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author | Samuel Pitoiset <samuel.pitoiset@gmail.com> | 2017-04-26 13:49:13 +0200 |
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committer | Samuel Pitoiset <samuel.pitoiset@gmail.com> | 2017-04-27 22:52:21 +0200 |
commit | 75a31a20af269c047661af33e28f793269537b79 (patch) | |
tree | 2bd78e1c3e7f0b2f649106eb0e6f62c909c3fc9d /src/gallium/drivers | |
parent | b295a528362239e4500c89e94e0af0cc78b896c1 (diff) |
glsl: set vector_elements to 1 for samplers
I don't see any reasons why vector_elements is 1 for images and
0 for samplers. This increases consistency and allows to clean
up some code a bit.
This will also help for ARB_bindless_texture.
No piglit regressions with RadeonSI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/gallium/drivers')
0 files changed, 0 insertions, 0 deletions