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Diffstat (limited to 'glamor/glamor.c')
-rw-r--r--glamor/glamor.c110
1 files changed, 46 insertions, 64 deletions
diff --git a/glamor/glamor.c b/glamor/glamor.c
index d9ea49649..7de2dba07 100644
--- a/glamor/glamor.c
+++ b/glamor/glamor.c
@@ -309,10 +309,8 @@ glamor_init(ScreenPtr screen, unsigned int flags)
glamor_screen_private *glamor_priv;
int gl_version;
int max_viewport_size[2];
-
-#ifdef RENDER
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
-#endif
+
if (flags & ~GLAMOR_VALID_FLAGS) {
ErrorF("glamor_init: Invalid flags %x\n", flags);
return FALSE;
@@ -447,51 +445,45 @@ glamor_init(ScreenPtr screen, unsigned int flags)
if (!glamor_font_init(screen))
goto fail;
- if (flags & GLAMOR_USE_SCREEN) {
+ glamor_priv->saved_procs.block_handler = screen->BlockHandler;
+ screen->BlockHandler = _glamor_block_handler;
- glamor_priv->saved_procs.block_handler = screen->BlockHandler;
- screen->BlockHandler = _glamor_block_handler;
+ glamor_priv->saved_procs.create_gc = screen->CreateGC;
+ screen->CreateGC = glamor_create_gc;
- glamor_priv->saved_procs.create_gc = screen->CreateGC;
- screen->CreateGC = glamor_create_gc;
+ glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
+ screen->CreatePixmap = glamor_create_pixmap;
- glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
- screen->CreatePixmap = glamor_create_pixmap;
+ glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
+ screen->DestroyPixmap = glamor_destroy_pixmap;
- glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
- screen->DestroyPixmap = glamor_destroy_pixmap;
+ glamor_priv->saved_procs.get_spans = screen->GetSpans;
+ screen->GetSpans = glamor_get_spans;
- glamor_priv->saved_procs.get_spans = screen->GetSpans;
- screen->GetSpans = glamor_get_spans;
+ glamor_priv->saved_procs.get_image = screen->GetImage;
+ screen->GetImage = glamor_get_image;
- glamor_priv->saved_procs.get_image = screen->GetImage;
- screen->GetImage = glamor_get_image;
+ glamor_priv->saved_procs.change_window_attributes =
+ screen->ChangeWindowAttributes;
+ screen->ChangeWindowAttributes = glamor_change_window_attributes;
- glamor_priv->saved_procs.change_window_attributes =
- screen->ChangeWindowAttributes;
- screen->ChangeWindowAttributes = glamor_change_window_attributes;
+ glamor_priv->saved_procs.copy_window = screen->CopyWindow;
+ screen->CopyWindow = glamor_copy_window;
- glamor_priv->saved_procs.copy_window = screen->CopyWindow;
- screen->CopyWindow = glamor_copy_window;
+ glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion;
+ screen->BitmapToRegion = glamor_bitmap_to_region;
- glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion;
- screen->BitmapToRegion = glamor_bitmap_to_region;
- }
-#ifdef RENDER
- if (flags & GLAMOR_USE_PICTURE_SCREEN) {
- glamor_priv->saved_procs.composite = ps->Composite;
- ps->Composite = glamor_composite;
+ glamor_priv->saved_procs.composite = ps->Composite;
+ ps->Composite = glamor_composite;
- glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
- ps->Trapezoids = glamor_trapezoids;
+ glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
+ ps->Trapezoids = glamor_trapezoids;
- glamor_priv->saved_procs.triangles = ps->Triangles;
- ps->Triangles = glamor_triangles;
+ glamor_priv->saved_procs.triangles = ps->Triangles;
+ ps->Triangles = glamor_triangles;
- glamor_priv->saved_procs.addtraps = ps->AddTraps;
- ps->AddTraps = glamor_add_traps;
-
- }
+ glamor_priv->saved_procs.addtraps = ps->AddTraps;
+ ps->AddTraps = glamor_add_traps;
glamor_priv->saved_procs.composite_rects = ps->CompositeRects;
ps->CompositeRects = glamor_composite_rectangles;
@@ -508,13 +500,14 @@ glamor_init(ScreenPtr screen, unsigned int flags)
glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture;
ps->DestroyPicture = glamor_destroy_picture;
glamor_init_composite_shaders(screen);
-#endif
+
glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
screen->SetWindowPixmap = glamor_set_window_pixmap;
glamor_init_vbo(screen);
glamor_init_pixmap_fbo(screen);
glamor_init_finish_access_shaders(screen);
+
#ifdef GLAMOR_GRADIENT_SHADER
glamor_init_gradient_shader(screen);
#endif
@@ -537,9 +530,7 @@ glamor_release_screen_priv(ScreenPtr screen)
glamor_screen_private *glamor_priv;
glamor_priv = glamor_get_screen_private(screen);
-#ifdef RENDER
glamor_fini_composite_shaders(screen);
-#endif
glamor_fini_vbo(screen);
glamor_fini_pixmap_fbo(screen);
glamor_fini_finish_access_shaders(screen);
@@ -578,43 +569,34 @@ glamor_close_screen(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
PixmapPtr screen_pixmap;
- int flags;
-
-#ifdef RENDER
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
-#endif
+
glamor_priv = glamor_get_screen_private(screen);
- flags = glamor_priv->flags;
glamor_sync_close(screen);
glamor_glyphs_fini(screen);
screen->CloseScreen = glamor_priv->saved_procs.close_screen;
screen->CreateScreenResources =
glamor_priv->saved_procs.create_screen_resources;
- if (flags & GLAMOR_USE_SCREEN) {
-
- screen->CreateGC = glamor_priv->saved_procs.create_gc;
- screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
- screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
- screen->GetSpans = glamor_priv->saved_procs.get_spans;
- screen->ChangeWindowAttributes =
- glamor_priv->saved_procs.change_window_attributes;
- screen->CopyWindow = glamor_priv->saved_procs.copy_window;
- screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
- screen->BlockHandler = glamor_priv->saved_procs.block_handler;
- }
-#ifdef RENDER
- if (ps && (flags & GLAMOR_USE_PICTURE_SCREEN)) {
- ps->Composite = glamor_priv->saved_procs.composite;
- ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
- ps->Triangles = glamor_priv->saved_procs.triangles;
- ps->CreatePicture = glamor_priv->saved_procs.create_picture;
- }
+ screen->CreateGC = glamor_priv->saved_procs.create_gc;
+ screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
+ screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
+ screen->GetSpans = glamor_priv->saved_procs.get_spans;
+ screen->ChangeWindowAttributes =
+ glamor_priv->saved_procs.change_window_attributes;
+ screen->CopyWindow = glamor_priv->saved_procs.copy_window;
+ screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
+ screen->BlockHandler = glamor_priv->saved_procs.block_handler;
+
+ ps->Composite = glamor_priv->saved_procs.composite;
+ ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
+ ps->Triangles = glamor_priv->saved_procs.triangles;
+ ps->CreatePicture = glamor_priv->saved_procs.create_picture;
ps->CompositeRects = glamor_priv->saved_procs.composite_rects;
ps->Glyphs = glamor_priv->saved_procs.glyphs;
ps->UnrealizeGlyph = glamor_priv->saved_procs.unrealize_glyph;
screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
-#endif
+
screen_pixmap = screen->GetScreenPixmap(screen);
glamor_set_pixmap_private(screen_pixmap, NULL);