diff options
author | Keith Packard <keithp@keithp.com> | 2014-07-18 21:46:23 -0700 |
---|---|---|
committer | Keith Packard <keithp@keithp.com> | 2014-07-19 12:25:24 -0700 |
commit | cff12936275db2f71f6d24f9ea0985a0d14af454 (patch) | |
tree | 3055d44b9ac51cf2e3749a86652c1f0df06444f8 /glamor | |
parent | cfa302d6224d10860e60491333950544c4fb9b04 (diff) |
glamor: sync_fence_set_triggered should use glFlush, not glFinish
I intended to use glFlush all along, but somehow managed to type
glFinish instead. glFlush is sufficient (for a single-queue GPU) to
ensure serialization between queued rendering in the X server and
future rendering from the client.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
Diffstat (limited to 'glamor')
-rw-r--r-- | glamor/glamor_sync.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/glamor/glamor_sync.c b/glamor/glamor_sync.c index d3d64a925..5e158c33a 100644 --- a/glamor/glamor_sync.c +++ b/glamor/glamor_sync.c @@ -53,7 +53,7 @@ glamor_sync_fence_set_triggered (SyncFence *fence) /* Flush pending rendering operations */ glamor_make_current(glamor); - glFinish(); + glFlush(); fence->funcs.SetTriggered = glamor_fence->set_triggered; fence->funcs.SetTriggered(fence); |