diff options
author | Eric Anholt <eric@anholt.net> | 2014-03-14 17:31:18 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2014-04-23 10:32:23 -0700 |
commit | fab0a4a4c9dad2275bb398d09632f4274b5e16f2 (patch) | |
tree | 0c32caee6cefb480f03c53e8c8aa189500a880be | |
parent | 11ff12d4e74c0b514cb62cc47df9770c91e5002a (diff) |
glamor: Replace glamor_get/put_context() with just glamor_make_current().
Now that we have the DIX global state for the current context, we
don't need to track nesting to try to reduce MakeCurrent overhead.
v2: Fix a mistaken replacement of a put_context with make_current in
glamor_fill_spans_gl() (caught by keithp).
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
-rw-r--r-- | glamor/glamor.c | 6 | ||||
-rw-r--r-- | glamor/glamor_context.h | 9 | ||||
-rw-r--r-- | glamor/glamor_copyarea.c | 13 | ||||
-rw-r--r-- | glamor/glamor_core.c | 9 | ||||
-rw-r--r-- | glamor/glamor_egl.c | 27 | ||||
-rw-r--r-- | glamor/glamor_fbo.c | 12 | ||||
-rw-r--r-- | glamor/glamor_fill.c | 13 | ||||
-rw-r--r-- | glamor/glamor_font.c | 7 | ||||
-rw-r--r-- | glamor/glamor_glx.c | 14 | ||||
-rw-r--r-- | glamor/glamor_glyphblt.c | 10 | ||||
-rw-r--r-- | glamor/glamor_glyphs.c | 3 | ||||
-rw-r--r-- | glamor/glamor_gradient.c | 24 | ||||
-rw-r--r-- | glamor/glamor_pixmap.c | 22 | ||||
-rw-r--r-- | glamor/glamor_points.c | 5 | ||||
-rw-r--r-- | glamor/glamor_rects.c | 4 | ||||
-rw-r--r-- | glamor/glamor_render.c | 33 | ||||
-rw-r--r-- | glamor/glamor_spans.c | 10 | ||||
-rw-r--r-- | glamor/glamor_text.c | 10 | ||||
-rw-r--r-- | glamor/glamor_tile.c | 13 | ||||
-rw-r--r-- | glamor/glamor_transfer.c | 6 | ||||
-rw-r--r-- | glamor/glamor_trapezoid.c | 20 | ||||
-rw-r--r-- | glamor/glamor_utils.h | 10 | ||||
-rw-r--r-- | glamor/glamor_vbo.c | 17 | ||||
-rw-r--r-- | glamor/glamor_xv.c | 7 |
24 files changed, 81 insertions, 223 deletions
diff --git a/glamor/glamor.c b/glamor/glamor.c index 2c2d9760c..29f887482 100644 --- a/glamor/glamor.c +++ b/glamor/glamor.c @@ -248,11 +248,10 @@ glamor_block_handler(ScreenPtr screen) { glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_priv->tick++; glFlush(); glamor_fbo_expire(glamor_priv); - glamor_put_context(glamor_priv); if (glamor_priv->state == RENDER_STATE && glamor_priv->render_idle_cnt++ > RENDER_IDEL_MAX) { glamor_priv->state = IDLE_STATE; @@ -265,9 +264,8 @@ _glamor_block_handler(void *data, OSTimePtr timeout, void *last_select_mask) { glamor_screen_private *glamor_priv = data; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glFlush(); - glamor_put_context(glamor_priv); } static void diff --git a/glamor/glamor_context.h b/glamor/glamor_context.h index 8781afc48..47b87e620 100644 --- a/glamor/glamor_context.h +++ b/glamor/glamor_context.h @@ -43,14 +43,7 @@ struct glamor_context { /** The GLXDrawable we should MakeCurrent to */ uint32_t drawable_xid; - /** - * Count of how deep in glamor_get_context() we are, to reduce - * MakeCurrent calls. - */ - int get_count; - - void (*get_context)(struct glamor_context *glamor_ctx); - void (*put_context)(struct glamor_context *glamor_ctx); + void (*make_current)(struct glamor_context *glamor_ctx); }; Bool glamor_glx_screen_init(struct glamor_context *glamor_ctx); diff --git a/glamor/glamor_copyarea.c b/glamor/glamor_copyarea.c index 996611c6c..6e90e36f3 100644 --- a/glamor/glamor_copyarea.c +++ b/glamor/glamor_copyarea.c @@ -70,7 +70,7 @@ glamor_copy_n_to_n_fbo_blit(DrawablePtr src, pixmap_priv_get_fbo_off(dst_pixmap_priv, &fbo_x_off, &fbo_y_off); pixmap_priv_get_fbo_off(src_pixmap_priv, &src_fbo_x_off, &src_fbo_y_off); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, src_pixmap_priv->base.fbo->fb); glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off); glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off); @@ -112,7 +112,6 @@ glamor_copy_n_to_n_fbo_blit(DrawablePtr src, GL_COLOR_BUFFER_BIT, GL_NEAREST); } } - glamor_put_context(glamor_priv); glamor_priv->state = BLIT_STATE; return TRUE; } @@ -155,7 +154,7 @@ glamor_copy_n_to_n_textured(DrawablePtr src, glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, @@ -206,7 +205,6 @@ glamor_copy_n_to_n_textured(DrawablePtr src, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); /* The source texture is bound to a fbo, we have to flush it here. */ - glamor_put_context(glamor_priv); glamor_priv->state = RENDER_STATE; glamor_priv->render_idle_cnt = 0; return TRUE; @@ -367,12 +365,10 @@ _glamor_copy_n_to_n(DrawablePtr src, if (gc) { if (!glamor_set_planemask(dst_pixmap, gc->planemask)) goto fall_back; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (!glamor_set_alu(screen, gc->alu)) { - glamor_put_context(glamor_priv); goto fail; } - glamor_put_context(glamor_priv); } if (!src_pixmap_priv) { @@ -545,9 +541,8 @@ _glamor_copy_n_to_n(DrawablePtr src, } fail: - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_set_alu(screen, GXcopy); - glamor_put_context(glamor_priv); if (ok) return TRUE; diff --git a/glamor/glamor_core.c b/glamor/glamor_core.c index 5b341d3aa..b34943761 100644 --- a/glamor/glamor_core.c +++ b/glamor/glamor_core.c @@ -241,7 +241,7 @@ glamor_init_finish_access_shaders(ScreenPtr screen) char *source; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_priv->finish_access_prog[0] = glCreateProgram(); glamor_priv->finish_access_prog[1] = glCreateProgram(); @@ -300,7 +300,6 @@ glamor_init_finish_access_shaders(ScreenPtr screen) glUniform1i(glamor_priv->finish_access_revert[1], 0); glUniform1i(sampler_uniform_location, 0); glUniform1i(glamor_priv->finish_access_swap_rb[1], 0); - glamor_put_context(glamor_priv); } void @@ -309,10 +308,9 @@ glamor_fini_finish_access_shaders(ScreenPtr screen) glamor_screen_private *glamor_priv; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glDeleteProgram(glamor_priv->finish_access_prog[0]); glDeleteProgram(glamor_priv->finish_access_prog[1]); - glamor_put_context(glamor_priv); } void @@ -341,11 +339,10 @@ glamor_finish_access(DrawablePtr drawable) if (pixmap_priv->base.fbo->pbo != 0 && pixmap_priv->base.fbo->pbo_valid) { assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glDeleteBuffers(1, &pixmap_priv->base.fbo->pbo); - glamor_put_context(glamor_priv); pixmap_priv->base.fbo->pbo_valid = FALSE; pixmap_priv->base.fbo->pbo = 0; diff --git a/glamor/glamor_egl.c b/glamor/glamor_egl.c index a16022b5e..1755d23c8 100644 --- a/glamor/glamor_egl.c +++ b/glamor/glamor_egl.c @@ -95,11 +95,8 @@ glamor_egl_get_screen_private(ScrnInfoPtr scrn) } static void -glamor_egl_get_context(struct glamor_context *glamor_ctx) +glamor_egl_make_current(struct glamor_context *glamor_ctx) { - if (glamor_ctx->get_count++) - return; - eglMakeCurrent(glamor_ctx->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (!eglMakeCurrent(glamor_ctx->display, @@ -109,12 +106,6 @@ glamor_egl_get_context(struct glamor_context *glamor_ctx) } } -static void -glamor_egl_put_context(struct glamor_context *glamor_ctx) -{ - --glamor_ctx->get_count; -} - static EGLImageKHR _glamor_egl_create_image(struct glamor_egl_screen_private *glamor_egl, int width, int height, int stride, int name, int depth) @@ -166,7 +157,7 @@ glamor_create_texture_from_image(ScreenPtr screen, struct glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glGenTextures(1, texture); glBindTexture(GL_TEXTURE_2D, *texture); @@ -176,8 +167,6 @@ glamor_create_texture_from_image(ScreenPtr screen, glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); glBindTexture(GL_TEXTURE_2D, 0); - glamor_put_context(glamor_priv); - return TRUE; } @@ -290,7 +279,7 @@ glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride) glamor_egl = glamor_egl_get_screen_private(scrn); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (glamor_egl->has_gem) { if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, @@ -320,7 +309,6 @@ glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride) ret = TRUE; done: - glamor_put_context(glamor_priv); return ret; } @@ -340,7 +328,7 @@ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo) glamor_egl = glamor_egl_get_screen_private(scrn); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); image = eglCreateImageKHR(glamor_egl->display, glamor_egl->context, @@ -356,7 +344,6 @@ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo) ret = TRUE; done: - glamor_put_context(glamor_priv); return ret; } @@ -414,7 +401,7 @@ glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen, glamor_egl = glamor_egl_get_screen_private(scrn); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); image = pixmap_priv->base.image; if (!image) { @@ -449,7 +436,6 @@ glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen, gbm_bo_destroy(bo); failure: - glamor_put_context(glamor_priv); return fd; #else return -1; @@ -679,8 +665,7 @@ glamor_egl_screen_init(ScreenPtr screen, struct glamor_context *glamor_ctx) glamor_ctx->ctx = glamor_egl->context; glamor_ctx->display = glamor_egl->display; - glamor_ctx->get_context = glamor_egl_get_context; - glamor_ctx->put_context = glamor_egl_put_context; + glamor_ctx->make_current = glamor_egl_make_current; if (glamor_egl->dri3_capable) { /* Tell the core that we have the interfaces for import/export diff --git a/glamor/glamor_fbo.c b/glamor/glamor_fbo.c index d0215beef..ed4e348c1 100644 --- a/glamor/glamor_fbo.c +++ b/glamor/glamor_fbo.c @@ -129,7 +129,7 @@ glamor_pixmap_fbo_cache_get(glamor_screen_private *glamor_priv, void glamor_purge_fbo(glamor_pixmap_fbo *fbo) { - glamor_get_context(fbo->glamor_priv); + glamor_make_current(fbo->glamor_priv); if (fbo->fb) glDeleteFramebuffers(1, &fbo->fb); @@ -137,7 +137,6 @@ glamor_purge_fbo(glamor_pixmap_fbo *fbo) glDeleteTextures(1, &fbo->tex); if (fbo->pbo) glDeleteBuffers(1, &fbo->pbo); - glamor_put_context(fbo->glamor_priv); free(fbo); } @@ -180,7 +179,7 @@ glamor_pixmap_ensure_fb(glamor_pixmap_fbo *fbo) { int