diff options
Diffstat (limited to 'glamor')
-rw-r--r-- | glamor/glamor.c | 110 | ||||
-rw-r--r-- | glamor/glamor.h | 28 |
2 files changed, 52 insertions, 86 deletions
diff --git a/glamor/glamor.c b/glamor/glamor.c index d9ea49649..7de2dba07 100644 --- a/glamor/glamor.c +++ b/glamor/glamor.c @@ -309,10 +309,8 @@ glamor_init(ScreenPtr screen, unsigned int flags) glamor_screen_private *glamor_priv; int gl_version; int max_viewport_size[2]; - -#ifdef RENDER PictureScreenPtr ps = GetPictureScreenIfSet(screen); -#endif + if (flags & ~GLAMOR_VALID_FLAGS) { ErrorF("glamor_init: Invalid flags %x\n", flags); return FALSE; @@ -447,51 +445,45 @@ glamor_init(ScreenPtr screen, unsigned int flags) if (!glamor_font_init(screen)) goto fail; - if (flags & GLAMOR_USE_SCREEN) { + glamor_priv->saved_procs.block_handler = screen->BlockHandler; + screen->BlockHandler = _glamor_block_handler; - glamor_priv->saved_procs.block_handler = screen->BlockHandler; - screen->BlockHandler = _glamor_block_handler; + glamor_priv->saved_procs.create_gc = screen->CreateGC; + screen->CreateGC = glamor_create_gc; - glamor_priv->saved_procs.create_gc = screen->CreateGC; - screen->CreateGC = glamor_create_gc; + glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap; + screen->CreatePixmap = glamor_create_pixmap; - glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap; - screen->CreatePixmap = glamor_create_pixmap; + glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap; + screen->DestroyPixmap = glamor_destroy_pixmap; - glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap; - screen->DestroyPixmap = glamor_destroy_pixmap; + glamor_priv->saved_procs.get_spans = screen->GetSpans; + screen->GetSpans = glamor_get_spans; - glamor_priv->saved_procs.get_spans = screen->GetSpans; - screen->GetSpans = glamor_get_spans; + glamor_priv->saved_procs.get_image = screen->GetImage; + screen->GetImage = glamor_get_image; - glamor_priv->saved_procs.get_image = screen->GetImage; - screen->GetImage = glamor_get_image; + glamor_priv->saved_procs.change_window_attributes = + screen->ChangeWindowAttributes; + screen->ChangeWindowAttributes = glamor_change_window_attributes; - glamor_priv->saved_procs.change_window_attributes = - screen->ChangeWindowAttributes; - screen->ChangeWindowAttributes = glamor_change_window_attributes; + glamor_priv->saved_procs.copy_window = screen->CopyWindow; + screen->CopyWindow = glamor_copy_window; - glamor_priv->saved_procs.copy_window = screen->CopyWindow; - screen->CopyWindow = glamor_copy_window; + glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion; + screen->BitmapToRegion = glamor_bitmap_to_region; - glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion; - screen->BitmapToRegion = glamor_bitmap_to_region; - } -#ifdef RENDER - if (flags & GLAMOR_USE_PICTURE_SCREEN) { - glamor_priv->saved_procs.composite = ps->Composite; - ps->Composite = glamor_composite; + glamor_priv->saved_procs.composite = ps->Composite; + ps->Composite = glamor_composite; - glamor_priv->saved_procs.trapezoids = ps->Trapezoids; - ps->Trapezoids = glamor_trapezoids; + glamor_priv->saved_procs.trapezoids = ps->Trapezoids; + ps->Trapezoids = glamor_trapezoids; - glamor_priv->saved_procs.triangles = ps->Triangles; - ps->Triangles = glamor_triangles; + glamor_priv->saved_procs.triangles = ps->Triangles; + ps->Triangles = glamor_triangles; - glamor_priv->saved_procs.addtraps = ps->AddTraps; - ps->AddTraps = glamor_add_traps; - - } + glamor_priv->saved_procs.addtraps = ps->AddTraps; + ps->AddTraps = glamor_add_traps; glamor_priv->saved_procs.composite_rects = ps->CompositeRects; ps->CompositeRects = glamor_composite_rectangles; @@ -508,13 +500,14 @@ glamor_init(ScreenPtr screen, unsigned int flags) glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture; ps->DestroyPicture = glamor_destroy_picture; glamor_init_composite_shaders(screen); -#endif + glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap; screen->SetWindowPixmap = glamor_set_window_pixmap; glamor_init_vbo(screen); glamor_init_pixmap_fbo(screen); glamor_init_finish_access_shaders(screen); + #ifdef GLAMOR_GRADIENT_SHADER glamor_init_gradient_shader(screen); #endif @@ -537,9 +530,7 @@ glamor_release_screen_priv(ScreenPtr screen) glamor_screen_private *glamor_priv; glamor_priv = glamor_get_screen_private(screen); -#ifdef RENDER glamor_fini_composite_shaders(screen); -#endif