamor_pixmap_from_fd: Creates a pixmap to wrap a dma-buf fd.
*
* @screen: Current screen pointer.
* @fd: The dma-buf fd to import.
* @width: The width of the buffer.
* @height: The height of the buffer.
* @stride: The stride of the buffer.
* @depth: The depth of the buffer.
* @bpp: The number of bpp of the buffer.
*
* Returns a valid pixmap if the import succeeded, else NULL.
* */
extern _X_EXPORT PixmapPtr glamor_pixmap_from_fd(ScreenPtr screen,
int fd,
CARD16 width,
CARD16 height,
CARD16 stride,
CARD8 depth,
CARD8 bpp);
#ifdef GLAMOR_FOR_XORG
#define GLAMOR_EGL_MODULE_NAME "glamoregl"
/* @glamor_egl_init: Initialize EGL environment.
*
* @scrn: Current screen info pointer.
* @fd: Current drm fd.
*
* This function creates and intialize EGL contexts.
* Should be called from DDX's preInit function.
* Return TRUE if success, otherwise return FALSE.
* */
extern _X_EXPORT Bool glamor_egl_init(ScrnInfoPtr scrn, int fd);
extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen);
/* @glamor_egl_create_textured_screen: Create textured screen pixmap.
*
* @screen: screen pointer to be processed.
* @handle: screen pixmap's BO handle.
* @stride: screen pixmap's stride in bytes.
*
* This function is similar with the create_textured_pixmap. As the
* screen pixmap is a special, we handle it separately in this function.
*/
extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen,
int handle, int stride);
/* @glamor_egl_create_textured_screen_ext:
*
* extent one parameter to track the pointer of the DDX layer's back pixmap.
* We need this pointer during the closing screen stage. As before back to
* the DDX's close screen, we have to free all the glamor related resources.
*/
extern _X_EXPORT Bool glamor_egl_create_textured_screen_ext(ScreenPtr screen,
int handle,
int stride,
PixmapPtr
*back_pixmap);
/*
* @glamor_egl_create_textured_pixmap: Try to create a textured pixmap from
* a BO handle.
*
* @pixmap: The pixmap need to be processed.
* @handle: The BO's handle attached to this pixmap at DDX layer.
* @stride: Stride in bytes for this pixmap.
*
* This function try to create a texture from the handle and attach
* the texture to the pixmap , thus glamor can render to this pixmap
* as well. Return true if successful, otherwise return FALSE.
*/
extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap,
int handle, int stride);
/*
* @glamor_egl_create_textured_pixmap_from_bo: Try to create a textured pixmap
* from a gbm_bo.
*
* @pixmap: The pixmap need to be processed.
* @bo: a pointer on a gbm_bo structure attached to this pixmap at DDX layer.
*
* This function is similar to glamor_egl_create_textured_pixmap.
*/
extern _X_EXPORT Bool
glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo);
#endif
extern _X_EXPORT void glamor_egl_screen_init(ScreenPtr screen,
struct glamor_context *glamor_ctx);
extern _X_EXPORT void glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap);
extern _X_EXPORT int glamor_create_gc(GCPtr gc);
extern _X_EXPORT void glamor_validate_gc(GCPtr gc, unsigned long changes,
DrawablePtr drawable);
extern _X_EXPORT void glamor_destroy_gc(GCPtr gc);
#define HAS_GLAMOR_DESTROY_GC 1
extern Bool _X_EXPORT glamor_change_window_attributes(WindowPtr pWin, unsigned long mask);
extern void _X_EXPORT glamor_copy_window(WindowPtr window, DDXPointRec old_origin, RegionPtr src_region);
/* Glamor rendering/drawing functions with XXX_nf.