status; - glamor_get_context(fbo->glamor_priv); + glamor_make_current(fbo->glamor_priv); if (fbo->fb == 0) glGenFramebuffers(1, &fbo->fb); @@ -219,7 +218,6 @@ glamor_pixmap_ensure_fb(glamor_pixmap_fbo *fbo) FatalError("destination is framebuffer incomplete: %s [%x]\n", str, status); } - glamor_put_context(fbo->glamor_priv); } glamor_pixmap_fbo * @@ -241,9 +239,8 @@ glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv, fbo->glamor_priv = glamor_priv; if (flag == GLAMOR_CREATE_PIXMAP_MAP) { - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glGenBuffers(1, &fbo->pbo); - glamor_put_context(glamor_priv); goto done; } @@ -341,14 +338,13 @@ _glamor_create_tex(glamor_screen_private *glamor_priv, w, h); } if (!tex) { - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, format, GL_UNSIGNED_BYTE, NULL); - glamor_put_context(glamor_priv); } return tex; } diff --git a/glamor/glamor_fill.c b/glamor/glamor_fill.c index 2fa726e72..073904d2a 100644 --- a/glamor/glamor_fill.c +++ b/glamor/glamor_fill.c @@ -156,7 +156,7 @@ glamor_init_solid_shader(ScreenPtr screen) GLint fs_prog, vs_prog; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_priv->solid_prog = glCreateProgram(); vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, solid_vs); fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, solid_fs); @@ -169,7 +169,6 @@ glamor_init_solid_shader(ScreenPtr screen) glamor_priv->solid_color_uniform_location = glGetUniformLocation(glamor_priv->solid_prog, "color"); - glamor_put_context(glamor_priv); } void @@ -178,9 +177,8 @@ glamor_fini_solid_shader(ScreenPtr screen) glamor_screen_private *glamor_priv; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glDeleteProgram(glamor_priv->solid_prog); - glamor_put_context(glamor_priv); } static void @@ -196,7 +194,7 @@ _glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color) glamor_set_destination_pixmap_priv_nc(pixmap_priv); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glUseProgram(glamor_priv->solid_prog); glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color); @@ -255,7 +253,6 @@ _glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color) free(vertices); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glamor_put_context(glamor_priv); glamor_priv->state = RENDER_STATE; glamor_priv->render_idle_cnt = 0; } @@ -338,13 +335,12 @@ glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height, return FALSE; } - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (!glamor_set_alu(screen, alu)) { if (alu == GXclear) fg_pixel = 0; else { glamor_fallback("unsupported alu %x\n", alu); - glamor_put_context(glamor_priv); return FALSE; } } @@ -355,7 +351,6 @@ glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height, glamor_solid_boxes(pixmap, &box, 1, fg_pixel); glamor_set_alu(screen, GXcopy); - glamor_put_context(glamor_priv); return TRUE; } diff --git a/glamor/glamor_font.c b/glamor/glamor_font.c index 47dfe2a69..f747d59a1 100644 --- a/glamor/glamor_font.c +++ b/glamor/glamor_font.c @@ -89,7 +89,7 @@ glamor_font_get(ScreenPtr screen, FontPtr font) glamor_font->default_col = font->info.defaultCh; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glGenTextures(1, &glamor_font->texture_id); glActiveTexture(GL_TEXTURE0); @@ -119,8 +119,6 @@ glamor_font_get(ScreenPtr screen, FontPtr font) } } - glamor_put_context(glamor_priv); - return glamor_font; } @@ -150,9 +148,8 @@ glamor_unrealize_font(ScreenPtr screen, FontPtr font) glamor_font->realized = FALSE; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glDeleteTextures(1, &glamor_font->texture_id); - glamor_put_context(glamor_priv); /* Check to see if all of the screens are done with this font * and free the private when that happens diff --git a/glamor/glamor_glx.c b/glamor/glamor_glx.c index d56581cd7..db8e66165 100644 --- a/glamor/glamor_glx.c +++ b/glamor/glamor_glx.c @@ -34,22 +34,13 @@ */ static void -glamor_glx_get_context(struct glamor_context *glamor_ctx) +glamor_glx_make_current(struct glamor_context *glamor_ctx) { - if (glamor_ctx->get_count++) - return; - glXMakeCurrent(glamor_ctx->display, glamor_ctx->drawable_xid, glamor_ctx->ctx); } -static void -glamor_glx_put_context(struct glamor_context *glamor_ctx) -{ - --glamor_ctx->get_count; -} - Bool glamor_glx_screen_init(struct glamor_context *glamor_ctx) { @@ -63,8 +54,7 @@ glamor_glx_screen_init(struct glamor_context *glamor_ctx) glamor_ctx->drawable_xid = glXGetCurrentDrawable(); - glamor_ctx->get_context = glamor_glx_get_context; - glamor_ctx->put_context = glamor_glx_put_context; + glamor_ctx->make_current = glamor_glx_make_current; return True; } diff --git a/glamor/glamor_glyphblt.c b/glamor/glamor_glyphblt.c index c031747f7..1c511ff2b 100644 --- a/glamor/glamor_glyphblt.c +++ b/glamor/glamor_glyphblt.c @@ -54,7 +54,7 @@ glamor_poly_glyph_blt_gl(DrawablePtr drawable, GCPtr gc, if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) goto