diff options
Diffstat (limited to 'progs/tests/random.c')
-rw-r--r-- | progs/tests/random.c | 457 |
1 files changed, 0 insertions, 457 deletions
diff --git a/progs/tests/random.c b/progs/tests/random.c deleted file mode 100644 index d52c338e0e..0000000000 --- a/progs/tests/random.c +++ /dev/null @@ -1,457 +0,0 @@ -/** - * Random rendering, to check for crashes, hangs, etc. - * - * Brian Paul - * 21 June 2007 - */ - -#define GL_GLEXT_PROTOTYPES - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glut.h> - -static int Win; -static GLboolean Anim = GL_TRUE; -static int Width = 200, Height = 200; -static int DB = 0; -static int MinVertexCount = 0, MaxVertexCount = 1000; -static int Count = 0; - -struct vertex -{ - int type; - float v[4]; -}; - -static int BufferSize = 10000; -static struct vertex *Vbuffer = NULL; -static int Vcount, Vprim; - -enum { - BEGIN, - END, - VERTEX2, - VERTEX3, - VERTEX4, - COLOR3, - COLOR4, - TEX2, - TEX3, - TEX4, - SECCOLOR3, - NORMAL3 -}; - - - -/** - * This can be called from within gdb after a crash: - * (gdb) call ReportState() - */ -static void -ReportState(void) -{ - static const struct { - GLenum token; - char *str; - GLenum type; - } state [] = { - { GL_ALPHA_TEST, "GL_ALPHA_TEST", GL_INT }, - { GL_BLEND, "GL_BLEND", GL_INT }, - { GL_CLIP_PLANE0, "GL_CLIP_PLANE0", GL_INT }, - { GL_DEPTH_TEST, "GL_DEPTH_TEST", GL_INT }, - { GL_LIGHTING, "GL_LIGHTING", GL_INT }, - { GL_LINE_WIDTH, "GL_LINE_WIDTH", GL_FLOAT }, - { GL_POINT_SIZE, "GL_POINT_SIZE", GL_FLOAT }, - { GL_SHADE_MODEL, "GL_SHADE_MODEL", GL_INT }, - { GL_SCISSOR_TEST, "GL_SCISSOR_TEST", GL_INT }, - { 0, NULL, 0 } - }; - - GLint i; - - for (i = 0; state[i].token; i++) { - if (state[i].type == GL_INT) { - GLint v; - glGetIntegerv(state[i].token, &v); - printf("%s = %d\n", state[i].str, v); - } - else { - GLfloat v; - glGetFloatv(state[i].token, &v); - printf("%s = %f\n", state[i].str, v); - } - } -} - -static void -PrintVertex(const char *f, const struct vertex *v, int sz) -{ - int i; - printf("%s(", f); - for (i = 0; i < sz; i++) { - printf("%g%s", v->v[i], (i == sz-1) ? "" : ", "); - } - printf(");\n"); -} - -/** - * This can be called from within gdb after a crash: - * (gdb) call ReportState() - */ -static void -LastPrim(void) -{ - int i; - for (i = 0; i < Vcount; i++) { - switch (Vbuffer[i].type) { - case BEGIN: - printf("glBegin(%d);\n", (int) Vbuffer[i].v[0]); - break; - case END: - printf("glEnd();\n"); - break; - case VERTEX2: - PrintVertex("glVertex2f", Vbuffer + i, 2); - break; - case VERTEX3: - PrintVertex("glVertex3f", Vbuffer + i, 3); - break; - case VERTEX4: - PrintVertex("glVertex4f", Vbuffer + i, 4); - break; - case COLOR3: - PrintVertex("glColor3f", Vbuffer + i, 3); - break; - case COLOR4: - PrintVertex("glColor4f", Vbuffer + i, 4); - break; - case TEX2: - PrintVertex("glTexCoord2f", Vbuffer + i, 2); - break; - case TEX3: - PrintVertex("glTexCoord3f", Vbuffer + i, 3); - break; - case TEX4: - PrintVertex("glTexCoord4f", Vbuffer + i, 4); - break; - case SECCOLOR3: - PrintVertex("glSecondaryColor3f", Vbuffer + i, 3); - break; - case NORMAL3: - PrintVertex("glNormal3f", Vbuffer + i, 3); - break; - default: - abort(); - } - } -} - - -static int -RandomInt(int max) -{ - if (max == 0) - return 0; - return rand() % max; -} - -static float -RandomFloat(float min, float max) -{ - int k = rand() % 10000; - float x = min + (max - min) * k / 10000.0; - return x; -} - -/* - * Return true if random number in [0,1] is <= percentile. - */ -static GLboolean -RandomChoice(float percentile) -{ - return RandomFloat(0.0, 1.0) <= percentile; -} - -static void -RandomStateChange(void) -{ - int k = RandomInt(19); - switch (k) { - case 0: - glEnable(GL_BLEND); - break; - case 1: - glDisable(GL_BLEND); - break; - case 2: - glEnable(GL_ALPHA_TEST); - break; - case 3: - glEnable(GL_ALPHA_TEST); - break; - case 4: - glEnable(GL_DEPTH_TEST); - break; - case 