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path: root/glx/renderpixswap.c
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Diffstat (limited to 'glx/renderpixswap.c')
-rw-r--r--glx/renderpixswap.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/glx/renderpixswap.c b/glx/renderpixswap.c
index 0655b74f2..24423cdef 100644
--- a/glx/renderpixswap.c
+++ b/glx/renderpixswap.c
@@ -51,17 +51,17 @@ __glXDispSwap_SeparableFilter2D(GLbyte * pc)
hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->height);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->height);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap