diff options
Diffstat (limited to 'glamor')
-rw-r--r-- | glamor/glamor_core.c | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/glamor/glamor_core.c b/glamor/glamor_core.c index cbbe7593b..55174541f 100644 --- a/glamor/glamor_core.c +++ b/glamor/glamor_core.c @@ -173,46 +173,48 @@ glamor_init_finish_access_shaders(ScreenPtr screen) const char *fs_source = "void main()\n" "{\n" + " vec4 color = texture2D(sampler, source_texture);\n" " if (revert == REVERT_NONE) \n" " { \n" " if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n" - " gl_FragColor = texture2D(sampler, source_texture).bgra;\n" + " gl_FragColor = color.bgra;\n" " else \n" - " gl_FragColor = texture2D(sampler, source_texture).rgba;\n" + " gl_FragColor = color.rgba;\n" " } \n" " else \n" " { \n" " if (swap_rb == SWAP_DOWNLOADING) \n" - " gl_FragColor = texture2D(sampler, source_texture).argb;\n" + " gl_FragColor = color.argb;\n" " else if (swap_rb == SWAP_NONE_DOWNLOADING)\n" - " gl_FragColor = texture2D(sampler, source_texture).abgr;\n" + " gl_FragColor = color.abgr;\n" " else if (swap_rb == SWAP_UPLOADING)\n" - " gl_FragColor = texture2D(sampler, source_texture).gbar;\n" + " gl_FragColor = color.gbar;\n" " else if (swap_rb == SWAP_NONE_UPLOADING)\n" - " gl_FragColor = texture2D(sampler, source_texture).abgr;\n" + " gl_FragColor = color.abgr;\n" " } \n" "}\n"; const char *set_alpha_source = "void main()\n" "{\n" + " vec4 color = texture2D(sampler, source_texture);\n" " if (revert == REVERT_NONE) \n" " { \n" " if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n" - " gl_FragColor = vec4(texture2D(sampler, source_texture).bgr, 1);\n" + " gl_FragColor = vec4(color.bgr, 1);\n" " else \n" - " gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n" + " gl_FragColor = vec4(color.rgb, 1);\n" " } \n" " else \n" " { \n" " if (swap_rb == SWAP_DOWNLOADING) \n" - " gl_FragColor = vec4(1, texture2D(sampler, source_texture).rgb);\n" + " gl_FragColor = vec4(1, color.rgb);\n" " else if (swap_rb == SWAP_NONE_DOWNLOADING)\n" - " gl_FragColor = vec4(1, texture2D(sampler, source_texture).bgr);\n" + " gl_FragColor = vec4(1, color.bgr);\n" " else if (swap_rb == SWAP_UPLOADING)\n" - " gl_FragColor = vec4(texture2D(sampler, source_texture).gba, 1);\n" + " gl_FragColor = vec4(color.gba, 1);\n" " else if (swap_rb == SWAP_NONE_UPLOADING)\n" - " gl_FragColor = vec4(texture2D(sampler, source_texture).abg, 1);\n" + " gl_FragColor = vec4(color.abg, 1);\n" " } \n" "}\n"; GLint fs_prog, vs_prog, avs_prog, set_alpha_prog; |