5: - glEnable(GL_DEPTH_TEST); - break; - case 6: - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - break; - case 7: - glPointSize(10.0); - break; - case 8: - glPointSize(1.0); - break; - case 9: - glLineWidth(10.0); - break; - case 10: - glLineWidth(1.0); - break; - case 11: - glEnable(GL_LIGHTING); - break; - case 12: - glDisable(GL_LIGHTING); - break; - case 13: - glEnable(GL_SCISSOR_TEST); - break; - case 14: - glDisable(GL_SCISSOR_TEST); - break; - case 15: - glEnable(GL_CLIP_PLANE0); - break; - case 16: - glDisable(GL_CLIP_PLANE0); - break; - case 17: - glShadeModel(GL_FLAT); - break; - case 18: - glShadeModel(GL_SMOOTH); - break; - } -} - - -static void -RandomPrimitive(void) -{ - int i; - int len = MinVertexCount + RandomInt(MaxVertexCount - MinVertexCount); - - Vprim = RandomInt(10); - - glBegin(Vprim); - Vbuffer[Vcount].type = BEGIN; - Vbuffer[Vcount].v[0] = Vprim; - Vcount++; - - for (i = 0; i < len; i++) { - Vbuffer[Vcount].v[0] = RandomFloat(-3, 3); - Vbuffer[Vcount].v[1] = RandomFloat(-3, 3); - Vbuffer[Vcount].v[2] = RandomFloat(-3, 3); - Vbuffer[Vcount].v[3] = RandomFloat(-3, 3); - int k = RandomInt(9); - switch (k) { - case 0: - glVertex2fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = VERTEX2; - break; - case 1: - glVertex3fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = VERTEX3; - break; - case 2: - glVertex4fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = VERTEX4; - break; - case 3: - glColor3fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = COLOR3; - break; - case 4: - glColor4fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = COLOR4; - break; - case 5: - glTexCoord2fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = TEX2; - break; - case 6: - glTexCoord3fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = TEX3; - break; - case 7: - glTexCoord4fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = TEX4; - break; - case 8: - glSecondaryColor3fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = SECCOLOR3; - break; - case 9: - glNormal3fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = NORMAL3; - break; - default: - abort(); - } - Vcount++; - - if (Vcount >= BufferSize - 2) { - /* reset */ - Vcount = 0; - } - } - - Vbuffer[Vcount++].type = END; - - glEnd(); -} - - -static void -RandomDraw(void) -{ - int i; - GLboolean dlist = RandomChoice(0.1); - if (dlist) - glNewList(1, GL_COMPILE); - for (i = 0; i < 3; i++) { - RandomStateChange(); - } - RandomPrimitive(); - - if (dlist) { - glEndList(); - glCallList(1); - } -} - - -static void -Idle(void) -{ - glutPostRedisplay(); -} - - -static void -Draw(void) -{ -#if 1 - RandomDraw(); - Count++; -#else - /* cut & paste temp code here */ -#endif - - assert(glGetError() == 0); - - if (DB) - glutSwapBuffers(); - else - glFinish(); -} - - -static void -Reshape(int width, int height) -{ - Width = width; - Height = height; - glViewport(0, 0, width, height); - glScissor(20, 20, Width-40, Height-40); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - static const GLdouble plane[4] = {1, 1, 0, 0}; - glDrawBuffer(GL_FRONT); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glEnable(GL_LIGHT0); - glClipPlane(GL_CLIP_PLANE0, plane); - - Vbuffer = (struct vertex *) - malloc(BufferSize * sizeof(struct vertex)); - - /* silence warnings */ - (void) ReportState; - (void) LastPrim; -} - - -static void -ParseArgs(int argc, char *argv[]) -{ - int i; - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-s") == 0) { - int j = atoi(argv[i + 1]); - printf("Random seed value: %d\n", j); - srand(j); - i++; - } - else if (strcmp(argv[i], "-a") == 0) { - i++; - MinVertexCount = atoi(argv[i]); - } - else if (strcmp(argv[i], "-b") == 0) { - i++; - MaxVertexCount = atoi(argv[i]); - } - } -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - ParseArgs(argc, argv); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} |