bail; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->poly_glyph_blt_progs, &glamor_facet_poly_glyph_blt); @@ -137,11 +137,9 @@ glamor_poly_glyph_blt_gl(DrawablePtr drawable, GCPtr gc, glDisable(GL_COLOR_LOGIC_OP); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glamor_put_context(glamor_priv); return TRUE; bail_ctx: glDisable(GL_COLOR_LOGIC_OP); - glamor_put_context(glamor_priv); bail: return FALSE; } @@ -212,20 +210,18 @@ glamor_push_pixels_points(GCPtr gc, PixmapPtr bitmap, if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) return FALSE; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (!glamor_set_alu(screen, gc->alu)) { if (gc->alu == GXclear) fg_pixel = 0; else { glamor_fallback("unsupported alu %x\n", gc->alu); - glamor_put_context(glamor_priv); return FALSE; } } if (!glamor_set_planemask(pixmap, gc->planemask)) { glamor_fallback("Failed to set planemask in %s.\n", __FUNCTION__); - glamor_put_context(glamor_priv); return FALSE; } @@ -281,8 +277,6 @@ glamor_push_pixels_points(GCPtr gc, PixmapPtr bitmap, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glamor_put_context(glamor_priv); - return TRUE; } diff --git a/glamor/glamor_glyphs.c b/glamor/glamor_glyphs.c index a04ae8261..42f5f65f6 100644 --- a/glamor/glamor_glyphs.c +++ b/glamor/glamor_glyphs.c @@ -1285,9 +1285,8 @@ glamor_buffer_glyph(glamor_screen_private *glamor_priv, * thus we have to composite from the cache picture * to the cache picture, we need a flush here to make * sure latter we get the corret glyphs data.*/ - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glFlush(); - glamor_put_context(glamor_priv); } } else { diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c index c24f3427f..28d66917f 100644 --- a/glamor/glamor_gradient.c +++ b/glamor/glamor_gradient.c @@ -324,7 +324,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, return; } - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]) { glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]); @@ -371,8 +371,6 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, } glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][index] = gradient_prog; - - glamor_put_context(glamor_priv); } static void @@ -519,7 +517,7 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, return; } - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]) { glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]); glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2] = 0; @@ -562,8 +560,6 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, } glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][index] = gradient_prog; - - glamor_put_context(glamor_priv); } void @@ -595,7 +591,7 @@ glamor_fini_gradient_shader(ScreenPtr screen) int i = 0; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); for (i = 0; i < 3; i++) { /* Linear Gradient */ @@ -607,8 +603,6 @@ glamor_fini_gradient_shader(ScreenPtr screen) glDeleteProgram(glamor_priv->gradient_prog [SHADER_GRADIENT_RADIAL][i]); } - - glamor_put_context(glamor_priv); } static void @@ -739,7 +733,7 @@ _glamor_gradient_set_pixmap_destination(ScreenPtr screen, tex_vertices[0], tex_vertices[1], tex_vertices[2], tex_vertices[3], tex_vertices[4], tex_vertices[5], tex_vertices[6], tex_vertices[7]); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, 0, vertices); @@ -749,8 +743,6 @@ _glamor_gradient_set_pixmap_destination(ScreenPtr screen, glEnableVertexAttribArray(GLAMOR_VERTEX_POS); glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); - return 1; } @@ -892,7 +884,7 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen, GLint r2_uniform_location = 0; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); /* Create a pixmap with VBO. */ pixmap = glamor_create_pixmap(screen, @@ -1123,7 +1115,6 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); return dst_picture; GRADIENT_FAIL: @@ -1140,7 +1131,6 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); return NULL; } @@ -1204,7 +1194,7 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen, GLint pt_distance_uniform_location = 0; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); /* Create a pixmap with VBO. */ pixmap = glamor_create_pixmap(screen, @@ -1468,7 +1458,6 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); return dst_picture; GRADIENT_FAIL: @@ -1485,7 +1474,6 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); return NULL; } diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c index a811f6015..371e486b5 100644 --- a/glamor/glamor_pixmap.c +++ b/glamor/glamor_pixmap.c @@ -66,12 +66,10 @@ void glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *fbo, int x0, int y0, int width, int height) { - glamor_get_context(fbo->glamor_priv); + glamor_make_current(fbo->glamor_priv); glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb); glViewport(x0, y0, width, height); - - glamor_put_context(fbo->glamor_priv); } void @@ -707,7 +705,7 @@ __glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex, int