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authorMaarten Lankhorst <maarten.lankhorst@ubuntu.com>2015-01-19 12:37:55 +0100
committerEric Anholt <eric@anholt.net>2015-03-24 12:01:38 -0700
commit0e1372e1bd8f79fa295738bc1e983cb3648ba4be (patch)
treec90fad04b44503794abbcebedafa94ddf77985b8
parentc1f35c3d862f77cbd2fb871be5613fb0ca7e508b (diff)
glamor: GL_TEXTURE_MAX_LEVEL is not available on GLES2
Remove the calls to GL_TEXTURE_MAX_LEVEL. Setting the filtering is a sufficient hint to the driver about texture mipmap allocation. Signed-off-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r--glamor/glamor_fbo.c1
-rw-r--r--glamor/glamor_font.c1
-rw-r--r--glamor/glamor_pixmap.c1
3 files changed, 0 insertions, 3 deletions
diff --git a/glamor/glamor_fbo.c b/glamor/glamor_fbo.c
index 8d73e4765..ad4dfe656 100644
--- a/glamor/glamor_fbo.c
+++ b/glamor/glamor_fbo.c
@@ -348,7 +348,6 @@ _glamor_create_tex(glamor_screen_private *glamor_priv,
glamor_make_current(glamor_priv);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0,
diff --git a/glamor/glamor_font.c b/glamor/glamor_font.c
index 0ca91fa2e..cc0fecf7a 100644
--- a/glamor/glamor_font.c
+++ b/glamor/glamor_font.c
@@ -97,7 +97,6 @@ glamor_font_get(ScreenPtr screen, FontPtr font)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, glamor_font->texture_id);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c
index 947113ee9..0d92710cf 100644
--- a/glamor/glamor_pixmap.c
+++ b/glamor/glamor_pixmap.c
@@ -717,7 +717,6 @@ __glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex,
}
glBindTexture(GL_TEXTURE_2D, *tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);