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author | Marek Olšák <marek.olsak@amd.com> | 2017-04-23 23:06:38 +0200 |
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committer | Marek Olšák <marek.olsak@amd.com> | 2017-04-26 13:08:05 +0200 |
commit | 5c94779585e24e8bd1bd41707521584af4251de3 (patch) | |
tree | 9621243bbffa25474b7c39a6439cf616e93f6962 /docs/helpwanted.html | |
parent | 65e0c3fba74ee98cacadbba4bd005b930609b65e (diff) |
radeonsi/gfx9: fix most things wrong with shader images
There are 2 major hw changes:
- The address must always point to the address of level 0. GFX9 tiling
modes don't allow binding to a non-0 level.
- 3D must always be bound as 3D, because 2D and 3D use entirely different
tiling modes, and the texture target determines which set of modes is
used.
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'docs/helpwanted.html')
0 files changed, 0 insertions, 0 deletions