diff options
author | Stéphane Marchesin <marcheu@chromium.org> | 2012-08-25 19:50:49 -0700 |
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committer | Stéphane Marchesin <marcheu@chromium.org> | 2012-08-30 00:37:02 -0700 |
commit | d003af7799d6dd7232b17708517e448f3cfffce6 (patch) | |
tree | a1ae5cd4cf88b35985d8be946e8960f632ac5b7f | |
parent | d67222443bd7ceb89690776207c095976d5c2476 (diff) |
Small changes.
-rw-r--r-- | linuxgraphicsdrivers.lyx | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/linuxgraphicsdrivers.lyx b/linuxgraphicsdrivers.lyx index fd63b78..b6e6f4d 100644 --- a/linuxgraphicsdrivers.lyx +++ b/linuxgraphicsdrivers.lyx @@ -1753,7 +1753,7 @@ status open \begin_layout Plain Layout \lang english -Dire que c'est lineaire en memoire physique et virtu +Say it's linear in physical and virtual memory \end_layout \end_inset @@ -1844,10 +1844,11 @@ As far as setting the memory caching parameters goes, there are two ways MTRRs. An MTRR (Memory Type Range Register) is a register describing attributes for a range of given physical memory. - Each MTRR consists in a starting physical address, a size, and a caching + Each MTRR consists of a starting physical address, a size, and a caching type. - The number of MTRR depends on the system, but is very limited. - Although this applies to a physical memory range, the effect works on the + The number of MTRRs depends on the system, but it is usually very small + (less than a dozen). + Although these apply to a physical memory range, the effect works on the corresponding virtual memory pages. This for example makes it possible to map pages with a specific caching type. @@ -1857,7 +1858,7 @@ status open \begin_layout Plain Layout \lang english -XXX des exemples +XXX add examples \end_layout \end_inset @@ -8005,9 +8006,9 @@ The final stage of video decoding is video upscaling. If the hardware cannot achieve color space conversion and scaling at the same time (for example if you have a YUV->RGB blitter and a shader less 3D engine), it is equivalent to first do color space conversion from YUV - to RGB and then scaling in RGB space. - Again this is only possible when the color conversion operation is a linear - operation, in particular that means gamma correction has to be ignored. + to RGB and then scale in RGB space. + Again this is only possible when the color conversion operation is linear, + in particular that means gamma correction has to be ignored. \end_layout \begin_layout Standard |