* nf means no fallback within glamor internal if possible. If glamor
* fail to accelerate the operation, glamor will return a false, and the
* caller need to implement fallback method. Return a true means the
* rendering request get done successfully. */
extern _X_EXPORT Bool glamor_fill_spans_nf(DrawablePtr drawable,
GCPtr gc,
int n, DDXPointPtr points,
int *widths, int sorted);
extern _X_EXPORT Bool glamor_poly_fill_rect_nf(DrawablePtr drawable,
GCPtr gc,
int nrect, xRectangle *prect);
extern _X_EXPORT Bool glamor_put_image_nf(DrawablePtr drawable,
GCPtr gc, int depth, int x, int y,
int w, int h, int left_pad,
int image_format, char *bits);
extern _X_EXPORT Bool glamor_copy_n_to_n_nf(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure);
extern _X_EXPORT Bool glamor_copy_nf(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure);
extern _X_EXPORT Bool glamor_composite_nf(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest, INT16 y_dest,
CARD16 width, CARD16 height);
extern _X_EXPORT Bool glamor_trapezoids_nf(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid *traps);
extern _X_EXPORT Bool glamor_glyphs_nf(CARD8 op,
PicturePtr src,
PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src,
INT16 y_src, int nlist,
GlyphListPtr list, GlyphPtr *glyphs);
extern _X_EXPORT Bool glamor_triangles_nf(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc,
int ntris, xTriangle *tris);
extern _X_EXPORT void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph);
extern _X_EXPORT Bool glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc,
char *src, DDXPointPtr points,
int *widths, int n, int sorted);
extern _X_EXPORT Bool glamor_get_spans_nf(DrawablePtr drawable, int wmax,
DDXPointPtr points, int *widths,
int count, char *dst);
extern _X_EXPORT Bool glamor_composite_rects_nf(CARD8 op,
PicturePtr pDst,
xRenderColor *color,
int nRect, xRectangle *rects);
extern _X_EXPORT Bool glamor_get_image_nf(DrawablePtr pDrawable, int x, int y,
int w, int h, unsigned int format,
unsigned long planeMask, char *d);
extern _X_EXPORT Bool glamor_add_traps_nf(PicturePtr pPicture,
INT16 x_off,
INT16 y_off, int ntrap,
xTrap *traps);
extern _X_EXPORT Bool glamor_copy_plane_nf(DrawablePtr pSrc, DrawablePtr pDst,
GCPtr pGC, int srcx, int srcy, int w,
int h, int dstx, int dsty,
unsigned long bitPlane,
RegionPtr *pRegion);
extern _X_EXPORT Bool glamor_image_glyph_blt_nf(DrawablePtr pDrawable,
GCPtr pGC, int x, int y,
unsigned int nglyph,
CharInfoPtr *ppci,
void *pglyphBase);
extern _X_EXPORT Bool glamor_poly_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
int x, int y,
unsigned int nglyph,
CharInfoPtr *ppci,
void *pglyphBase);
extern _X_EXPORT Bool glamor_push_pixels_nf(GCPtr pGC, PixmapPtr pBitmap,
DrawablePtr pDrawable, int w, int h,
int x, int y);
extern _X_EXPORT Bool glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr pGC,
int mode, int npt, DDXPointPtr ppt);
extern _X_EXPORT Bool glamor_poly_segment_nf(DrawablePtr pDrawable, GCPtr pGC,
int nseg, xSegment *pSeg);
extern _X_EXPORT Bool glamor_poly_lines_nf(DrawablePtr drawable, GCPtr gc,
int mode, int n, DDXPointPtr points);
extern _X_EXPORT Bool glamor_poly_text8_nf(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, char *chars, int *final_pos);
extern _X_EXPORT Bool glamor_poly_text16_nf(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, unsigned short *chars, int *final_pos);
extern _X_EXPORT Bool glamor_image_text8_nf(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, char *chars);
extern _X_EXPORT Bool glamor_image_text16_nf(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, unsigned short *chars);
#define HAS_GLAMOR_TEXT 1
#ifdef GLAMOR_FOR_XORG
extern _X_EXPORT XF86VideoAdaptorPtr glamor_xv_init(ScreenPtr pScreen,
int num_texture_ports);
#endif
#endif /* GLAMOR_H */
|