summaryrefslogtreecommitdiff
path: root/mesa/main/shaders.h
blob: 17339ccf623d0f2d8c2f683c15c1a30390ed1351 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
/*
 * Mesa 3-D graphics library
 * Version:  6.5.3
 *
 * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef SHADERS_H
#define SHADERS_H


#include "glheader.h"
#include "mtypes.h"


extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);

extern GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname);

extern void GLAPIENTRY
_mesa_DetachObjectARB (GLhandleARB, GLhandleARB);

extern GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB (GLenum);

extern void GLAPIENTRY
_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);

extern void  GLAPIENTRY
_mesa_CompileShaderARB (GLhandleARB);

extern GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB (void);

extern void GLAPIENTRY
_mesa_AttachObjectARB (GLhandleARB, GLhandleARB);

extern void GLAPIENTRY
_mesa_LinkProgramARB (GLhandleARB);

extern void GLAPIENTRY
_mesa_UseProgramObjectARB (GLhandleARB);

extern void GLAPIENTRY
_mesa_ValidateProgramARB (GLhandleARB);

extern void GLAPIENTRY
_mesa_Uniform1fARB (GLint, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform2fARB (GLint, GLfloat, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform1iARB (GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform2iARB (GLint, GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform3iARB (GLint, GLint, GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);

extern void GLAPIENTRY
_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);

extern void GLAPIENTRY
_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);

extern void GLAPIENTRY
_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);

extern void GLAPIENTRY
_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);

extern void GLAPIENTRY
_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);

extern void GLAPIENTRY
_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);

extern GLint GLAPIENTRY
_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);

extern void GLAPIENTRY
_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);

extern void GLAPIENTRY
_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);

extern void GLAPIENTRY
_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);

extern void GLAPIENTRY
_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);

#if FEATURE_ARB_vertex_shader

extern void GLAPIENTRY
_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);

extern void GLAPIENTRY
_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);

extern GLint GLAPIENTRY
_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);

#endif /* FEATURE_ARB_vertex_shader */


/* 2.0 */
extern void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader);

extern GLuint GLAPIENTRY
_mesa_CreateShader(GLenum);

extern GLuint GLAPIENTRY
_mesa_CreateProgram(void);

extern void GLAPIENTRY
_mesa_DeleteProgram(GLuint program);

extern void GLAPIENTRY
_mesa_DeleteShader(GLuint shader);

extern void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader);

extern void GLAPIENTRY
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
                         GLsizei *count, GLuint *obj);

extern void GLAPIENTRY
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);

extern void GLAPIENTRY
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
                        GLsizei *length, GLchar *infoLog);

extern void GLAPIENTRY
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);

extern void GLAPIENTRY
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
                       GLsizei *length, GLchar *infoLog);

extern GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint program);

extern GLboolean GLAPIENTRY
_mesa_IsShader(GLuint shader);



/* 2.1 */
extern void GLAPIENTRY
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);


#endif /* SHADERS_H */