non_sub = 0; unsigned int iformat = 0; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (*tex == 0) { glGenTextures(1, tex); if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) @@ -735,7 +733,6 @@ __glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex, if (bits == NULL) glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); - glamor_put_context(glamor_priv); } static Bool @@ -832,7 +829,7 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, x + w, y + h, glamor_priv->yInverted, vertices); /* Slow path, we need to flip y or wire alpha to 1. */ - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), vertices); glEnableVertexAttribArray(GLAMOR_VERTEX_POS); @@ -859,8 +856,6 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, glDeleteTextures(1, &tex); glBindFramebuffer(GL_FRAMEBUFFER, 0); - glamor_put_context(glamor_priv); - if (need_free_bits) free(bits); return TRUE; @@ -1140,7 +1135,7 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, if (temp_fbo == NULL) return NULL; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); temp_xscale = 1.0 / w; temp_yscale = 1.0 / h; @@ -1177,7 +1172,6 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); return temp_fbo; } @@ -1255,7 +1249,7 @@ _glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, GLenum format, fbo_y_off = 0; } - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glPixelStorei(GL_PACK_ALIGNMENT, 4); if (glamor_priv->has_pack_invert || glamor_priv->yInverted) { @@ -1286,7 +1280,7 @@ _glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, GLenum format, unsigned int temp_pbo; int yy; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glGenBuffers(1, &temp_pbo); glBindBuffer(GL_PIXEL_PACK_BUFFER, temp_pbo); glBufferData(GL_PIXEL_PACK_BUFFER, stride * h, NULL, GL_STREAM_READ); @@ -1301,7 +1295,6 @@ _glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, GLenum format, } glBindFramebuffer(GL_FRAMEBUFFER, 0); - glamor_put_context(glamor_priv); if (need_post_conversion) { /* As OpenGL desktop version never enters here. @@ -1473,10 +1466,9 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access) data = malloc(stride * pixmap->drawable.height); } else { - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (pixmap_priv->base.fbo->pbo == 0) glGenBuffers(1, &pixmap_priv->base.fbo->pbo); - glamor_put_context(glamor_priv); pbo = pixmap_priv->base.fbo->pbo; } diff --git a/glamor/glamor_points.c b/glamor/glamor_points.c index 0d58e555f..d4525e294 100644 --- a/glamor/glamor_points.c +++ b/glamor/glamor_points.c @@ -52,7 +52,7 @@ glamor_poly_point_gl(DrawablePtr drawable, GCPtr gc, int mode, int npt, DDXPoint if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) goto bail; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (prog->failed) goto bail_ctx; @@ -105,8 +105,6 @@ glamor_poly_point_gl(DrawablePtr drawable, GCPtr gc, int mode, int npt, DDXPoint glDisable(GL_COLOR_LOGIC_OP); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glamor_put_context(glamor_priv); - glamor_priv->state = RENDER_STATE; glamor_priv->render_idle_cnt = 0; @@ -114,7 +112,6 @@ glamor_poly_point_gl(DrawablePtr drawable, GCPtr gc, int mode, int npt, DDXPoint bail_ctx: glDisable(GL_COLOR_LOGIC_OP); - glamor_put_context(glamor_priv); bail: return FALSE; } diff --git a/glamor/glamor_rects.c b/glamor/glamor_rects.c index 7731edec4..3a5c3f3f9 100644 --- a/glamor/glamor_rects.c +++ b/glamor/glamor_rects.c @@ -57,7 +57,7 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable, if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) goto bail; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (glamor_priv->glsl_version >= 130) { prog = glamor_use_program_fill(pixmap, gc, @@ -144,11 +144,9 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable, glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glamor_put_context(glamor_priv); return TRUE; bail_ctx: glDisable(GL_COLOR_LOGIC_OP); - glamor_put_context(glamor_priv); bail: return FALSE; } diff --git a/glamor/glamor_render.c b/glamor/glamor_render.c index 2f3d9504c..294a4aedb 100644 --- a/glamor/glamor_render.c +++ b/glamor/glamor_render.c @@ -316,13 +316,13 @@ glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key, GLint source_sampler_uniform_location, mask_sampler_uniform_location; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); vs = glamor_create_composite_vs(key); if (vs == 0) - goto out; + return; fs = glamor_create_composite_fs(key); if (fs == 0) - goto out; + return; prog = glCreateProgram(); glAttachShader(prog, vs); @@ -363,9 +363,6 @@ glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key, glGetUniformLocation(prog, "mask_repeat_mode"); } } - - out: - glamor_put_context(glamor_priv); } static glamor_composite_shader * @@ -406,7 +403,7 @@ glamor_init_composite_shaders(ScreenPtr screen) int eb_size; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glGenBuffers(1, &glamor_priv->ebo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo); @@ -416,8 +413,6 @@ glamor_init_composite_shaders(ScreenPtr screen) glamor_init_eb(eb, GLAMOR_COMPOSITE_VBO_VERT_CNT); glBufferData(GL_ELEMENT_ARRAY_BUFFER, eb_size, eb, GL_STATIC_DRAW); free(eb); - - glamor_put_context(glamor_priv); } void @@ -428,7 +423,7 @@ glamor_fini_composite_shaders(ScreenPtr screen) int i, j, k; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glDeleteBuffers(1, &glamor_priv->ebo); @@ -439,8 +434,6 @@ glamor_fini_composite_shaders(ScreenPtr screen) if (shader->prog) glDeleteProgram(shader->prog); } - - glamor_put_context(glamor_priv); } static Bool @@ -496,7 +489,7 @@ glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit, float wh[4]; int repeat_type; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glActiveTexture(GL_TEXTURE0 + unit); glBindTexture(GL_TEXTURE_2D, pixmap_priv->base.fbo->tex); repeat_type = picture->repeatType; @@ -564,7 +557,6 @@ glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit, repeat_type -= RepeatFix; } glUniform1i(repeat_location, repeat_type); - glamor_put_context(glamor_priv); } static void @@ -685,7 +677,7 @@ glamor_setup_composite_vbo(ScreenPtr screen, int n_verts) vert_size = n_verts * glamor_priv->vb_stride; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); vb = glamor_get_vbo_space(screen, vert_size, &vbo_offset); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, @@ -707,7 +699,6 @@ glamor_setup_composite_vbo(ScreenPtr screen, int n_verts) 4 : 2) * sizeof(float)); glEnableVertexAttribArray(GLAMOR_VERTEX_MASK); } - glamor_put_context(glamor_priv); return vb; } @@ -717,7 +708,7 @@ glamor_flush_composite_rects(ScreenPtr screen) { glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (!glamor_priv->render_nr_verts) return; @@ -730,7 +721,6 @@ glamor_flush_composite_rects(ScreenPtr screen) glDrawElements(GL_TRIANGLES, (glamor_priv->render_nr_verts * 3) / 2, GL_UNSIGNED_SHORT, NULL); } - glamor_put_context(glamor_priv); } int pict_format_combine_tab[][3] = { @@ -1112,7 +1102,7 @@ glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv, glamor_priv = dest_priv->base.glamor_priv; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glUseProgram(shader->prog); if (key->source == SHADER_SOURCE_SOLID) { @@ -1146,8 +1136,6 @@ glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv, glEnable(GL_BLEND); glBlendFunc(op_info->source_blend, op_info->dest_blend); } - - glamor_put_context(glamor_priv); } static Bool @@ -1202,7 +1190,7 @@ glamor_composite_with_shader(CARD8 op, glamor_set_destination_pixmap_priv_nc(dest_pixmap_priv); glamor_composite_set_shader_blend(dest_pixmap_priv, &key, shader, &op_info); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID; glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE && @@ -1328,7 +1316,6 @@ glamor_composite_with_shader(CARD8 op, glamor_priv->render_idle_cnt = 0; if (saved_source_format) source->format = saved_source_format; - glamor_put_context(glamor_priv); ret = TRUE; return ret; diff --git a/glamor/glamor_spans.c b/glamor/glamor_spans.c index 98842cdde..46ba6c38f 100644 --- a/glamor/glamor_spans.c +++ b/glamor/glamor_spans.c @@ -61,7 +61,7 @@ glamor_fill_spans_gl(DrawablePtr drawable, if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) goto bail; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (glamor_priv->glsl_version >= 130) { prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->fill_spans_program, @@ -152,11 +152,9 @@ glamor_fill_spans_gl(DrawablePtr drawable, glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glamor_put_context(glamor_priv); return TRUE; bail_ctx: glDisable(GL_COLOR_LOGIC_OP); - glamor_put_context(glamor_priv); bail: return FALSE; } @@ -222,7 +220,7 @@ glamor_get_spans_gl(DrawablePtr drawable, int wmax, glamor_format_for_pixmap(pixmap, &format, &type); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_pixmap_loop(pixmap_priv, box_x, box_y) { BoxPtr box = glamor_pixmap_box_at(pixmap_priv, box_x, box_y); @@ -261,7 +259,6 @@ glamor_get_spans_gl(DrawablePtr drawable, int wmax, } } - glamor_put_context(glamor_priv); return TRUE; bail: return FALSE; @@ -327,7 +324,7 @@ glamor_set_spans_gl(DrawablePtr drawable, GCPtr gc, char *src, glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y); glamor_format_for_pixmap(pixmap, &format, &type); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -397,7 +394,6 @@ glamor_set_spans_gl(DrawablePtr drawable, GCPtr gc, char *src, } } - glamor_put_context(glamor_priv); return TRUE; bail: diff --git a/glamor/glamor_text.c b/glamor/glamor_text.c index 0e4b74c56..395116d5b 100644 --- a/glamor/glamor_text.c +++ b/glamor/glamor_text.c @@ -267,7 +267,7 @@ glamor_poly_text(DrawablePtr drawable, GCPtr gc, if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) goto bail; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->poly_text_progs, &glamor_facet_poly_text); @@ -279,8 +279,6 @@ glamor_poly_text(DrawablePtr drawable, GCPtr gc, glDisable(GL_COLOR_LOGIC_OP); - glamor_put_context(glamor_priv); - glamor_priv->state = RENDER_STATE; glamor_priv->render_idle_cnt = 0; @@ -289,7 +287,6 @@ glamor_poly_text(DrawablePtr drawable, GCPtr gc, bail_ctx: glDisable(GL_COLOR_LOGIC_OP); - glamor_put_context(glamor_priv); bail: return FALSE; } @@ -420,7 +417,7 @@ glamor_image_text(DrawablePtr drawable, GCPtr gc, glamor_get_glyphs(gc->font, glamor_font, count, chars, sixteen, charinfo); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (TERMINALFONT(gc->font)) prog = &glamor_priv->te_text_prog; @@ -482,8 +479,6 @@ glamor_image_text(DrawablePtr drawable, GCPtr gc, (void) glamor_text(drawable, gc, glamor_font, prog, x, y, count, chars, charinfo, sixteen); - glamor_put_context(glamor_priv); - glamor_priv->state = RENDER_STATE; glamor_priv->render_idle_cnt = 0; @@ -491,7 +486,6 @@ glamor_image_text(DrawablePtr drawable, GCPtr gc, bail: glDisable(GL_COLOR_LOGIC_OP); - glamor_put_context(glamor_priv); return FALSE; } diff --git a/glamor/glamor_tile.c b/glamor/glamor_tile.c index 9e115cad1..4e479763e 100644 --- a/glamor/glamor_tile.c +++ b/glamor/glamor_tile.c @@ -62,7 +62,7 @@ glamor_init_tile_shader(ScreenPtr screen) GLint sampler_uniform_location; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_priv->tile_prog = glCreateProgram(); vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, tile_vs); fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, tile_fs); @@ -82,7 +82,6 @@ glamor_init_tile_shader(ScreenPtr screen) glamor_priv->tile_wh = glGetUniformLocation(glamor_priv->tile_prog, "wh"); - glamor_put_context(glamor_priv); } void @@ -91,9 +90,8 @@ glamor_fini_tile_shader(ScreenPtr screen) glamor_screen_private *glamor_priv; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glDeleteProgram(glamor_priv->tile_prog); - glamor_put_context(glamor_priv); } static void @@ -123,7 +121,7 @@ _glamor_tile(PixmapPtr pixmap, PixmapPtr tile, glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv); pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale); pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glUseProgram(glamor_priv->tile_prog); glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv); @@ -155,7 +153,6 @@ _glamor_tile(PixmapPtr pixmap, PixmapPtr tile, glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glamor_put_context(glamor_priv); glamor_priv->state = RENDER_STATE; glamor_priv->render_idle_cnt = 0; @@ -193,10 +190,9 @@ glamor_tile(PixmapPtr pixmap, PixmapPtr tile, goto fail; } - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (!glamor_set_alu(screen, alu)) { glamor_fallback("unsupported alu %x\n", alu); - glamor_put_context(glamor_priv); goto fail; } @@ -290,7 +286,6 @@ glamor_tile(PixmapPtr pixmap, PixmapPtr tile, _glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y); glamor_set_alu(screen, GXcopy); - glamor_put_context(glamor_priv); return TRUE; fail: return FALSE; diff --git a/glamor/glamor_transfer.c b/glamor/glamor_transfer.c index 0378bb076..ad875c962 100644 --- a/glamor/glamor_transfer.c +++ b/glamor/glamor_transfer.c @@ -70,7 +70,7 @@ glamor_upload_boxes(PixmapPtr pixmap, BoxPtr in_boxes, int in_nbox, glamor_format_for_pixmap(pixmap, &format, &type); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -127,7 +127,6 @@ glamor_upload_boxes(PixmapPtr pixmap, BoxPtr in_boxes, int in_nbox, glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glamor_put_context(glamor_priv); } /* @@ -180,7 +179,7 @@ glamor_download_boxes(PixmapPtr pixmap, BoxPtr in_boxes, int in_nbox, glamor_format_for_pixmap(pixmap, &format, &type); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glPixelStorei(GL_PACK_ALIGNMENT, 4); glPixelStorei(GL_PACK_ROW_LENGTH, byte_stride / bytes_per_pixel); @@ -226,7 +225,6 @@ glamor_download_boxes(PixmapPtr pixmap, BoxPtr in_boxes, int in_nbox, glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); - glamor_put_context(glamor_priv); } /* diff --git a/glamor/glamor_trapezoid.c b/glamor/glamor_trapezoid.c index c76b8bb2a..4aba469af 100644 --- a/glamor/glamor_trapezoid.c +++ b/glamor/glamor_trapezoid.c @@ -235,14 +235,13 @@ glamor_flush_composite_triangles(ScreenPtr screen) { glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_put_vbo_space(screen); if (!glamor_priv->render_nr_verts) return; glDrawArrays(GL_TRIANGLES, 0, glamor_priv->render_nr_verts); - glamor_put_context(glamor_priv); } static Bool @@ -627,7 +626,7 @@ glamor_setup_composite_vbo_for_trapezoid(ScreenPtr screen, int n_verts) vert_size = n_verts * glamor_priv->vb_stride; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); @@ -667,8 +666,6 @@ glamor_setup_composite_vbo_for_trapezoid(ScreenPtr screen, int n_verts) vbo_offset + stride * sizeof(float)); glEnableVertexAttribArray(GLAMOR_VERTEX_RIGHT_PARAM); - glamor_put_context(glamor_priv); - return vb; } @@ -811,7 +808,7 @@ _glamor_trapezoids_with_shader(CARD8 