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authorIcenowy Zheng <icenowy@aosc.io>2020-02-07 00:53:46 +0800
committerMarge Bot <eric+marge@anholt.net>2020-03-18 08:36:17 +0000
commit9205762caece0c4b9ecea3d56f72c6980935633a (patch)
tree24781439690e97cf0c07e6547efe74a996d48c80 /.gitlab-ci/deqp-lima-fails.txt
parentdbceabed72977ffd49d84f926c59ff97554f349d (diff)
lima: implement zsbuf reload
Fragment shader can write depth and stencil if we set necessary flags in RSW. In addition to that we need to use special format for Z24S8. Original format is apparently Z24X8 since we can't sample stencil in GLES2. This new format also seems to use several components for storing depth since we saw r != g != b when sampling with this format. [vasily: - initialize clear->depth to 0xffffff if we reload depth, just like blob does. Reloading doesn't work otherwise - use single bitmap for reload type] Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Icenowy Zheng <icenowy@aosc.io> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4197>
Diffstat (limited to '.gitlab-ci/deqp-lima-fails.txt')
-rw-r--r--.gitlab-ci/deqp-lima-fails.txt21
1 files changed, 0 insertions, 21 deletions
diff --git a/.gitlab-ci/deqp-lima-fails.txt b/.gitlab-ci/deqp-lima-fails.txt
index 28948b2adf0..211a0f14052 100644
--- a/.gitlab-ci/deqp-lima-fails.txt
+++ b/.gitlab-ci/deqp-lima-fails.txt
@@ -4,27 +4,6 @@ dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_a
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16