glamor_fini_vbo(screen); glamor_fini_pixmap_fbo(screen); glamor_fini_finish_access_shaders(screen); @@ -578,43 +569,34 @@ glamor_close_screen(ScreenPtr screen) { glamor_screen_private *glamor_priv; PixmapPtr screen_pixmap; - int flags; - -#ifdef RENDER PictureScreenPtr ps = GetPictureScreenIfSet(screen); -#endif + glamor_priv = glamor_get_screen_private(screen); - flags = glamor_priv->flags; glamor_sync_close(screen); glamor_glyphs_fini(screen); screen->CloseScreen = glamor_priv->saved_procs.close_screen; screen->CreateScreenResources = glamor_priv->saved_procs.create_screen_resources; - if (flags & GLAMOR_USE_SCREEN) { - - screen->CreateGC = glamor_priv->saved_procs.create_gc; - screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap; - screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap; - screen->GetSpans = glamor_priv->saved_procs.get_spans; - screen->ChangeWindowAttributes = - glamor_priv->saved_procs.change_window_attributes; - screen->CopyWindow = glamor_priv->saved_procs.copy_window; - screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region; - screen->BlockHandler = glamor_priv->saved_procs.block_handler; - } -#ifdef RENDER - if (ps && (flags & GLAMOR_USE_PICTURE_SCREEN)) { - ps->Composite = glamor_priv->saved_procs.composite; - ps->Trapezoids = glamor_priv->saved_procs.trapezoids; - ps->Triangles = glamor_priv->saved_procs.triangles; - ps->CreatePicture = glamor_priv->saved_procs.create_picture; - } + screen->CreateGC = glamor_priv->saved_procs.create_gc; + screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap; + screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap; + screen->GetSpans = glamor_priv->saved_procs.get_spans; + screen->ChangeWindowAttributes = + glamor_priv->saved_procs.change_window_attributes; + screen->CopyWindow = glamor_priv->saved_procs.copy_window; + screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region; + screen->BlockHandler = glamor_priv->saved_procs.block_handler; + + ps->Composite = glamor_priv->saved_procs.composite; + ps->Trapezoids = glamor_priv->saved_procs.trapezoids; + ps->Triangles = glamor_priv->saved_procs.triangles; + ps->CreatePicture = glamor_priv->saved_procs.create_picture; ps->CompositeRects = glamor_priv->saved_procs.composite_rects; ps->Glyphs = glamor_priv->saved_procs.glyphs; ps->UnrealizeGlyph = glamor_priv->saved_procs.unrealize_glyph; screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap; -#endif + screen_pixmap = screen->GetScreenPixmap(screen); glamor_set_pixmap_private(screen_pixmap, NULL); diff --git a/glamor/glamor.h b/glamor/glamor.h index dc8e694bc..b7a41e550 100644 --- a/glamor/glamor.h +++ b/glamor/glamor.h @@ -62,15 +62,9 @@ typedef enum glamor_pixmap_type { } glamor_pixmap_type_t; #define GLAMOR_EGL_EXTERNAL_BUFFER 3 -#define GLAMOR_INVERTED_Y_AXIS 1 /* compat stub */ -#define GLAMOR_USE_SCREEN (1 << 1) -#define GLAMOR_USE_PICTURE_SCREEN (1 << 2) -#define GLAMOR_USE_EGL_SCREEN (1 << 3) -#define GLAMOR_NO_DRI3 (1 << 4) -#define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS \ - | GLAMOR_USE_SCREEN \ - | GLAMOR_USE_PICTURE_SCREEN \ - | GLAMOR_USE_EGL_SCREEN \ +#define GLAMOR_USE_EGL_SCREEN (1 << 0) +#define GLAMOR_NO_DRI3 (1 << 1) +#define GLAMOR_VALID_FLAGS (GLAMOR_USE_EGL_SCREEN \ | GLAMOR_NO_DRI3) /* @glamor_init: Initialize glamor internal data structure. @@ -78,23 +72,13 @@ typedef enum glamor_pixmap_type { * @screen: Current screen pointer. * @flags: Please refer the flags description above. * - * @GLAMOR_USE_SCREEN: - * If running in an pre-existing X environment, and the - * gl context is GLX, then you should set this bit and - * let the glamor to handle all the screen related - * functions such as GC ops and CreatePixmap/DestroyPixmap. - * - * @GLAMOR_USE_PICTURE_SCREEN: - * If don't use any other underlying DDX driver to handle - * the picture related rendering functions, please set this - * bit on. Otherwise, clear this bit. And then it is the DDX - * driver's responsibility to determine how/when to jump to - * glamor's picture compositing path. - * * @GLAMOR_USE_EGL_SCREEN: * If you are using EGL layer, then please set this bit * on, otherwise, clear it. * + * @GLAMOR_NO_DRI3 + * Disable the built-in DRI3 support + * * This function initializes necessary internal data structure * for glamor. And before calling into this function, the OpenGL * environment should be ready. Should be called before any real |