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authorMaarten Lankhorst <maarten.lankhorst@ubuntu.com>2015-01-19 12:36:52 +0100
committerEric Anholt <eric@anholt.net>2015-03-24 12:01:38 -0700
commitb66501b4fd9c392e0f971ea356b27eb71c9c9e79 (patch)
tree028528a24af30e40592e5f882d6c58caa2ac4b45
parent7c6f483670770e4e534cafd4e70d0b1490f4cca6 (diff)
glamor: do not check for gl errors in glamor_build_program
According to Eric Anholt the check for glGetError is not needed here. Because a opengl error might be set before this function is called keeping the check could result in glamor_build_program returning failure when building the shader succeeded. Signed-off-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--glamor/glamor_program.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/glamor/glamor_program.c b/glamor/glamor_program.c
index 1d0328f2b..3207aaf15 100644
--- a/glamor/glamor_program.c
+++ b/glamor/glamor_program.c
@@ -343,9 +343,6 @@ glamor_build_program(ScreenPtr screen,
prog->dash_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash");
prog->dash_length_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash_length");
- if (glGetError() != GL_NO_ERROR)
- goto fail;
-
free(version_string);
free(fs_vars);
free(vs_vars);