diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2012-05-16 14:17:00 -0700 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2012-06-12 12:02:27 -0700 |
commit | 59faa6beb09e078498be8a32668c13f8d608ce68 (patch) | |
tree | 513d18394ec8ac522f0d4e7161d560cd12545a73 /generated_tests | |
parent | 0c778b6014e5d06f4d4eca5d669f9a2773f7fc3b (diff) |
glsl-1.20 / glsl-1.30: Add tests for uniforms with initializers modified by GL API
In these tests the uniforms are initialized with one set of values in
the shader source, but the values are changed using the GL API. The
shaders expect the values set by the GL API.
v2: Use '{0}{1}' formatting instead of '{}{}'. The latter is added in
Python 2.7, but piglit only requires Python 2.6. This was pointed out
by Jordan Justen.
v3: Clean up the generation of the if-statement based on feedback from
Paul Berry.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Diffstat (limited to 'generated_tests')
4 files changed, 81 insertions, 0 deletions
diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt index f9e07a1fc..e371ff8b4 100644 --- a/generated_tests/CMakeLists.txt +++ b/generated_tests/CMakeLists.txt @@ -40,6 +40,8 @@ piglit_make_generated_tests( uniform-initializer-templates/vs-initializer.template uniform-initializer-templates/fs-initializer-from-const.template uniform-initializer-templates/vs-initializer-from-const.template + uniform-initializer-templates/fs-initializer-set-by-API.template + uniform-initializer-templates/vs-initializer-set-by-API.template uniform-initializer-templates/fs-initializer-set-by-other-stage.template uniform-initializer-templates/vs-initializer-set-by-other-stage.template ) diff --git a/generated_tests/gen_uniform_initializer_tests.py b/generated_tests/gen_uniform_initializer_tests.py index 9d5b639e8..e307fbfad 100644 --- a/generated_tests/gen_uniform_initializer_tests.py +++ b/generated_tests/gen_uniform_initializer_tests.py @@ -172,6 +172,7 @@ random_numbers = (0.78685, 0.89828, 0.36590, 0.92504, 0.48998, 0.27989, all_templates = ("", "-from-const", + "-set-by-API", "-set-by-other-stage", ) diff --git a/generated_tests/uniform-initializer-templates/fs-initializer-set-by-API.template b/generated_tests/uniform-initializer-templates/fs-initializer-set-by-API.template new file mode 100644 index 000000000..30fa21358 --- /dev/null +++ b/generated_tests/uniform-initializer-templates/fs-initializer-set-by-API.template @@ -0,0 +1,37 @@ +<%! +def constructor(type, values): + return "{0}({1})".format(type, ", ".join(values)) + +%>[require] +GLSL >= ${"{0}.{1}".format(major, minor)} + +[vertex shader] +#version ${"{0}{1}".format(major, minor)} + +void main() +{ + gl_Position = gl_Vertex; +} + +[fragment shader] +#version ${"{0}{1}".format(major, minor)} + +% for (type, name, value) in type_list: +uniform ${type} ${name} = ${value}; +% endfor + +void main() +{ + if (${"\n && ".join('{0} == {1}'.format(type_list[i][1], constructor(type_list[i][0], api_types[i][2])) for i in range(1, len(type_list) - 1))}) { + gl_FragColor = vec4(0, 1, 0, 1); + } else { + gl_FragColor = vec4(1, 0, 0, 1); + } +} + +[test] +% for (api_type, name, values) in api_types: +uniform ${api_type} ${name} ${" ".join(values)} +% endfor +draw rect -1 -1 2 2 +probe all rgb 0 1 0 diff --git a/generated_tests/uniform-initializer-templates/vs-initializer-set-by-API.template b/generated_tests/uniform-initializer-templates/vs-initializer-set-by-API.template new file mode 100644 index 000000000..1e6de735d --- /dev/null +++ b/generated_tests/uniform-initializer-templates/vs-initializer-set-by-API.template @@ -0,0 +1,41 @@ +<%! +def constructor(type, values): + return "{0}({1})".format(type, ", ".join(values)) + +%>[require] +GLSL >= ${"{0}.{1}".format(major, minor)} + +[vertex shader] +#version ${"{0}{1}".format(major, minor)} +varying vec4 color; + +% for (type, name, value) in type_list: +uniform ${type} ${name} = ${value}; +% endfor + +void main() +{ + if (${"\n && ".join('{0} == {1}'.format(type_list[i][1], constructor(type_list[i][0], api_types[i][2])) for i in range(1, len(type_list) - 1))}) { + color = vec4(0, 1, 0, 1); + } else { + color = vec4(1, 0, 0, 1); + } + + gl_Position = gl_Vertex; +} + +[fragment shader] +#version ${"{0}{1}".format(major, minor)} +varying vec4 color; + +void main() +{ + gl_FragColor = color; +} + +[test] +% for (api_type, name, values) in api_types: +uniform ${api_type} ${name} ${" ".join(values)} +% endfor +draw rect -1 -1 2 2 +probe all rgb 0 1 0 |