diff options
Diffstat (limited to 'progs/tests/multitexarray.c')
-rw-r--r-- | progs/tests/multitexarray.c | 240 |
1 files changed, 0 insertions, 240 deletions
diff --git a/progs/tests/multitexarray.c b/progs/tests/multitexarray.c deleted file mode 100644 index 518fee2992..0000000000 --- a/progs/tests/multitexarray.c +++ /dev/null @@ -1,240 +0,0 @@ -/* - * Test vertex arrays and multitexture. - * Press 'a' to toggle vertex arrays on/off. - * When you run this program you should see a square with four colors: - * - * +------+------+ - * |yellow| pink | - * +------+------+ - * |green | blue | - * +------+------+ - */ - - -#include <assert.h> -#include <math.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include "GL/glew.h" -#include "GL/glut.h" - -static GLuint Window = 0; - -static GLuint TexObj[2]; -static GLfloat Angle = 0.0f; -static GLboolean UseArrays = 1, Anim = 0; - -static GLfloat VertArray[4][2] = { - {-1.2, -1.2}, {1.2, -1.2}, {1.2, 1.2}, {-1.2, 1.2} -}; - -static GLfloat Tex0Array[4][2] = { - {0, 0}, {1, 0}, {1, 1}, {0, 1} -}; - -static GLfloat Tex1Array[4][2] = { - {0, 0}, {1, 0}, {1, 1}, {0, 1} -}; - - -static void init_arrays(void) -{ - glVertexPointer(2, GL_FLOAT, 0, VertArray); - glEnableClientState(GL_VERTEX_ARRAY); - - glClientActiveTextureARB(GL_TEXTURE0_ARB); - glTexCoordPointer(2, GL_FLOAT, 0, Tex0Array); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2, GL_FLOAT, 0, Tex1Array); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); -} - - -static void draw( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glColor3f( 0.0, 0.0, 0.0 ); - - /* draw first polygon */ - glPushMatrix(); - glRotatef( Angle, 0.0, 0.0, 1.0 ); - - if (UseArrays) { - glDrawArrays(GL_POLYGON, 0, 4); - } - else { - glBegin( GL_POLYGON ); - glTexCoord2f( 0.0, 0.0 ); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0); - glVertex2f( -1.0, -1.0 ); - - glTexCoord2f( 1.0, 0.0 ); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0); - glVertex2f( 1.0, -1.0 ); - - glTexCoord2f( 1.0, 1.0 ); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0); - glVertex2f( 1.0, 1.0 ); - - glTexCoord2f( 0.0, 1.0 ); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0); - glVertex2f( -1.0, 1.0 ); - glEnd(); - } - - glPopMatrix(); - - glutSwapBuffers(); -} - - - -static void idle( void ) -{ - Angle += 2.0; - glutPostRedisplay(); -} - - - -/* change view Angle, exit upon ESC */ -static void key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 'a': - UseArrays = !UseArrays; - printf("UseArrays: %d\n", UseArrays); - break; - case ' ': - Anim = !Anim; - if (Anim) - glutIdleFunc(idle); - else - glutIdleFunc(NULL); - break; - case 27: - glDeleteTextures( 2, TexObj ); - glutDestroyWindow(Window); - exit(0); - } - glutPostRedisplay(); -} - - - -/* new window size or exposure */ -static void reshape( int width, int height ) -{ - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ - glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -8.0 ); -} - - -static void init( void ) -{ - static int width=8, height=8; - GLubyte tex[64][3]; - GLint i, j; - - /* generate texture object IDs */ - glGenTextures( 2, TexObj ); - - /* - * setup first texture object - */ - glActiveTextureARB(GL_TEXTURE0_ARB); - glEnable( GL_TEXTURE_2D ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); - - glBindTexture( GL_TEXTURE_2D, TexObj[0] ); - assert(glIsTexture(TexObj[0])); - - /* red over black */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (i < height / 2) { - tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 0; - } - else { - tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0; - } - } - } - - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - - - /* - * setup second texture object - */ - glActiveTextureARB(GL_TEXTURE1_ARB); - glEnable( GL_TEXTURE_2D ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); - - glBindTexture( GL_TEXTURE_2D, TexObj[1] ); - assert(glIsTexture(TexObj[1])); - - /* left=green, right = blue */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (j < width / 2) { - tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0; - } - else { - tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255; - } - } - } - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); -} - - - -int main( int argc, char *argv[] ) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(300, 300); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - - Window = glutCreateWindow("Texture Objects"); - glewInit(); - if (!Window) { - exit(1); - } - - init(); - init_arrays(); - - glutReshapeFunc( reshape ); - glutKeyboardFunc( key ); - if (Anim) - glutIdleFunc( idle ); - glutDisplayFunc( draw ); - glutMainLoop(); - return 0; -} |