op, goto TRAPEZOID_OUT; } - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); box = REGION_RECTS(®ion); nbox = REGION_NUM_RECTS(®ion); @@ -979,7 +976,6 @@ _glamor_trapezoids_with_shader(CARD8 op, glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); glDisableVertexAttribArray(GLAMOR_VERTEX_MASK); glDisable(GL_BLEND); - glamor_put_context(glamor_priv); TRAPEZOID_OUT: if (box) { @@ -1332,7 +1328,7 @@ glamor_init_trapezoid_shader(ScreenPtr screen) "}\n"; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_priv->trapezoid_prog = glCreateProgram(); @@ -1354,8 +1350,6 @@ glamor_init_trapezoid_shader(ScreenPtr screen) GLAMOR_VERTEX_RIGHT_PARAM, "v_right_param"); glamor_link_glsl_prog(screen, glamor_priv->trapezoid_prog, "trapezoid"); - - glamor_put_context(glamor_priv); } void @@ -1364,9 +1358,8 @@ glamor_fini_trapezoid_shader(ScreenPtr screen) glamor_screen_private *glamor_priv; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glDeleteProgram(glamor_priv->trapezoid_prog); - glamor_put_context(glamor_priv); } static Bool @@ -1406,7 +1399,7 @@ _glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture, return FALSE; } - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_set_destination_pixmap_priv_nc(pixmap_priv); @@ -1564,7 +1557,6 @@ _glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture, glDisableVertexAttribArray(GLAMOR_VERTEX_TOP_BOTTOM); glDisableVertexAttribArray(GLAMOR_VERTEX_LEFT_PARAM); glDisableVertexAttribArray(GLAMOR_VERTEX_RIGHT_PARAM); - glamor_put_context(glamor_priv); return TRUE; } diff --git a/glamor/glamor_utils.h b/glamor/glamor_utils.h index 56ef6a97c..4c1581ef5 100644 --- a/glamor/glamor_utils.h +++ b/glamor/glamor_utils.h @@ -1499,18 +1499,12 @@ __fls(unsigned long x) #endif static inline void -glamor_get_context(glamor_screen_private * glamor_priv) +glamor_make_current(glamor_screen_private *glamor_priv) { if (lastGLContext != &glamor_priv->ctx) { lastGLContext = &glamor_priv->ctx; - glamor_priv->ctx.get_context(&glamor_priv->ctx); + glamor_priv->ctx.make_current(&glamor_priv->ctx); } } -static inline void -glamor_put_context(glamor_screen_private * glamor_priv) -{ - glamor_priv->ctx.put_context(&glamor_priv->ctx); -} - #endif diff --git a/glamor/glamor_vbo.c b/glamor/glamor_vbo.c index 2731692d6..c6785594b 100644 --- a/glamor/glamor_vbo.c +++ b/glamor/glamor_vbo.c @@ -48,7 +48,7 @@ glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset) glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); void *data; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo); @@ -79,7 +79,6 @@ glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset) */ glamor_priv->has_buffer_storage = false; glamor_priv->vbo_size = 0; - glamor_put_context(glamor_priv); return glamor_get_vbo_space(screen, size, vbo_offset); } @@ -130,8 +129,6 @@ glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset) data = glamor_priv->vb; } - glamor_put_context(glamor_priv); - return data; } @@ -140,7 +137,7 @@ glamor_put_vbo_space(ScreenPtr screen) { glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (glamor_priv->has_buffer_storage) { /* If we're in the ARB_buffer_storage path, we have a @@ -155,8 +152,6 @@ glamor_put_vbo_space(ScreenPtr screen) } glBindBuffer(GL_ARRAY_BUFFER, 0); - - glamor_put_context(glamor_priv); } void @@ -164,11 +159,9 @@ glamor_init_vbo(ScreenPtr screen) { glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glGenBuffers(1, &glamor_priv->vbo); - - glamor_put_context(glamor_priv); } void @@ -176,11 +169,9 @@ glamor_fini_vbo(ScreenPtr screen) { glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glDeleteBuffers(1, &glamor_priv->vbo); if (!glamor_priv->has_map_buffer_range) free(glamor_priv->vb); - - glamor_put_context(glamor_priv); } diff --git a/glamor/glamor_xv.c b/glamor/glamor_xv.c index 4e60fa3a4..369b02b61 100644 --- a/glamor/glamor_xv.c +++ b/glamor/glamor_xv.c @@ -97,7 +97,7 @@ glamor_init_xv_shader(ScreenPtr screen) GLint fs_prog, vs_prog; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_priv->xv_prog = glCreateProgram(); vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, xv_vs); @@ -110,8 +110,6 @@ glamor_init_xv_shader(ScreenPtr screen) glBindAttribLocation(glamor_priv->xv_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord0"); glamor_link_glsl_prog(screen, glamor_priv->xv_prog, "xv"); - - glamor_put_context(glamor_priv); } #define ClipValue(v,min,max) ((v) < (min) ? (min) : (v) > (max) ? (max) : (v)) @@ -316,7 +314,7 @@ glamor_display_textured_video(glamor_port_private *port_priv) &src_yscale[i]); } } - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glUseProgram(glamor_priv->xv_prog); uloc = glGetUniformLocation(glamor_priv->xv_prog, "offsetyco"); @@ -404,7 +402,6 @@ glamor_display_textured_video(glamor_port_private *port_priv) glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); DamageDamageRegion(port_priv->pDraw, &port_priv->clip); } |